Difference between revisions of "Shards"
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{| class="wikitable sortable" style="width:100%; text-align:center;" | {| class="wikitable sortable" style="width:100%; text-align:center;" | ||
− | ! rowspan="2" style="width: | + | ! rowspan="2" colspan="2" style="width:5%;" text-align:center;" | Name |
− | ! rowspan="2" style="width:40%; text-align:center;" | Effect | + | ! rowspan="2" style="width:40%;" text-align:center;" | Effect |
− | ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels | + | ! rowspan="2" style="width:5%;" text-align:center;" | Upgr. levels |
− | ! rowspan="2" style="width:7%; text-align:center;" | Mastery Stars Needed | + | ! rowspan="2" style="width:7%;" text-align:center;" | Mastery Stars Needed |
− | ! rowspan="2" style="width:7%; text-align:center;" | Prime Incursion Region | + | ! rowspan="2" style="width:7%;" text-align:center;" | Prime Incursion Region |
− | ! colspan="8" style="width:31%; text-align:center;" | Valid for | + | ! colspan="8" style="width:31%;" text-align:center;" | Valid for |
|- | |- | ||
! style="width:10%;" | Hero | ! style="width:10%;" | Hero | ||
! style="width:3%;" | Slot | ! style="width:3%;" | Slot | ||
|- id="mass_destruction" | |- id="mass_destruction" | ||
− | | {{Hyper Shard|[[File: | + | | {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}} |
− | '''Mass Destruction'''}} | + | | {{Hyper Shard|'''Mass Destruction'''}} |
| Increases the Defense Power of the affected tower by 2-70% . | | Increases the Defense Power of the affected tower by 2-70% . | ||
| 34 | | 34 | ||
| 50 Stars | | 50 Stars | ||
− | | Completing all | + | | Completing all Prime Regions in either Chaos 8, 9, or 10. |
| {{Valid for ALL}} | | {{Valid for ALL}} | ||
| Relic | | Relic | ||
|- id="vicious_strikes" | |- id="vicious_strikes" | ||
− | | {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]] | + | | {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}} |
− | '''Vicious Strikes'''}} | + | | {{Hyper Shard|'''Vicious Strikes'''}} |
| Increases the Defense Range of the affected tower by 175-2275 units. | | Increases the Defense Range of the affected tower by 175-2275 units. | ||
| 12 | | 12 | ||
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| Relic | | Relic | ||
|- id="radiant_critical_power" | |- id="radiant_critical_power" | ||
− | | {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]] | + | | {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} |
− | '''Radiant Critical Power'''}} | + | | {{Hyper Shard|'''Radiant Critical Power'''}} |
| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. | | Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. | ||
| 5 | | 5 | ||
Line 3,698: | Line 3,698: | ||
| Boots | | Boots | ||
|- id="explosive_shielding_guard" | |- id="explosive_shielding_guard" | ||
− | | {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]] | + | | {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} |
− | '''Explosive Shielding Guard'''}} | + | | {{Hyper Shard|'''Explosive Shielding Guard'''}} |
| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. | | When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. | ||
| 20 | | 20 | ||
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| Relic | | Relic | ||
|- id="thunderstruck" | |- id="thunderstruck" | ||
− | | {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]] | + | | {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]}} |
− | '''Thunderstruck'''}} | + | | {{Hyper Shard|'''Thunderstruck'''}} |
| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. | | Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. | ||
| 12 | | 12 | ||
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| Weapon | | Weapon | ||
|- id="destructive_pylon" | |- id="destructive_pylon" | ||
− | | {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]] | + | | {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}} |
− | '''Destructive Pylon'''}} | + | | {{Hyper Shard|'''Destructive Pylon'''}} |
| Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. | | Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. | ||
| 18 | | 18 | ||
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| Relic | | Relic | ||
|- id="automation" | |- id="automation" | ||
− | | {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]] | + | | {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} |
− | '''Automation'''}} | + | | {{Hyper Shard|'''Automation'''}} |
| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. | | Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. | ||
| 20 | | 20 | ||
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| Relic | | Relic | ||
|- | |- | ||
− | | {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]] | + | | {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]}} |
− | '''Juggernaut'''}} | + | | {{Hyper Shard|'''Juggernaut'''}} |
| Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. | | Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. | ||
| 16 | | 16 | ||
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| Relic | | Relic | ||
|- | |- | ||
− | | {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]] | + | | {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} |
− | '''Genie King's Blessing'''}} | + | | {{Hyper Shard|'''Genie King's Blessing'''}} |
| Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. | | Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. | ||
| 5 | | 5 | ||
Line 3,752: | Line 3,752: | ||
| Boots | | Boots | ||
|- | |- | ||
− | | {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]] | + | | {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} |
− | '''Tandem Strike'''}} | + | | {{Hyper Shard|'''Tandem Strike'''}} |
| After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. | | After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. | ||
| 20 | | 20 |
Revision as of 11:34, 12 July 2024
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Standard Shards List
Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).