Template:Shards/AllHeroes
Revision as of 14:05, 18 July 2024 by Mia Nava (talk | contribs) (Moving someheroes table to main pages for easy edit access.)
List of non-hero-specific Item Shards:
Name | Effect (gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 4-20% (24%). | |||
Fortification | Increases Defense Health of the affected tower by 2-34% (41%). | |||
Construction | Increases repair and upgrade speed during Combat Phase by 25-75% (95%). | |||
Drenching Strikes | Your primary attacks have a 2-30% (38%) chance on hit to drench enemies for 3-7 seconds. | |||
Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as damage to your attacker. | |||
Speed Boost | Increases your movement speed by 100-500 (700). | |||
Worm Scarf | Reduces the damage you take from enemies by 3-15% (19%). | |||
Destruction | Increases Defense Power of the affected tower by 2-34% (42%). | |||
Annoyance | Taunts nearby enemies for 1-4 (5) seconds every 8 seconds. | |||
Bulwark | Increases armor by 3-39% (52%). | |||
Critical Strike | Increases your Hero Crit Chance by 3-10% (14%). | |||
Haunting | Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% (298%) of your Ability Power as damage. The effect has a cooldown of 5 seconds. | |||
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15% (19%). | |||
Panic Fire | When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5) seconds. Does not work with Auras and Traps. | |||
Press Your Luck | When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (9) seconds. Does not work with Auras and Traps. | |||
Quake | You have a 10-50% (58%) chance when landing to deal 50-250% (290%) of your Ability Power as earth damage to nearby enemies. | |||
Deadly Strikes | Increases the Defense Range of the affected tower by 3-39% (52%). | |||
Shielding Guard | When the affected tower takes damage, it has a 5-25% (29%) chance to gain a shield for 50-250% (290%) of it's Defense Health for 5 seconds. Does not work with Auras or Traps. | |||
Jackpot | You have a 2-10% (14%) chance when picking up gold to quadruple the amount. | |||
Overwhelm | Your attacks have a 7-15% (19%) chance to stun one enemy for 1-3 seconds. Can only affect one enemy at a time. | |||
Defense Rate | Increases the Attack Rate of the affected tower by 9-33% (41%). | |||
Beacon Of The Storm | Once per second your primary attack spawns a lightning ball that deals 10-50% (58%) of your Hero Damage as storm damage. Bounces up to 3 times. | |||
Electric Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armour as storm damage to your attacker. | |||
Explosive Guard | When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% (580%) of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. | |||
Vampiric Empowerment | Increases the Defense Power of the affected tower by 4-60% (76%) of its Defense Health. | |||
Anti Air | Deals 4-40% (52%) additional damage to flying enemies. | |||
Burning Strikes | 2-20% chance on hit to burn target for 20-180% (212%) of your Hero Damage stat as magical fire damage each second for 1-5 seconds.. | |||
Health Pylon | Increases the Defense Health of nearby Towers to 102-130% (136%_. Does not buff the Tower that equips this shard. | |||
Sharpened Spikes | Blockade has a 2-30% (38%) chance to stun enemies hit for 1-3 seconds. | |||
Brain Of Confusion | When you take damage you have a 3-15% (19%) chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. | |||
Flaming Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as fire damage to your attacker. | |||
Power Pylon | Increases the Defense Power of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. | |||
Life Leech | Your primary attacks heal you for 0.2-1% (1.2%) of your max health. | |||
Mage Gambit | Increases your Ability Power by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). | |||
Power Gambit | Increases your Hero Damage by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). | |||
Ravenhost | Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% (250%) of your Ability Power as damage. Bounces 5 times. | |||
Water Elemental | The affected tower has has 5-25% (29%) chance on hit to drench enemies for 3 seconds. | |||
Lightning Touch | Your primary attacks have a 30% chance to deal an additional 5-29% (37%) damage as storm damage. | |||
Pumpkinator | Primary attacks Pumpkin enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-33% (39%) for 5 sec. | |||
Radiant Power | Increase the Defense Power of nearby defenses by 5-10% (14%). | |||
Regeneration | Restores 0.25->1.25% (1.65%) of your Max Health every 5s. | |||
Serpent God's Fury | When you crit with a primary attack, reduce the cooldown of all your abilities by 0.1-1 (1.2) seconds. The effect has a cooldown of 1 second. | |||
Sundering Blow | Your primary Attacks reduce enemy's resistances by 5-20% (24%), increasing damage dealt to them. | |||
Taser Suit | When you take damage you have a 1-16% (20%) chance to electrocute enemies in a small area around you, stunning them for 3 seconds. | |||
Wave Of The Storm | You have a 4-40% chance when landing on the ground to deal 10-210% (250%) of your Ability Power as storm damage to nearby enemies. | |||
Auto-Repair System | Restores 0.5-4% (5%) of the affected tower’s Max Health every 5s. Only active during Combat Phase. | |||
Critical Empowerment | Increases your Hero Crit Damage by 5-16% (20%). | |||
Radiant Empowerment | Increases the damage of nearby heroes by 5-10% (14%). | |||
Run and Gun | Your primary attacks have a 10-32% (41%) chance on hit to increase your movement speed by 600 for 3s. | |||
Tamer's Gambit | Pets deal 20-250% (296%) more damage, but Hero Damage and Ability Power are reduced by 70-30% (22%). | |||
Tank Gambit | Take 6-26% (30%) less damage, but deal 45-25% (21%) less damage. | |||
Venomous Strikes | 2-20% chance on hit to poison a target for 20-180% (212%) of your Hero Damage stat as magical poison damage each second for 1-5s.. | |||
All For One | Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2-34% (42%) if only one is built. | |||
Coup de Grace | Increases your Hero Crit Damage by 10-43.33% (50%), but reduce your Crit Chance by 6%. | |||
Power Transfer | Increases the Defense Critical Chance by 2-30% (38%) and reduces Defense Health by 30%. | |||
Radiant Rate | Increases the Attack Rate of nearby defenses by 4-16% (20%). | |||
Range Pylon | Increases the Defense Range of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. | |||
Double Time | Reduces build time for Defenses during Combat Phase by 10-50% (58%). | |||
Icy Strikes | Your primary attacks chill enemies for 7 seconds making them move at 90-52% (40%) movement speed. | |||
Long Shot | Increases damage the further you are from your target, up to 5-23.75% (30%) more damage. | |||
Resolute Armor | Limits potential damage taken from any one hit to 95-90% (87.5%) of your maximum Health. | |||
Stand Your Ground | While standing still, Hero Damage and Ability Power are increased by 10-25% (30%), and you take 8-20% (24%) less damage. | |||
Tranquil Haste | Increases your movement speed by 200-600 (800). Not active during Combat Phase. | |||
Weakness Targeting | Increases damage by 2.5-7.5% (10%) for every status effect on the enemy, with a maximum increase of 30%. |