Template:Shards/Mercenary

Revision as of 21:25, 13 December 2024 by Hywell (talk | contribs) (Adding IDs to shard)

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Revision as of 21:25, 13 December 2024 by Hywell (talk | contribs) (Adding IDs to shard)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

List of Mercenary-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Mercenary.png Back Stab Primary attacks that hit enemies from behind now deal 100-200% (220%) of their normal damage. Weapon Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Binding Roots Your slam ability has a 22-50% (58%)' chance to stun enemies for 0.5 seconds, then root in place for 4.5 seconds. Boots Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Bounty Restore 1-6 (7) mana upon defeating an enemy. Helmet Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Empowered Throw Increases the damage of Poison Dagger Throw by 3-39% (52%). Gloves Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Escape Artist Reduces the time of disabling effects you sustain by 0-37.5% (50%). Boots Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Explosive Blades Poison Dagger Throw now sticks to the target and explodes after 3 seconds for 500-2,000% (2300%) of Ability Power. Gloves Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Follow Through Increases the damage of Sweeping Strikes by 3-39% (52%). Boots Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Frenzy Primary Attacks have a 21-26% (28%) chance to increase attack speed by 5-30% (40%) for 5 seconds. Can only proc once every 7 seconds. Weapon Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Knife Club Increase the damage of Fan Of Knives by 3-39% (52%). Chest Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon Mercenary.png Lingering Poison Poison Dagger Throw now poisons the target for 100-800% (940%) of Ability Power for 1.2-5.2 (6) seconds. Gloves Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Momentum Enemies hit by abilities reduce Sweeping Strikes ability cooldown by 0.2-0.8 (1.2) seconds every hit. Weapon Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Poisoned Blades Combat Preparation now applies poison to your blades for 5s, causing you to deal 50-110% (130%) of your Hero Damage as poison damage on melee attacks. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Shadow Prince Taking damage has a 7-23% (28%) chance to make you take 3-15% (19%) less damage and stun attackers for 1.2-4.8 (6) seconds over the duration. Chest Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Sharp Thinking Increases the damage bonus of Combat Preparation by 4-40% (52%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 5.png Critical Allocation Increases Elvish Artillery Cannon's Crit Damage by 30-46% (50%) and Crit Chance by 5-21% (25%), but lowers the tower's range by 25%. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 1.png Earthen Guard Imbues the Royal Guard Blockade's shield with Earth magic that has a 8-18% (20%) chance on dealing damage to unleash a fissure, dealing 200-1,800% (2120%) of your Tower Health as Earth Damage. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 1.png Ghastly Curse Nether Archer's arrows now make enemies move at 50-42% (38%) speed for 0-4 (6) seconds. Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 1.png Ghost Arrows Nether Archer's arrows can now bounce 1-4 (5) additional times. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Icy Spiders Nether Spiders have a 6-16% (20%) chance to spawn a pool of Ice on the ground that makes all nearby enemies move at 90-60% (48%) speed for 5 seconds. The ice pools last 10 seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 4.png Overcharge Increases the Elvish Artillery Cannon's projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 4.png Plated Armor Imbues the Royal Guard Blockade's armor, making enemy projectiles deal 76-40% (28%) of their original damage. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png