Changes

Shards

No change in size, 13:40, 24 April 2017
Shards list: Fixed default sorting AGAIN ;]
! style="width:3%;" | Boots
! style="width:3%;" | Relic
|-
| {{Defense Shard|Laser Boost}} || Picking up Mega Death Laser increases EV2's movements speed by 50-350 and Hero Damage by 4-40% for 15 seconds. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-
| {{Defense Shard|Oil Spill}} || Gives oil geyser a 5-25% chance to stun all enemies hit for 2s || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Hero Shard|Drenching Broomnado}} || Broom Nado damage increased by 4-40% and its hits have 1-25% chance to drench enemies and slow them by 30% for 1-5 seconds. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}
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| {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by 2-20%. || 18 || Chaos 6 || {{Valid for Monk}} || {{Valid for Relic}}
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| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. || 20 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Relic}}
|-
| {{Defense Shard|Flaming Death}} || EV2’s mega death laser sets enemies it hits on fire dealing 50-2,050% of EV2’s Ability Power stat as damage over 10 seconds. || 20 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-
| {{Defense Shard|Frosty Power}} || Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Mark Targets}} || This defence has a 5-45% chance to place an Apprentice Mark on its target. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing 150-1150% Defense Power damage once every 10 volleys. || 20 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Serpent God’s Protection}} || Tower's and Blockades near the Obelisk take -1% damage. || 9 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. || 14 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Brain Of Confusion}} || When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. || 12 || Chaos 6 || {{Valid for ALL}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack. || 12 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
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| {{Hero Shard|Howling Feast}} || Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds || 14 || Chaos 6 || {{Valid for Dryad}}{{Valid for Squire}} || {{Valid for Weapon}}
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| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Weapon}}
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| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash by 4-40%. || 12 || Chaos 6 || {{Valid for Monk}} || {{Valid for Gloves}}
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| {{Hero Shard|Power Of Storms}} || You have a x-10% chance on hit to restore x-20 mana per second for 3 seconds. 10 seconds cooldown. || 12 || Chaos 6 || {{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
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| {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by 4-40%. || 12 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Shattering Stones}} || After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies. || 18 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Boots}}
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| {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by 2-30%. || 14 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Defense Shard|Manufacturer’s Overcharge}} || Weapon Manufacturer charges 4-40% faster. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Node Increase}} || EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to 10-70%. || 15 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by 3-15%. || 12 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 18 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Splody Harpoon}} || Ballista projictiles have a 10-30% chance to detonate on each target hit dealing 150-350% of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 7 || {{Valid for Squire}} || {{Valid for Relic}}
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| {{Hero Shard|Charged Shot}} || Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. || 10 || Chaos 7 || {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Weapon}}
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| {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by 0.5-5 seconds. || 15 || Chaos 7 || {{Valid for Squire}} || {{Valid for Shield}}
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| {{Hero Shard|Life Leech}} || Your primary attacks heal you for 0.2-1% of your max health. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by 10-100. || 18 || Chaos 7 || {{Valid for Dryad}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Lavamancer}}{{Valid for Gunwitch}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
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| {{Hero Shard|Power Gambit}} || Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Chest}}
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| {{Hero Shard|Proton Canon Insulator}} || Reduces the heat generation rate of Proton Charge by 2-20% || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
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| {{Hero Shard|Proton Supercharge}} || EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%. || 20 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
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| {{Hero Shard|Ramster Power}} || Increases the damage of Ramster Direct Command by 5-35% || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
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| {{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore 4-40 Broom Power. || 18 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by 104-140% || 12 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Tectonic Breaker}} || While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Chest}}
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| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
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| {{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Fiery Brimstone}} || Adds 4-12% Hero Damage to Your Attacks as Magical Fire Damage. || 10 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Heroic Boost}} || Increases Heroic Wave's healing done by 4-40% || 12 || Chaos 7 || {{Valid for Monk}} || {{Valid for Helmet}}
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| {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Gloves}}
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| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Empowered Flame}} || Flamethrower tower has a 1-15% chance to hit the target again for 20-180% damage. || 20 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Laser Boost}} || Picking up Mega Death Laser increases EV2's movements speed by 50-350 and Hero Damage by 4-40% for 15 seconds. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Rippling Explosions}} || Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy. || 20 || Chaos 1 || {{Valid for Monk}} || {{Valid for Relic}}
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| {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV2’s Reflect Beam can sustain by 1-6. || 5 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Oil Spill}} || Gives oil geyser a 5-25% chance to stun all enemies hit for 2s || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Rain Of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}
