Template:Shards/Aquarion
From Dungeon Defenders 2 Wiki
List of Aquarion-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Current Trade-Off | Whirlpool no longer displaces enemies, however its damage is increased by 4-40% (52%). | |||
Empowered Bulwark | Increases the damage of Bubble Bulwark by 3-39% (52%). | |||
Enduring Orbs | Decreases the mana cost of Water Orbs by 1-4 (5) mana per second. | |||
Enhanced Bulwark | Increases the healing of the Bubble Bulwark by 4-40% (52%). | |||
Enhanced Current | Increases the suction strength of Whirlpool by 10-36.67% (50%). | |||
Greater Rift | Increases the damage of Oceanic Rift by 3-39% (52%). | |||
Hailstorm Cascade | Ice Shards has a 18-50% (58%) chance to spawn an additional shard dealing 500-1,300% (1500%) of your Hero Damage stat. | |||
Hard Water | Increases the damage of Water Orbs by 3-39% (52%). | |||
Heavy Current | Increases the damage of Whirlpool by 3-39% (52%). | |||
Permafrost Punisher | Increases the Crit Damage of Ice Shards by 5-21% (25%), and increases its Crit Chance by 2-10% (12%). | |||
Quick Orbs | Increases the spin rate of Water Orbs by 10-34% (42%). | |||
Restoring Ice | Critical hits from Ice Shards restore 3-21 (25) mana. | |||
Rift Quake | Oceanic Rift unleashes an earthquake at its targeted location, dealing 500-4100% (5000%) of your Ability Power as magical earth damage. | |||
Sharpened Ice | Ice Shards' piercing damage reduction per enemy hit is reduced by 1-7% (9%). | |||
Superheated Water | Oceanic Rift has a 10-42% (50%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. | |||
Water Warrior | Increases the Aquarion's melee damage by 20-100% (120%), but reduces the damage of Ice Shards by 30%. | |||
Caustic Venom | Increases the poison damage of the PufferFish by 10-138% (170%), but reduces its Defense Damage by 20%. | |||
Escalation | When the Water Sprite's attacks damage an enemy, the Water Sprite increases its Defense Damage by 1-7% (9%) for 2s. Stack up to 6 times. | |||
Focused Current | Increases the Defense Damage of the JellyFish by 25-100% (130%), but reduces the maximum number of targets by 4. | |||
Giant Shells | Increases the projectile damage radius of the Artillery Crab Tower by 6-70% (86%), and increases its Defense Damage by 8-32% (38%). | |||
Nerve Shock | The JellyFish defense weakens enemies with its attacks for 8s. Paralyzed enemies have a 5-25% (30%) chance to deal 80% less damage with their attacks. | |||
Puff Up | When the PufferFish takes damage, it temporarily bulks up, gaining 9-69% (81%) defense damage and taking 9-39% (45%) less damage for 5s. | |||
Spiritual Focus | Increases the projectile damage radius of the Water Sprite by 16-64% (80%), and increases Defense Range by 3-15% (19%). |