Template:Shards/Abyss Lord
List of Abyss Lord-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Abyss Knight's Bargain | Reduces the mana cost of Knight of the Abyss by 4-39% (52%). | |||
Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-14% (19%). | |||
Abyssal Mandate | Reduces the mana cost of Direct Command by 4-39% (52%). | |||
Darkest Syphon | Increases the angle of Dark Syphon by 3-30 (42). | |||
Fan Of Knights | Skeletal Knight also fires two additional Knights that deal 20-500% (596%) of your Ability Power in damage. | |||
Fiery Brimstone | Adds 2-36% (50%) Hero Damage to Your Attacks as Magical Fire Damage. | |||
Flaming Knight | Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% (600%) of your Ability Power in fire damage over 5 seconds. | |||
Fountain Of Speed | Abyss Fountain increases allied movement speed by 50-650 (850) for 5 seconds. | |||
Mana Leech | Dark Syphon drains 3-39% (52%) additional mana. | |||
Power Of The Knight | Increases the damage of Knight of the Abyss by 3-64% (84%). | |||
Power Overwhelming | Increases your Ability Power by 10-50% (58%), but increase your ability resource cost by 50-70% (74%). | |||
Ramster Power | Increases the damage of Ramster Direct Command by 5-35% (47%). | |||
Shattering Stones | After an Abyss Stone expires, it detonates dealing 40-2500% (3047%) of your Ability Power as crushing damage to nearby enemies. | |||
Volatile Gemstone | Increases the damage of Abyss Stone by 4-40% (52%). | |||
Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20% (28%). | |||
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 (7) seconds. | |||
Colossal Fissure | Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% (2450%) of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70% (78%). Usable once every 60 seconds. | |||
Double Tap | Your Skeletal Archers have a 15-45% (51%) chance to fire twice in succession. | |||
Electric Fingers | Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% (480%) of their Defense Health as storm damage. Bounces 3 times. | |||
Explosive Arrows | Skeletal Archers have a 10-30% chance on hit to fire an explosive arrow dealing an additional 1-25% (30%) of Defense Damage. | |||
Fleeting Rebirth | Increase the Defense Power and Health of the affected tower by 9-48% (60%) for 35 seconds after spawning. | |||
Rain Of Oil | Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-8 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% (716%) of its Defense Power in fire damage over 1-5 seconds. | |||
Titanic Slam | The Colossus’ attack has an 8-18% (20%) chance to be a massive overhead slam, creating a shockwave that deals 200-1800% (2120%) of your Tower Health as earth damage and sends enemies airborne. |