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Enemies

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== Overview ==In the Dungeon Defenders 2 you fight a large amount II, players must defend their [[Cores and sub-cores|Main Cores and Sub Objectives]] from various creatures. These creatures are the minions of monstersthe Old Ones, varying an overarching evil presence in damage they deal, and damage that they resistthe world of Etheria.
Dungeon Defenders 2 currently has no boss fights==Common Enemies==''Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.''{||-| {{Enemy Summary| icon = File:Goblin_Icon.png| name = Goblin| lane_type = Ground| enemy_types = Goblin, Melee.| variants = [[File:Griblok_Icon.png|24px|link=https://wiki.dungeondefenders2.com/wiki/Griblok]] Griblok, Timmy, Carnival Goblin.| description = Light melee attacker.}}|| {{Enemy Summary| icon = File:Bomb Goblin Icon.png| name = Bomb Goblin| lane_type = Ground| enemy_types = Goblin, Ranged.| variants = Quibly, Sammie the Trapper, Carnival Bomb Goblin.| description = Light close-ranged attacker.}}|-| {{Enemy Summary| icon = File:Warboar_Icon.png| name = Warboars| lane_type = Ground| enemy_types = Warboar, Melee.| variants = [[File:Warboar_Tier_3_Icon.png|24px|link=https://wiki.dungeondefenders2.com/wiki/Tuskar]] Tuskar, Dark Prophet.| description = Medium melee attacker.}}||{{Enemy Summary| icon = File:Javelin_Thrower_Icon.png| name = Javelin Throwers| lane_type = Ground| enemy_types = Ranged.| variants = Statch the Stalker, Pie Thrower.| description = Medium ranged attacker. Projectiles pierces through defenses.}}|-|{{Enemy Summary| icon = File:Orc_Icon.png| name = Orcs| lane_type = Ground| enemy_types = Orc, Melee.| variants = Steiner the Hunter, Zombie, Treet.| description = Heavy melee attacker.}}||{{Enemy Summary| icon = File:Drakin_Icon.png| name = Drakin| lane_type = Ground| enemy_types = Ranged.| description = Heavy ranged attacker. Spits a volley of fireballs.}}|-|{{Enemy Summary| icon = File:Ogre_Icon.png| name = Ogre| lane_type = Ground| enemy_types = Melee, Miniboss.| variants = [[File:MR. SKWISH%27N SMASH Icon.png|24px]] MR. SKWISH'N SMASH, Wyvern Enthusiast brothers.| description = Extreme melee attacker. Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit}}|| {{Enemy Summary| icon = File:Wyvern_Icon.png| name = Wyverns| lane_type = Air| enemy_types = Ranged.| variants = [[File:Sniper Wyvern Icon.png|24px]] Sniper Wyvern, Strange Wyvern.| description = Flying ranged attacker. }}|-|{{Enemy Summary| icon = File:Lightning_Bug_Icon.png| name = Lightning Bug| lane_type = Air| enemy_types = Ranged.| variants = [[File:Lava Bug Icon.png|24px]] Lava Bug| description = Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.}}||{{Enemy Summary| icon = File:Dark_Mage_Icon.png| name = Dark Mage| lane_type = Ground| enemy_types = Ranged, Support.| variants = [[File:Mal%27Donis the Dark Icon.png|24px]] Maldonis the Dark, Malthius, Elemental Mages.| description = Periodically summons skeletons from dead enemies, heals nearby allies and fires projectiles that debuffs defenses. }}|-|{{Enemy Summary| icon = File:Skeleton_Goblin_Icon.png| name = Skeleton| lane_type = Ground| enemy_types = Skeleton, Melee.| description = Summoned by Dark Mages from dead enemies. Light melee attacker.}}||{{Enemy Summary| icon = File:Skeleton_Orc_Icon.png| name = Skeleton| lane_type = Ground| enemy_types = Skeleton, Melee.| variants = Slekeleon, Plaguing Hulk, Trikk.| description = Summoned by Dark Mages from dead enemies. Moderate melee attacker. }}|-|{{Enemy Summary| icon = File:Witherbeast_Icon.png| name = Witherbeast| lane_type = Ground| enemy_types = Support.| variants = [[File:Witherbeast Gold Icon.png|24px]] Golden Witherbeast.| description = Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.}}||{{Enemy Summary| icon = File:Kobold_Icon.png| name = Kobold| lane_type = Ground| enemy_types = Support.| variants = Explodinator.| description = Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.}}|-|{{Enemy Summary| icon = File:Kobold_Flier_Icon.png| name = Kobold Flier| lane_type = Air| enemy_types = Support.| variants = Carnival Flyer.| description = Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.}}||{{Enemy Summary| icon = File:Goblin-Siege-Roller-Icon.png| name = Goblin Siege Roller| lane_type = Ground| enemy_types = Goblin, Miniboss.| description = Slow-paced war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it. }}|-|{{Enemy Summary| icon = File:Cannon_Ogre_Icon.png| name = Cannon Ogre| lane_type = Ground| enemy_types = Ranged, Miniboss.| description = Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of using melee attacks on heroes if they are too close.}}|}
Not a lot ==Chaos Enemies==''Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of information about the plot is availableOnslaught, as we are in pre-alphaExpeditions, there is no story modeIncursions and Mastery. The enemies you face in Dungeon Defenders 2 are the [http://dungeondefenders.wikia.com/wiki/Old_One Old Ones'] army from the original Dungeon Defenders. The Developers have said it is likely related to the "defeat" of the Old One in the first game.'
