Hunter

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Hunter
Hunter
Primary Attack: A Ranged Physical Projectile Attack as Hero Damage.
Secondary Attack: A charged ranged physical projectile attack that applies knockback.
Usable Weapons: Bows
Lore: The hunter was once a warrior who was turned into a vampire by Lord Malakai. He now hunts other vampires to protect Etheria from their wrath, despite struggling with his newfound powers and thirst for blood. He is known as the "Vampire Hunter" and is a symbol of hope for the people of Etheria.
Hero Damage Scalar: 0.4
Hero Health Scalar: 1.2
Base Damage Reduction: 0%

Information

Wooden Stake.png Wooden Stake: Shoots a sharpened wooden stake that pierces through all enemies it hits.
Cloaked.png Cloaked: The Hunter cloaks himself in shadow, becoming more difficult to target. While cloaked, all attacks are critical hits.
Blood Effigy.png Blood Effigy: The Hunter creates an intangible copy of himself that fires his bow at nearby enemies, prioritizing the Hunter's target.
Blood Siphon.png Blood Siphon: Fires a bloody orb that steals life from nearby enemies. The orb moves quickly with no foes nearby.

Passive Ability

Blood Leech Passive Icon.png Blood Leech: Each enemy killed by the Hunter drops a blood orb, restoring his Blood ability resource by a certain amount.

Spectral Knight.png Spectral Knight: This animated coffin summons Spectral Knights from the grave to attack in a wide arc.
Sonic Bat.png Sonic Bat: Attacks enemies with piercing sonic waves, stunning them for a short duration.
Gargoyle Statue.png Gargoyle Statue: Build a Gargoyle Statue that spawns four Gargoyles that fly to and explode on contact with enemies damaging and poisoning all enemies hit.
Werewolf Commander.png Werewolf Commander: Swipes at nearby enemies with massive claws. Each swipe also creates a small, piercing ranged attack.

Advanced EditList of Hunter-specific Item Shards:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Ambush Increase Hero Critical Strike Damage by 8~32% while Cloaked is active. (32% -> 40%) CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Blood Ritual Reduces the blood cost of your abilities by 2~30%. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%) CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Bloody Strikes 2~22% chance on hit to Bleed target, dealing 10~35% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5~15% more damage. (22% -> 26%, 35% -> 40%, 15% -> 17%) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Effigy Overdrive Increases the damage of Blood Effigy by 3~21% but reduces the lifespan by 10~6 seconds. (21% -> 30%, 6 Seconds -> 4 Seconds) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Enhanced Effigy Increases the damage of Blood Effigy by 4~40%. (40% -> 52%) CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Exploding Effigy When Blood Effigy expires it explodes dealing 500~900% of your ability power and stunning for 3 seconds. (900% -> 1,100%) CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Exsanguination Gain 1~6 blood upon defeating an enemy. (6 -> 7) CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Extended Cloak Increase Cloaked duration by 0.5~2.5 seconds. (2.5 Seconds -> 3.5 Seconds) CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Hunter's Instinct Gain an 4~20% chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%) CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Lasting Siphon Increases the duration of Blood Siphon by 1~5 seconds. (5 Seconds -> 6 Seconds) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Poison Siphon Blood Siphon is replaced with Poison Siphon dealing 20~500% of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%) CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Sharpened Stake Increases the damage of Wooden Stake by 4~40%. (40% -> 52%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Stunning Surprise At the end of cloaked, stun all nearby enemies for 1~3 seconds. (3 Seconds -> 4 Seconds) CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Surging Siphon Increases the damage of Blood Siphon by 4~40%. (40% -> 52%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Tri-Stake The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden Stakes by 70~50%. (50% -> 45%) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Wound Wooden Stake causes the target to bleed, dealing 20~40% of your Ability Power stat as magical damage. Wound enemies take 5~13% more damage. (40% -> 45%, 13% -> 15%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
EMP Gargoyles Gargoyles have an 8~15% chance on hit to stun the target for 0.2~3 seconds. (15% -> 17%, 3 Seconds -> 3.8 Seconds) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Ghastly Blades Enemies attacked by Spectral Knights move at 90~60% speed while taking 10~20% extra magical damage for 1~3.5 seconds. (60% -> 48%, 20% -> 24%, 3.5 Seconds -> 4.5 Seconds) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Napalm Gargoyles When Gargoyles explode there is a 4-20% chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. (20% -> 24%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Natural Frequency Enemies explode when killed dealing 30~110% of the tower's base damage. (110% -> 130%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Overpowering Screech Increases the Defense Power of the Sonic bat tower by 5~41% but removes the stun. (41% -> 50%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Rebounding Strike Attacks against the Werewolf Commander have an 4~16% chance to do no damage and it deals 120~480% Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Spectral Amplification Increases the Defense Range of the Spectral Knight by 3~22% and increases the AoE of its attacks by 3~46%. (22% -> 27%, 46% -> 60%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Werewolf General Increases the Defense Power of nearby defenses to 102~110% Does not buff the Werewolf Commander, but the Werewolf Commander gains 6~30% Defense Health. (110% -> 112%, 30% -> 36%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced EditList of Hunter-specific Item Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Lucky Strikes +6,085~8,260 Hero Damage and Ability Power each time you Critical Strike. Resets on non-Crits. ( Max Stacks 15 ) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Empowering Claws Each Werewolf Commander melee attack generates a stack that increases the damage of its ranged attacks by 39%~50%. Stacks up to 6 times. Stacks are lost after 10 seconds of no melee hits. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png