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| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by 3-45%. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Gloves}}
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| {{Hero Shard|Drenching Broomnado}} || Broom Nado damage increased by 4-40% and its hits have 1-25% chance to drench enemies and slow them by 30% for 1-5 seconds. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}
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| {{Hero Shard|Empowered Beam}} || After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Weapon}}
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| {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by 4-40%. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}
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| {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by 2-20%. || 18 || Chaos 6 || {{Valid for Monk}} || {{Valid for Relic}}
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| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. || 20 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Relic}}
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| {{Defense Shard|Enhanced Poison}} || Modifies the poison proc rate of the Poison Dart Tower's poison by 1-25%. || 12 || Chaos 6 || {{Valid for Huntress}} || {{Valid for Relic}}
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| {{Defense Shard|Flaming Death}} || EV2’s mega death laser sets enemies it hits on fire dealing 50-2,050% of EV2’s Ability Power stat as damage over 10 seconds. || 20 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Frosty Power}} || Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Mark Targets}} || This defence has a 5-45% chance to place an Apprentice Mark on its target. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing 150-1150% Defense Power damage once every 10 volleys. || 20 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Serpent God’s Protection}} || Tower's and Blockades near the Obelisk take -1% damage. || 9 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Relic}}
|-
| {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. || 14 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Brain Of Confusion}} || When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. || 12 || Chaos 6 || {{Valid for ALL}} || {{Valid for Helmet}}
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| {{Hero Shard|Flaming Retribution}} || When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Gloves}}
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| {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack. || 12 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Howling Feast}} || Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds || 14 || Chaos 6 || {{Valid for Dryad}}{{Valid for Squire}} || {{Valid for Weapon}}
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| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Weapon}}
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| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash by 4-40%. || 12 || Chaos 6 || {{Valid for Monk}} || {{Valid for Gloves}}
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| {{Hero Shard|Power Of Storms}} || You have a x-10% chance on hit to restore x-20 mana per second for 3 seconds. 10 seconds cooldown. || 12 || Chaos 6 || {{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
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| {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by 4-40%. || 12 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Shattering Stones}} || After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies. || 18 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Boots}}
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| {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by 2-30%. || 14 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 6 || {{Valid for Squire}} || {{Valid for Shield}}
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| {{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Manufacturer’s Overcharge}} || Weapon Manufacturer charges 4-40% faster. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Node Increase}} || EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to 10-70%. || 15 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by 3-15%. || 12 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 18 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Splody Harpoon}} || Ballista projictiles have a 10-30% chance to detonate on each target hit dealing 150-350% of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 7 || {{Valid for Squire}} || {{Valid for Relic}}
|-
| {{Hero Shard|Charged Shot}} || Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. || 10 || Chaos 7 || {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by 0.5-5 seconds. || 15 || Chaos 7 || {{Valid for Squire}} || {{Valid for Shield}}
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| {{Hero Shard|Fiery Brimstone}} || Adds 4-12% Hero Damage to Your Attacks as Magical Fire Damage. || 10 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Heroic Boost}} || Increases Heroic Wave's healing done by 4-40% || 12 || Chaos 7 || {{Valid for Monk}} || {{Valid for Helmet}}
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| {{Hero Shard|Life Leech}} || Your primary attacks heal you for 0.2-1% of your max health. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by 10-100. || 18 || Chaos 7 || {{Valid for Dryad}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Lavamancer}}{{Valid for Gunwitch}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
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| {{Hero Shard|Power Gambit}} || Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Chest}}
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| {{Hero Shard|Proton Canon Insulator}} || Reduces the heat generation rate of Proton Charge by 2-20% || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
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| {{Hero Shard|Proton Supercharge}} || EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%. || 20 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
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| {{Hero Shard|Ramster Power}} || Increases the damage of Ramster Direct Command by 5-35% || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
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| {{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore 4-40 Broom Power. || 18 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Gloves}}
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| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by 104-140% || 12 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Tectonic Breaker}} || While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Chest}}
|-
| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
|- style="opacity:.5"
| {{Hero Shard|Wave Of The Storm}} || You have a x-40% chance when landing on the ground to deal x-350% of your Ability Power as storm damage to nearby enemies. || 20 || || {{Valid for ALL}} || {{Valid for Boots}}
150
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