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Shards

663 bytes removed, 12 July
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Re-arranged icon positioning.
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" colspan="2" style="width:105%; " text-align:center;" | Name ! rowspan="2" style="width:40%; " text-align:center;" | Effect ! rowspan="2" style="width:5%; " text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; " text-align:center;" | Mastery Stars Needed! rowspan="2" style="width:7%; " text-align:center;" | Prime Incursion Region! colspan="8" style="width:31%; " text-align:center;" | Valid for
|-
! style="width:10%;" | Hero
! style="width:3%;" | Slot
|- id="mass_destruction"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2Hyper_Shard_Icon_5.png|50px]] }} | {{Hyper Shard|'''Mass Destruction'''}}
| Increases the Defense Power of the affected tower by 2-70% .
| 34
| 50 Stars
| Completing all Incursions in Primes I - VII Prime Regions in either Chaos 8, 9, or 10.
| {{Valid for ALL}}
| Relic
|- id="vicious_strikes"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]] }} | {{Hyper Shard|'''Vicious Strikes'''}}
| Increases the Defense Range of the affected tower by 175-2275 units.
| 12
| Relic
|- id="radiant_critical_power"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]] }} | {{Hyper Shard|'''Radiant Critical Power'''}}
| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
| 5
| Boots
|- id="explosive_shielding_guard"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]] }} | {{Hyper Shard|'''Explosive Shielding Guard'''}}
| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.
| 20
| Relic
|- id="thunderstruck"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]] }} | {{Hyper Shard|'''Thunderstruck'''}}
| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.
| 12
| Weapon
|- id="destructive_pylon"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]] }} | {{Hyper Shard|'''Destructive Pylon'''}}
| Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.
| 18
| Relic
|- id="automation"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]] }} | {{Hyper Shard|'''Automation'''}}
| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.
| 20
| Relic
|-
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]] }} | {{Hyper Shard|'''Juggernaut'''}}
| Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%.
| 16
| Relic
|-
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]] }} | {{Hyper Shard|'''Genie King's Blessing'''}}
| Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.
| 5
| Boots
|-
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]] }} | {{Hyper Shard|'''Tandem Strike'''}}
| After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds.
| 20
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