When {| style="overflow-x:auto;"|-|{{Enemy Summary| icon = File:Vanguard Icon.png| name = Vanguard| lane_type = Ground| enemy_types = Gobu, Melee, Chaos.| variants = [[Vanguard#Miniboss_Variant_-_Shield_Goblin_Gorbstock|Shield Goblin Gorbstock.]]| description = Chaos I enemy. Uses a map wave is generatedfrontal shield to block all incoming frontal projectiles.}}|width="55%"|{{Enemy Summary| icon = File:Cybork Icon.png| name = Cybork| lane_type = Ground| enemy_types = Orc, Melee, Chaos.| variants = [[Cybork#Miniboss_Variant_-_Thorc_the_Terrible|Thorc the drops/loot allocated to Terrible.]]| description = Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.}}|-|{{Enemy Summary| icon = File:Geode Icon.png| name = Geode| lane_type = Ground| enemy_types = Ranged, Support, Chaos.| variants = [[Shield Geode#Miniboss_Variant_-_Geode_Prime|Geode Prime.]]| description = Chaos III enemy. Encompassing bubble shield that wave is sorted out to deflects all monsters projectiles in random directions.}}|width="55%"|{{Enemy Summary| icon = File:Berserker Orc Icon.png| name = Berserker Orc| lane_type = Ground| enemy_types = Orc, Melee, Chaos.| variants = [[File:Gnash.png|24px]] [[Berserker_Orc#Miniboss_Variant_-_Gnash_the_Flame_Lance|Gnash the Flame Lance.]]| description = Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.}}|-|{{Enemy Summary| icon = File:Dark Assassin Icon.png| name = Dark Assassin| lane_type = Air| enemy_types = Melee, Chaos.| variants = [[Dark_Assassin#Miniboss_Variant_-_Skarnash_the_Terrible|Skarnash the Terrible,]] [[Dark Assassin#Incursion_Variant_-_Altar_Assassin|Altar Assassin.]]| description = Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.}}|width="55%"|{{Enemy Summary| icon = File:Regular Hex_Thrower Icon.png| name = Hex Thrower| lane_type = Ground| enemy_types = Ranged, Chaos.| variants = [[File:Regular_Hex_Thrower_Icon.png|24px]] [[Hex_Thrower#Miniboss_Variant_-_Sniper_Warbleed|Sniper Warbleed.]]| description = Chaos VI enemy. Javelins produces curse marks on the ground that wavedebuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.}}|-|{{Enemy Summary| icon = File:Kobolt Icon.png| name = Kobolt| lane_type = Air| enemy_types = Support, Chaos.| variants = [[File:Zapper_Icon.png|24px]] Zapper.| description = Chaos VII enemy. This means Dive-bombs towards targets when aggroed, exploding in an EMP burst that having disables Tower-type defenses while dealing high damage too.}}|width="55%"|{{Enemy Summary| icon = File:DeathWeaverHeadIcon.png| name = Death Weaver| lane_type = Ground | enemy_types = Melee, Chaos.| variants = [[File:QueenDeathWeaverHeadIcon.png|24px]] [[Queen Death Weaver]].| description = Chaos VIII enemy. Attacks will web heroes on hit, slowing their move speed. Leaves behind a sub core destroyed does not have large spiderweb on the ground when defeated - any effect defenses within the webbing will be debuffed. Highly resistant to crowd control effects.}}|-|{{Enemy Summary| icon = File:ElderWyvernHeadIcon.png| name = Elder Wyvern| lane_type = Ground | enemy_types = Ranged, Support, Chaos.| variants = [[File:AncientWyvern.png|24px]] Ancient Wyvern.| description = Chaos IX enemy. Emits an aura that grants other enemies additional resistance to damage and immunity to crowd control effects.}}|width="55%"|{{Enemy Summary| icon = File:Berserker Goblin Icon.png| name = Berserker Goblin| lane_type = Ground | enemy_types = Gobu, Melee, Support, Chaos.| description = Chaos X War Party enemy. Immune to slow effects. Carries an explosive that detonates on item drop rates death which will stun any nearby defenses.}}|-|{{Enemy Summary| icon = File:Orc Queen Icon.png| name = Orc Queen| lane_type = Ground | enemy_types = Orc, Melee, Chaos| description = Chaos X War Party enemy. Berserker Orcs with the addition of having potent resistance to stun effects.}}|width="55%"|{{Enemy Summary| icon = File:Orc Chieftain Icon.png| name = Orc Chieftain | lane_type = Ground | enemy_types = Orc, Melee, Chaos| variants = [[File:Orc Warlord Icon.png|24px]] Orc Warlord.| description = Chaos X War Party enemy. Unleashes a warcry when in low health, granting themselves (with total XP and Gold also reducedany nearby goblins and orcs in a slightly different way)increased speed, healing over time and massive resistance to damage for a short period of time.}}|}
=== Story =Special Stage Enemies ==These monsters are known as the Old Ones, the overarching evil entities in the Dungeon Defenders universe. In Dungeon Defenders 1 the 4 heroes accidentally break open the prison of the Old Ones. The story assumes that the rest of the Old Ones ''Enemies with unique abilities that remain free are behind the attacks on Dragonfall originates from specific maps but will also occasionally and interchangeably appear in Dungeon Defenders 2other maps or gamemodes.''
