Template:Shards/Mercenary
From Dungeon Defenders 2 Wiki
List of Mercenary-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Back Stab | Primary attacks that hit enemies from behind now deal 100-200% (220%) of their normal damage. | |||
Binding Roots | Your slam ability has a 22-50% (58%)' chance to stun enemies for 0.5 seconds, then root in place for 4.5 seconds. | |||
Bounty | Restore 1-6 (7) mana upon defeating an enemy. | |||
Empowered Throw | Increases the damage of Poison Dagger Throw by 3-39% (52%). | |||
Escape Artist | Reduces the time of disabling effects you sustain by 0-37.5% (50%). | |||
Explosive Blades | Poison Dagger Throw now sticks to the target and explodes after 3 seconds for 500-2,000% (2300%) of Ability Power. | |||
Follow Through | Increases the damage of Sweeping Strikes by 3-39% (52%). | |||
Frenzy | Primary Attacks have a 21-26% (28%) chance to increase attack speed by 5-30% (40%) for 5 seconds. Can only proc once every 7 seconds. | |||
Knife Club | Increase the damage of Fan Of Knives by 3-39% (52%). | |||
Lingering Poison | Poison Dagger Throw now poisons the target for 100-800% (940%) of Ability Power for 1.2-5.2 (6) seconds. | |||
Momentum | Enemies hit by abilities reduce Sweeping Strikes ability cooldown by 0.2-0.8 (1.2) seconds every hit. | |||
Poisoned Blades | Combat Preparation now applies poison to your blades for 5s, causing you to deal 50-110% (130%) of your Hero Damage as poison damage on melee attacks. | |||
Shadow Prince | Taking damage has a 7-23% (28%) chance to make you take 3-15% (19%) less damage and stun attackers for 1.2-4.8 (6) seconds over the duration. | |||
Sharp Thinking | Increases the damage bonus of Combat Preparation by 4-40% (52%). | |||
Critical Allocation | Increases Elvish Artillery Cannon's Crit Damage by 30-46% (50%) and Crit Chance by 5-21% (25%), but lowers the tower's range by 25%. | |||
Earthen Guard | Imbues the Royal Guard Blockade's shield with Earth magic that has a 8-18% (20%) chance on dealing damage to unleash a fissure, dealing 200-1,800% (2120%) of your Tower Health as Earth Damage. | |||
Ghastly Curse | Nether Archer's arrows now make enemies move at 50-42% (38%) speed for 0-4 (6) seconds. | |||
Ghost Arrows | Nether Archer's arrows can now bounce 1-4 (5) additional times. | |||
Icy Spiders | Nether Spiders have a 6-16% (20%) chance to spawn a pool of Ice on the ground that makes all nearby enemies move at 90-60% (48%) speed for 5 seconds. The ice pools last 10 seconds. | |||
Overcharge | Increases the Elvish Artillery Cannon's projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%). | |||
Plated Armor | Imbues the Royal Guard Blockade's armor, making enemy projectiles deal 76-40% (28%) of their original damage. |