Difference between revisions of "Maps"

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==Regional Layout==
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Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Starting from The Private [[Tavern]] or in The Heroes [[Marketplace]] - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the Wartable.
{{stub}}
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===Lobby===
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== What does a map contain ==
Before beginning a match, [[Heroes]] get to rest in the [[Tavern]].
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===Regions===
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Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.
The various matches against the [[Enemies|Old Ones]] takes place in the area surrounding [[Dragonfall|Dragonfall Castle]].
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* '''Lanes'''
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:This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
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* '''Objectives'''
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:Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
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* '''Environmental Traps'''
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:
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==Maps==
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===Dragonfall Town===  
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[[File:Dragonfall_Town_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''
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File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''
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File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]''
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File:LittleHornValley_MapIcon.png|link=Little-Horn Valley|''[[Little-Horn Valley]]''
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</gallery>
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===Dragonfall Castle===
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[[File:Dragonfall_Castle_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''
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File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''
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File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''
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File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''
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File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]''
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File:Malakai's Manor MapIcon.png|link=Malakai's Manor|''[[Malakai's Manor]]''
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</gallery>
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===The Liferoot===
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[[File:The_Liferoot_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''
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File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''
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File:Forest_Biome_IconLowRes.png|link=Forest Biome|''[[Forest Biome]]''
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</gallery>
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===Ancient Ruins===
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[[File:Ancient_Ruins_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''
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File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''
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</gallery>
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===Rotting Ravine===
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[[File:Rotting_Ravine_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]''
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File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]''
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File:TheDeadRoad_MapIcon.png|link=The Dead Road|''[[The Dead Road]]''
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File:TempleOfTheNecrotic_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''
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</gallery>
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===Lost Dungeons===
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[[File:Lost_Dungeons_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''
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File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''
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File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''
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File:Crumbled_Bulwark_IconLowRes.png|link=Crumbled Bulwark|''[[Crumbled Bulwark]]''
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File:Embermount_Volcano_IconLowRes.png|link=Embermount Volcano|''[[Embermount Volcano]]''
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</gallery>
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===The High Seas===
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[[File:The_High_Seas_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]''
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File:Plunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]''
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</gallery>
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===Drakenfrost===
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[[File:Drakenfrost_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:Drakenfrost_Resort_Icon.png|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''
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File:Drakenfrost_Keep_IconLowRes.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]''
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</gallery>
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===The Wild West===
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[[File:The_Wild_West_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:Wildest_West_IconLowRes.png|link=Wildest West|''[[Wildest West]]''
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File:Wild_Westival_Icon.png|link=Wild Westival|''[[Wild Westival]]''
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</gallery>
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===Tornado Valley===
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[[File:Tornado_Valley_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''
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File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''
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</gallery>
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===Hidden Caverns===
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[[File:Hidden_Caverns_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:Crystal Mine Icon.png|link=Crystal Mine|''[[Crystal Mine]]''
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File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''
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</gallery>
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===Others===
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''These maps are available only in very specific gamemodes unlike most common maps.''
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<gallery widths=100px heights=120px mode="packed">
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File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[The Wyvern Den]]''
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File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[Harbinger's Warship]]''
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File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[The Lost Temple]]''
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</gallery>
  
 
[[Category:Dungeon Defenders 2]]
 
[[Category:Dungeon Defenders 2]]

Latest revision as of 01:09, 14 December 2023

Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Starting from The Private Tavern or in The Heroes Marketplace - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the Wartable.

Contents

What does a map contain

Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.

  • Lanes
This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
  • Objectives
Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
  • Environmental Traps

Maps