Template:Shards/Hunter

Revision as of 13:22, 19 May 2024 by Ultra (talk | contribs) (Add Sortable Class)

Revision as of 13:22, 19 May 2024 by Ultra (talk | contribs) (Add Sortable Class)

List of Hunter-specific Item Shards:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Ambush Increase Hero Critical Strike Damage by 8~32% while Cloaked is active. (32% -> 40%) CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Blood Ritual Reduces the blood cost of your abilities by 2~30%. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%) CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Bloody Strikes 2~22% chance on hit to Bleed target, dealing 10~35% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5~15% more damage. (22% -> 26%, 35% -> 40%, 15% -> 17%) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Effigy Overdrive Increases the damage of Blood Effigy by 3~21% but reduces the lifespan by 10~6 seconds. (21% -> 30%, 6 Seconds -> 4 Seconds) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Enhanced Effigy Increases the damage of Blood Effigy by 4~40%. (40% -> 52%) CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Exploding Effigy When Blood Effigy expires it explodes dealing 500~900% of your ability power and stunning for 3 seconds. (900% -> 1,100%) CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Exsanguination Gain 1~6 blood upon defeating an enemy. (6 -> 7) CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Extended Cloak Increase Cloaked duration by 0.5~2.5 seconds. (2.5 Seconds -> 3.5 Seconds) CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Hunter's Instinct Gain an 4~20% chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%) CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Lasting Siphon Increases the duration of Blood Siphon by 1~5 seconds. (5 Seconds -> 6 Seconds) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Poison Siphon Blood Siphon is replaced with Poison Siphon dealing 20~500% of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%) CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Sharpened Stake Increases the damage of Wooden Stake by 4~40%. (40% -> 52%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Stunning Surprise At the end of cloaked, stun all nearby enemies for 1~3 seconds. (3 Seconds -> 4 Seconds) CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Surging Siphon Increases the damage of Blood Siphon by 4~40%. (40% -> 52%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Tri-Stake The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden Stakes by 70~50%. (50% -> 45%) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Wound Wooden Stake causes the target to bleed, dealing 20~40% of your Ability Power stat as magical damage. Wound enemies take 5~13% more damage. (40% -> 45%, 13% -> 15%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
EMP Gargoyles Gargoyles have an 8~15% chance on hit to stun the target for 0.2~3 seconds. (15% -> 17%, 3 Seconds -> 3.8 Seconds) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Ghastly Blades Enemies attacked by Spectral Knights move at 90~60% speed while taking 10~20% extra magical damage for 1~3.5 seconds. (60% -> 48%, 20% -> 24%, 3.5 Seconds -> 4.5 Seconds) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Napalm Gargoyles When Gargoyles explode there is a 4-20% chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. (20% -> 24%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Natural Frequency Enemies explode when killed dealing 30~110% of the tower's base damage. (110% -> 130%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Overpowering Screech Increases the Defense Power of the Sonic bat tower by 5~41% but removes the stun. (41% -> 50%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Rebounding Strike Attacks against the Werewolf Commander have an 4~16% chance to do no damage and it deals 120~480% Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Spectral Amplification Increases the Defense Range of the Spectral Knight by 3~22% and increases the AoE of its attacks by 3~46%. (22% -> 27%, 46% -> 60%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Werewolf General Increases the Defense Power of nearby defenses to 102~110% Does not buff the Werewolf Commander, but the Werewolf Commander gains 6~30% Defense Health. (110% -> 112%, 30% -> 36%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png