Name
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Effect (Gilded value in brackets)
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Item
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GearSlot |
Shard Pack
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Advanced Rocketry
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Increases the damage of Bunker Buster by 3-39% (52%).
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Diamond-Tipped Drill
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Increases the damage of Drill Shot by 3-39% (52%).
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Electric Discharge
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Steam Blast also deals 8-50% (64%) damage as storm damage.
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EMP Shells
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Orbital Cannon damage increased by 3-39% (52%), and its hits have a 1-25% (33%) chance to Stun enemies for 1-5 seconds and slow them by 30% for 3-7 seconds.
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Focused Lens
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Increases the damage of Orbital Cannon by 3-39% (52%).
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High Explosives
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Increases Bunker Buster projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%).
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High Pressure
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Increases the range of Steam Blast by 3-39% (52%).
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Incendiary Rocket
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Bunker Buster ignites targets on hit, dealing 200-1400% (1800%) of Ability Power every second over 5 seconds.
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Laser Rounds
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Your attacks have a 30% chance to spawn a laser that pierces enemies dealing 100-200% (220%) of your Hero Damage as Electric damage.
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Rupturing Smash
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Drill Smash damage increased by 7-21% (25%), and it Stuns enemies hit for 2.5 seconds.
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Satellite Strike
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Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1,500-12,750% (15,000%) of Ability Power as magical storm damage.
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Scorching Steam
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Increases the damage of Steam Blast by 3-39% (52%).
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Seismic Tremors
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Increases the damage of Drill Smash by 3-39% (52%).
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Electric Paralysis
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EMP Trap slows enemies to 70-62% (58%) speed for 1-3 (4) seconds.
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Enhanced Throw
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Increases the Defense Range of the Magnetic Knight Tower by 4-45% (54%), and increase the Defense Damage by 5-15% (17.5%).
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Heavy Rounds
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Increase the damage of the Rail Gun Tower by 5-40% (50%), but lowers the tower's range by 50%.
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Kinetic Energy
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Increases the damage of the Rail Gun Tower by 3-10% (12%), and has a 10-28% (33%) chance on hit to stun the target for 0.4-3.2 (4) seconds.
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Sentry Rocket
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The Sentry Turret's attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing 100-150% (160%) Defense Damage in an area.
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Sharpened Spear
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Magnetic Knight Tower has a 2-20% chance on hit to cause the target to bleed dealing 20-45% (50%) of your Tower Damage stat as magical damage each second for 1-5 seconds.
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Spinning Up
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The Sentry Turret deals more damage as it strikes enemies, up to a maximum of 10-50% (58%) extra damage. Damage increase resets after not attacking for 5 seconds.
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Voltage Spike
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EMP Trap has a 2-38% (50%) chance to deal 4-76% (100%) more damage.
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