{| style="overflow-x:auto;"|-|{{Enemy Summary| icon =List File:Lava Guard Icon Prototype 2.png| name = Lava Guardian| lane_type = Ground| enemy_types = Ranged.| origin_stage = The Demon's Lair Incursion.| description = Attacks produces an AoE line of Enemiesdamaging lava fissures that launches any heroes in its way upwards. Drops a lava boulder pickup on death.}}|width="55%"|{{Enemy Summary| icon =File:Bastille Master Icon.png| name =Bastille Master| lane_type =Ground| enemy_types =NonMelee, Miniboss.| origin_stage = Bastille Master Incursion.| description = Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.}}|-Resistant Enemies|{{Enemy Summary| icon = File:Captain Dreadbones Icon.png| name = Captain Dreadbones| lane_type = Ground| enemy_types = Orc, Melee, Miniboss.| origin_stage = Dark Awakening Incursion.| description = Cursed power buffs nearby enemy allies and also debuffs heroes and defenses when struck by his scythe. Very speedy.}}|width="55%"|{{Enemy Summary| icon = File:Icon Windshaper.png| name =Windshaper| lane_type =Ground| enemy_types =Ranged, Support.*| variants = [[Goblins (Regular)File:Icon WindshaperBoss.png|Goblins24px]]Cyclone Shaper, Tornado Forger, Wind Lord.| origin_stage = Tornado Valley Region Expeditions*| description = Casts large piercing cyclones that knocks heroes up.}}|-|{{Enemy Summary| icon = File:Stone Wolf Icon.png| name = Stone Wolf| lane_type = Ground| enemy_types = ???| variants = [[Goblins (Bomb)File:Elite Stone Wolf Icon.png|Bomb Goblins24px]]Elite Stone Wolf.| origin_stage = Malakai's Sewers and Malakai's Manor Expeditions| description = Morph itself into stone for a short period of time, rendering it immune to damage and taunts nearby towers into attacking as well.}}|width="55%"|{{Enemy Summary| icon = File:Frost Goblin Icon.png| name = Frost Goblin| lane_type = Ground| enemy_types = Frosty, Gobu, Melee.| origin_stage = Revenge of the Yeti Incursion.| description = Tougher and faster than regular goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.}}|-|{{Enemy Summary| icon = File:Frost Goblin_Bomber Icon.png| name = Frost Bomb Goblin| lane_type = Ground| enemy_types = Frosty, Gobu, Ranged.| origin_stage = Revenge of the Yeti Incursion.| description = Much more ferocious than regular bomb goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.}}|width="55%"|{{Enemy Summary| icon = File:Frost Orc Icon.png| name = Frost Orc| lane_type = Ground| enemy_types = Frosty, Orc, Melee.| origin_stage = Revenge of the Yeti Incursion.| description = Emits a chilling aura that slows nearby defenses down. Has 50% resistance to water damage and takes double damage to fire.}}|-|{{Enemy Summary| icon = File:Ice Mage Icon.png| name = Ice Mage| lane_type = Ground | enemy_types = Frosty, Support, Ranged.| origin_stage = Revenge of the Yeti Incursion.| description = Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well. Has 50% resistance to water damage and takes double damage to fire.}}|width="55%"|{{Enemy Summary| icon = File:Drakin Skeleton Icon.png| name = Drakin Skeleton| lane_type = Ground | enemy_types = Frosty, Ranged.| origin_stage = Revenge of the Yeti Incursion.| description = Fires a volley of chilling snowballs that slows both heroes and defenses on hit. Has 50% resistance to water damage and takes double damage to fire.}}|-|{{Enemy Summary| icon = File:Yeti Icon.png| name = Yeti| lane_type = Ground | enemy_types = Frosty, Melee, Miniboss.| origin_stage = Revenge of the Yeti Incursion.| description = Throws snowballs that completely freezes both heroes and defenses. Has 50% resistance to water damage and takes double damage to fire. }}|width="55%"|{{Enemy Summary| icon = File:The_Drakenlord Icon.png| name = Drakenlord| lane_type = Ground | enemy_types = Frosty, Melee, Miniboss.| origin_stage = Drakenfrost Keep Expeditions.| description = Covers himself with an icy spherical aura that greatly reduces any damage taken while also slowing and eventually freezing anything within its radius before striking them down with specters. Has 50% resistance to water damage and takes double damage to fire.