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Shards

1,626 bytes added, 15 February
Implemented Engineer Relic Shards
| Chaos 1
| {{Valid for Apprentice}}
| Relic
 
|- id="heavy_rounds"
| {{Defense Shard|Heavy Rounds}}
| Increases the damage of the Rail Gun tower by '''5-X%''', but lowers the tower's range by '''50%'''.
| 14
| Chaos 1
| {{Valid for Engineer}}
| Relic
| Chaos 2
| {{Valid for ALL}}
| Relic
 
|- id="sentry_rocket"
| {{Defense Shard|Sentry Rocket}}
| The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-X%''' Defense Damage in an area.
| 20
| Chaos 2
| {{Valid for Engineer}}
| Relic
| Chaos 3
| {{Valid for Mercenary}}
| Relic
 
|- id="kinetic_energy"
| {{Defense Shard|Kinetic Energy}}
| Increases the damage of the Rail Gun Tower by '''3-X%''', and has a '''10-X%''' chance on hit to stun the target for '''0.4-X''' seconds.
| 14
| Chaos 3
| {{Valid for Engineer}}
| Relic
| Chaos 4
| {{Valid for Mystic}}
| Relic
 
|- id="spinning_up"
| {{Defense Shard|Spinning Up}}
| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-X%''' extra damage. Damage increase resets after not attacking for 5 seconds.
| 20
| Chaos 4
| {{Valid for Engineer}}
| Relic
| Chaos 6
| {{Valid for Mystic}}
| Relic
 
|- id="sharpened_spear"
| {{Defense Shard|Sharpened Spear}}
| Magnetic Knight Tower has a '''2-X%''' chance on hit to cause the target to bleed, dealing '''20-X%''' of your Tower Damage stat as magical damage each second for 1s.
| 20
| Chaos 6
| {{Valid for Engineer}}
| Relic
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="enhanced_throw"
| {{Defense Shard|Enhanced Throw}}
| Increases the Defense Range of the Magnetic Knight Tower by '''4-X%''', and incrase the Defense Damage by '''5-X%'''.
| 16
| Chaos 7
| {{Valid for Engineer}}
| Relic
|- id="ghost_arrows"
| Chaos 9
| {{Valid for AbyssLord}}
| Relic
 
|- id="voltage_spike"
| {{Defense Shard|Voltage Spike}}
| EMP Trap has a '''2-X%''' chance to deal '''4-X%''' more damage.
| 12
| Chaos 9
| {{Valid for Engineer}}
| Relic
8
edits

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