From Dungeon Defenders 2 Wiki
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Primary Attack: A Ranged Physical Projectile Attack as Hero Damage.
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Secondary Attack: A charged ranged physical projectile attack that applies knockback.
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Usable Weapons: Bows
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Lore: The hunter was once a warrior who was turned into a vampire by Lord Malakai. He now hunts other vampires to protect Etheria from their wrath, despite struggling with his newfound powers and thirst for blood. He is known as the "Vampire Hunter" and is a symbol of hope for the people of Etheria.
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Hero Damage Scalar: 0.4
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Hero Health Scalar: 1.2
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Base Damage Reduction: 0%
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Information
List of Hunter-specific Item Shards:
Name
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Effect
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Item
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Weapon
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Helmet
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Chest
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Boots
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Gloves
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Relic
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Ambush |
Increase Hero Critical Strike Damage by 8~32% while Cloaked is active. (32% -> 40%) |
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Blood Ritual |
Reduces the blood cost of your abilities by 2~30%. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%) |
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Bloody Strikes |
2~22% chance on hit to Bleed target, dealing 10~35% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5~15% more damage. (22% -> 26%, 35% -> 40%, 15% -> 17%) |
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Effigy Overdrive |
Increases the damage of Blood Effigy by 3~21% but reduces the lifespan by 10~6 seconds. (21% -> 30%, 6 Seconds -> 4 Seconds) |
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Enhanced Effigy |
Increases the damage of Blood Effigy by 4~40%. (40% -> 52%) |
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Exploding Effigy |
When Blood Effigy expires it explodes dealing 500~900% of your ability power and stunning for 3 seconds. (900% -> 1,100%) |
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Exsanguination |
Gain 1~6 blood upon defeating an enemy. (6 -> 7) |
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Extended Cloak |
Increase Cloaked duration by 0.5~2.5 seconds. (2.5 Seconds -> 3.5 Seconds) |
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Hunter's Instinct |
Gain an 4~20% chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%) |
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Lasting Siphon |
Increases the duration of Blood Siphon by 1~5 seconds. (5 Seconds -> 6 Seconds) |
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Poison Siphon |
Blood Siphon is replaced with Poison Siphon dealing 20~500% of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%) |
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Sharpened Stake |
Increases the damage of Wooden Stake by 4~40%. (40% -> 52%) |
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Stunning Surprise |
At the end of cloaked, stun all nearby enemies for 1~3 seconds. (3 Seconds -> 4 Seconds) |
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Surging Siphon |
Increases the damage of Blood Siphon by 4~40%. (40% -> 52%) |
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Tri-Stake |
The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden Stakes by 70~50%. (50% -> 45%) |
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Wound |
Wooden Stake causes the target to bleed, dealing 20~40% of your Ability Power stat as magical damage. Wound enemies take 5~13% more damage. (40% -> 45%, 13% -> 15%) |
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EMP Gargoyles |
Gargoyles have an 8~15% chance on hit to stun the target for 0.2~3 seconds. (15% -> 17%, 3 Seconds -> 3.8 Seconds) |
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Ghastly Blades |
Enemies attacked by Spectral Knights move at 90~60% speed while taking 10~20% extra magical damage for 1~3.5 seconds. (60% -> 48%, 20% -> 24%, 3.5 Seconds -> 4.5 Seconds) |
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Napalm Gargoyles |
When Gargoyles explode there is a 4-20% chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. (20% -> 24%) |
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Natural Frequency |
Enemies explode when killed dealing 30~110% of the tower's base damage. (110% -> 130%) |
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Overpowering Screech |
Increases the Defense Power of the Sonic bat tower by 5~41% but removes the stun. (41% -> 50%) |
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Rebounding Strike |
Attacks against the Werewolf Commander have an 4~16% chance to do no damage and it deals 120~480% Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%) |
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Spectral Amplification |
Increases the Defense Range of the Spectral Knight by 3~22% and increases the AoE of its attacks by 3~46%. (22% -> 27%, 46% -> 60%) |
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Werewolf General |
Increases the Defense Power of nearby defenses to 102~110% Does not buff the Werewolf Commander, but the Werewolf Commander gains 6~30% Defense Health. (110% -> 112%, 30% -> 36%) |
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