Difference between revisions of "Maps"

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== What does a map contain ==
 
== What does a map contain ==
  
Each map is an arena with set enemy spawners and objectives to defend.  
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Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.  
  
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* '''Lanes'''
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:This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
  
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* '''Objectives'''
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:Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
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* '''Environmental Traps'''
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==Maps==
 
==Maps==
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File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''
 
File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''
 
File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''
 
File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''
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File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]''
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File:Malakai's Manor MapIcon.png|link=Malakai's Manor|''[[Malakai's Manor]]''
 
</gallery>
 
</gallery>
  
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File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''
 
File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''
 
File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''
 
File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''
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</gallery>
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===Hidden Caverns===
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[[File:Hidden_Caverns_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:Crystal Mine Icon.png|link=Crystal Mine|''[[Crystal Mine]]''
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File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''
 
</gallery>
 
</gallery>
  

Latest revision as of 01:09, 14 December 2023

Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Starting from The Private Tavern or in The Heroes Marketplace - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the Wartable.

Contents

What does a map contain

Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.

  • Lanes
This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
  • Objectives
Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
  • Environmental Traps

Maps