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Enemies

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| lane_type = Ground
| enemy_types = Melee, Miniboss.
| variants = [[File:MR._SKWISHSKWISH%27N_SMASH_Icon27N SMASH Icon.png|24px]] MR. SKWISH'N SMASH, Wyvern Enthusiast brothers.
| description = Extreme melee attacker. Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit
}}
| lane_type = Air
| enemy_types = Ranged.
| variants = [[File:Sniper Wyvern Icon.png|24px]] Sniper Wyvern, Strange Wyvern.
| description = Flying ranged attacker.
}}
| lane_type = Ground
| enemy_types = Ranged, Support.
| variants = [[File:Mal%27Donis the Dark Icon.png|24px]] Maldonis the Dark, Malthius, Elemental Mages.
| description = Periodically summons skeletons from dead enemies, heals nearby allies and fires projectiles that debuffs defenses.
}}
== Special Stage Enemies ==
''Enemies with unique abilities that originates from special levels or Incursions. Some of them specific maps but will also occasionally and interchangeably appear in Onslaught and Expeditionsother maps or gamemodes.''
{| style="overflow-x:auto;"
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{{Enemy Summary
| icon = File:Stone Wolf Icon.png
| name = Stone Wolf
| lane_type = Ground
| enemy_types = ???
| variants = [[File:Elite Stone Wolf Icon.png|24px]] Elite Stone Wolf.
| origin_stage = Malakai's Sewers and Malakai's Manor Expeditions
| description = Morph itself into stone for a short period of time, rendering it immune to damage and taunts nearby towers into attacking as well.
}}
|width="55%"|
{{Enemy Summary
| icon = File:Frost Goblin Icon.png
| description = Tougher and faster than regular goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.
}}
|width="55%"-|
{{Enemy Summary
| icon = File:Frost Goblin_Bomber Icon.png
| description = Much more ferocious than regular bomb goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.
}}
|-width="55%"|
{{Enemy Summary
| icon = File:Frost Orc Icon.png
| description = Emits a chilling aura that slows nearby defenses down. Has 50% resistance to water damage and takes double damage to fire.
}}
|width="55%"-|
{{Enemy Summary
| icon = File:Ice Mage Icon.png
| description = Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well. Has 50% resistance to water damage and takes double damage to fire.
}}
|-width="55%"|
{{Enemy Summary
| icon = File:Drakin Skeleton Icon.png
| description = Fires a volley of chilling snowballs that slows both heroes and defenses on hit. Has 50% resistance to water damage and takes double damage to fire.
}}
|width="55%"-|
{{Enemy Summary
| icon = File:Yeti Icon.png
| description = Throws snowballs that completely freezes both heroes and defenses. Has 50% resistance to water damage and takes double damage to fire.
}}
|-width="55%"|
{{Enemy Summary
| icon = File:The_Drakenlord Icon.png
| description = Covers himself with an icy spherical aura that greatly reduces any damage taken while also slowing and eventually freezing anything within its radius before striking them down with specters. Has 50% resistance to water damage and takes double damage to fire.
}}
|width="55%"-|
{{Enemy Summary
| icon = File:Miscellaneous Enemy Icon.png
== Bosses ==
''Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!''
 
* <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss is only positioned in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.''</span>
* <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map.''</span>
 
{|
|-
| name = Betsy
| lane_type = Boss
| encounter = The Wyvern's Den in Campaign or Prime VI Incursion5th wave.| description = Giant wyvern Stationary boss that can only be fought in fight. Within the 5th wave. In her giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, summonings of wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map.
}}
||
| name = Harbinger
| lane_type = Boss
| encounter = Harbinger's Warship in Adventures or Prime VII Incursion.| description = A quadrupleSemi-phased stationary/free-roaming boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as using his cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig.
}}
|-
| name = Demon Lord
| lane_type = Boss
| encounter = The Demon's Lair in Chaos IV or Prime II Incursion.| description = A triple-phased Stationary boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core and setting everyone ablaze with roars dealing very minimal chipping damage.
}}
||
| name = Phoenix
| lane_type = Boss
| encounter = Embermount Volcano Expeditions6th wave.| description = A 6th wave Free-roaming boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chucks of rocks, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage.
}}
|-
| name = Genie King
| lane_type = Boss
| encounter = Tornado Highlands Expeditions6th wave.| description = A 6th wave Stationary boss fight. Fires extremely well-aimed eyebeams and homing spits of various elements that inflicts crippling crowd control effects to targets. Whenever a health breakpoint has been reached, an immunity shield will be placed on the boss which has to be removed by defeating multiple Wind Lords acting as conduits. Unable damage core.
}}
||
| name = Lava Beast
| lane_type = Boss
| encounter = Crystal Mine Expeditions6th wave.| description = A 6th wave Free-roaming boss fight. A large Large witherbeast with unique melee and ranged attack abilities that focuses on dealing high knockback and stuns. Other periodic abilities include an instant-death burrow attack and summonings of [[Lava Bugs]] as minions. Incredibly resistant to damage.
}}
|-
|
{{Enemy Summary
| icon = File:Lord Malakai Icon.png
| name = Lord Malakai
| lane_type = Boss
| encounter = Malakai's Manor Expeditions 6th wave.
| description = Free-roaming boss fight. Uses a mace and shield to perform various smashing, bashing and projectile attacks or buffs on himself and nearby enemies allies. Incredibly resistant to frontal damage.
}}
||
{{Enemy Summary
| icon = File:Eye_of_Cthulhu_Terraria_Icon.png
| name = Eye Of Cthulhu
| lane_type = Boss
| encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion5th wave.
| variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye.
| description = Giant flying Free-roaming boss that appears only fight. Fights in wave 5. Two two phases of attack patterns - The first phase have the Eye keeping a short distance from heroes while spawning Demon Eyes from its iris. Removing more than half of its health triggers the second Second phase - Increased involves increased movement speed and dealing dive charge attacksafter removing half of the boss' health.
}}
|}
== Miscellaneous ==
''These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions , Mastery or MasterySurvival.''
{|
| variants = Sturgis the Falconer.
| description = Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion)
}}
||
{{Enemy Summary
| icon = File:Mal%27Donis_the_Dark_Icon.png
| name = Maldonis the Dark
| lane_type = Ground
| encounter = Return of Maldonis in Adventures and Incursions.
| description = Puts out Dark Marks on the ground that damages any heroes standing on it while at the same time spawning Trikk and Treet minibosses each wave. Similar to Malthius or Dark Mages in general.
}}
|}
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