Template:Passives/Monk

Revision as of 10:23, 18 September 2016 by Xano2323 (talk | contribs)

Revision as of 10:23, 18 September 2016 by Xano2323 (talk | contribs)

List of Monk-specific Item Passives:

Name Effect Item
Weapon Chest Boots Gloves Helmet Relic
Amped Up Lightning Aura attack rate increased by 1%-3%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Empower Boost Aura defense power boost is increased by X%-25%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Harmony Heroic Wave healing and Shielding Wave Shield is increased by X%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Idle Flow Serenity Aura now slows enemies inside it to 95%-65% of their speed. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Karma Vortex Serenity Aura's radius increased by X%-60%. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Power Pole Pole Smash damage increased by 1%-3%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Power Up Heroic Wave hero damage boost is increased by X%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Radiance Aura radius increased by 1%-3%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Spiral Energy Chi Blast damage increased by X%-19%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Zen Monument Serenity Aura heal rate increased by X%. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png


Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Purge Evil Infernal Combuster Malthius Incursion Enemies defeated inside Serenity Aura explode dealing X%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.
Smiting Fists Harbinger's Punch Dragonfall Sewers Defense X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.
Mighty Smash Harbinger's Punch The Ramparts Defense Pole Smash spawns a fist dealing X% Ability Power as damage.
After a short delay, another fist emerges dealing X% Ability Power as damage.
Haunting  ? Random map Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.
Walking Tempest
Storm Rider
Glaive Of The Storms Power Surge Incursion Walking Tempest - 40% increased movement speed. Bassic attack deal X% Hero Damage as Magical Storm Damage.
Storm Rider - Glide on a Storm Cloud for Xs drenching enemies under you. Every 2s the Storm Cloud strikes targets for X% of Ability Power as Magical Storm Damage.
While griding your primary attack is ranged lighting bolts that deal X% Ability Power as Magical Storm Damage.
Thunderball (Betsy polearm) The Wyvern Den X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.