Changes

Shards

37 bytes added, 19 February
Adding missing values
|- id="heavy_rounds"
| {{Defense Shard|Heavy Rounds}}
| Increases the damage of the Rail Gun tower by '''5-X40%''', but lowers the tower's range by '''50%'''.
| 14
| Chaos 1
|- id="sentry_rocket"
| {{Defense Shard|Sentry Rocket}}
| The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-X150%''' Defense Damage in an area.
| 20
| Chaos 2
|- id="fury_restoration"
| {{Hero Shard|Fury Restoration}}
| Restore '''1-??2''' mana every time Fury scores a critical hit.
| 8
| Chaos 2
|- id="heroic_charge"
| {{Hero Shard|Heroic Charge}}
| Increases the damage of Valiant Charge by '''3-??39%'''.
| 12
| Chaos 2
| {{Hero Shard|Turtle Power}}
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.
|?20
| Chaos 2
| {{Valid for Barbarian}}
|- id="kinetic_energy"
| {{Defense Shard|Kinetic Energy}}
| Increases the damage of the Rail Gun Tower by '''3-X10%''', and has a '''10-X28%''' chance on hit to stun the target for '''0.4-X3.2''' seconds.
| 14
| Chaos 3
|- id="melting_point"
| {{Hero Shard|Melting Point}}
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x10-30%''' extra damage for '''y1-5''' seconds.
| 12
| Chaos 3
|- id="lasting_conflagration"
| {{Defense Shard|Lasting Conflagration}}
| Increases Elder Dragon burn duration by '''1-??3''' seconds.
| 8
| Chaos 4
|- id="spinning_up"
| {{Defense Shard|Spinning Up}}
| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-X50%''' extra damage. Damage increase resets after not attacking for 5 seconds.
| 20
| Chaos 4
|- id="draining_strikes"
| {{Hero Shard|Draining Strikes}}
| Increase the healing from Siphon Stance by '''5%-25150%'''.|?20
| Chaos 4
| {{Valid for Barbarian}}
|- id="holy_empowerment"
| {{Hero Shard|Holy Empowerment}}
| Increases damage by '''5-??20%''' while Holy Fire is active.
| 12
| Chaos 4
|- id="flare_up"
| {{Defense Shard|Flare-Up}}
| Elder Dragon has a '''5-??12.5%''' chance to deal '''12-??108%''' more damage.
| 12
| Chaos 5
| {{Hero Shard|Maelstrom}}
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''
|?20
| Chaos 5
| {{Valid for Barbarian}}
| {{Hero Shard|Talon Strike}}
| Hawk Strike now stuns for '''2s-4.5'''.
|?10
| Chaos 5
| {{Valid for Barbarian}}
|- id="sharpened_spear"
| {{Defense Shard|Sharpened Spear}}
| Magnetic Knight Tower has a '''2-X20%''' chance on hit to cause the target to bleed, dealing '''20-X45%''' of your Tower Damage stat as magical damage each second for 1s'''1-5s'''.
| 20
| Chaos 6
|- id="inspired_shout"
| {{Hero Shard|Inspired Shout}}
| Call to Arms buff increases armor and further increases damage by '''3-??20%'''.
| 12
| Chaos 6
|- id="shadow_prince"
| {{Hero Shard|Shadow Prince}}
| Taking damage has an '''7-??23%''' chance to make you take '''3-??15%''' less damage and stun attackers for '''1.2-??4.8''' seconds over the duration.
| 12
| Chaos 6
|- id="enhanced_throw"
| {{Defense Shard|Enhanced Throw}}
| Increases the Defense Range of the Magnetic Knight Tower by '''4-X45%''', and incrase the Defense Damage by '''5-X15%'''.
| 16
| Chaos 7
|- id="flame_cloak"
| {{Hero Shard|Flame Cloak}}
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??21%''' less damage and burn attackers for '''400-??2,000%''' of your Armor.
| 16
| Chaos 7
|- id="celestial_power"
| {{Hero Shard|Celestial Power}}
| Falling stars give an additional '''6-?22''' celestial power.
| 8
| Chaos 8
|- id="holy_restoration"
| {{Hero Shard|Holy Restoration}}
| Increases the healing of Holy Fire by '''3-??39%'''.
| 12
| Chaos 8
|- id="auto_repair_system"
| {{Defense Shard|Auto-Repair System}}
| Restores '''0.5-??4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.
| 20
| Chaos 9
|- id="voltage_spike"
| {{Defense Shard|Voltage Spike}}
| EMP Trap has a '''2-X38%''' chance to deal '''4-X76%''' more damage.
| 12
| Chaos 9
|- id="emp_shells"
| {{Hero Shard|EMP Shells}}
| Orbital Cannon damage increases by '''3-39% (-%)''' and its hits have a '''1-25% (-%)''' chance to Stun enemies for '''1-5 (-)''' seconds and slow them by 30% for '''3-7 (-)''' seconds.
| 12
| Chaos 10
|- id="satellite_strike"
| {{Hero Shard|Satellite Strike}}
| Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1500'''1,500-12,750% ''' of Ability Power as magical storm damage.
| 20
| Chaos 10
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