}}|-|{{Enemy Summary*[[Javelin Throwers]]| icon = File:Miscellaneous Enemy Icon.png| name = Spooky Heroes | lane_type = Ground *[[Kobolds | enemy_types = (Squire & Monk) - Skeleton, Melee. (RegularApprentice & Huntress)- Skeleton, Ranged.| description = Four minibosses - skeleton versions of the original four heroes. Deals a good amount of damage and knockback.}}|Kobolds]]} == Bosses ==''Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!''  *[[Dark Mages]]<span style="font-size:90%"> '''Stationary boss fight''' - ''The boss is only positioned in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.''</span>*[[Skeletons]]<span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map.''</span> {| |-|{{Enemy Summary| icon = File:Betsy_Icon.png| name = Betsy| lane_type = Boss| encounter = The Wyvern's Den Campaign or Prime VI Incursion 5th wave.| description = Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, summonings of wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map.*[[Witherbeasts]]}}*[[Ogres]]||*[[Lady Orcs]]{{Enemy Summary| icon =File:The_Harbinger_Icon.png| name =Harbinger| lane_type =Physical Resistant EnemiesBoss| encounter =Harbinger's Warship Adventures or Prime VII Incursion.| description =Semi-stationary/free-roaming boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as using his cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig. }}|-|{{Enemy Summary| icon = File:Demon_Lord_Icon.png| name = Demon Lord| lane_type =Boss*[[Orcs]]| encounter = The Demon's Lair Chaos IV or Prime II Incursion.| description =Stationary boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core and setting everyone ablaze with roars dealing very minimal chipping damage.}}||{{Enemy Summary| icon =File:Icon Phoenix.png| name =Magic Resistant EnemiesPhoenix| lane_type =Boss| encounter =Embermount Volcano Expeditions 6th wave.| description =Free-roaming boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chucks of rocks, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage.*[[Drakins]]}}|-|*[[Warboars]]{{Enemy Summary| icon =File:Icon GenieKing.png| name =Genie King| lane_type =Flying EnemiesBoss| encounter =Tornado Highlands Expeditions 6th wave.| description =Stationary boss fight. Fires extremely well-aimed eyebeams and homing spits of various elements that inflicts crippling crowd control effects to targets. Whenever a health breakpoint has been reached, an immunity shield will be placed on the boss which has to be removed by defeating multiple Wind Lords acting as conduits. Unable damage core.}}|| {{Enemy Summary| icon =File:Lava Beast Icon.png*[[Wyverns]]| name = Lava Beast| lane_type = Boss*[[Kobolds (Flying)|Flying Kobolds]]encounter = Crystal Mine Expeditions 6th wave.*| description = Free-roaming boss fight. Large witherbeast with unique melee and ranged attack abilities that focuses on dealing high knockback and stuns. Other periodic abilities include an instant-death burrow attack and summonings of [[Lightning Lava Bugs]]as minions. Incredibly resistant to damage.}}|-|{{Enemy Summary| icon = File:Lord Malakai Icon.png| name = Lord Malakai| lane_type = Boss| encounter = Malakai's Manor Expeditions 6th wave.| description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specializes in moving defenses. Projectile attacks has the ability to home and pass through terrain. Incredibly resistant to frontal damage.}}||{{Enemy Summary| icon = File:Eye_of_Cthulhu_Terraria_Icon.png| name = Eye Of Cthulhu| lane_type = Boss| encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave.| variants = [[CategoryFile:MapsDemon_Eye_Terraria_Icon.png|24px]]Demon Eye.| description = Free-roaming boss fight. Fights in two phases of attack patterns - The first phase have the Eye keeping a short distance from heroes while spawning Demon Eyes. Second phase involves increased movement speed and dealing dive charge attacks after removing half of the boss' health.}}|} == Miscellaneous ==''These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.'' {||-|{{Enemy Summary| icon = File:Lady_Orc_Icon.png| name = Lady Orcs| lane_type = Ground| variants = Sturgis the Falconer.| description = Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion)}}|}
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