Difference between revisions of "Enemies"
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(Grammatical improvements for various enemies descriptions. Also removed some duplicate phrases, and improved readability of some descriptions.) |
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| enemy_types = Melee, Miniboss. | | enemy_types = Melee, Miniboss. | ||
| variants = [[File:MR. SKWISH%27N SMASH Icon.png|24px]] MR. SKWISH'N SMASH, Wyvern Enthusiast brothers. | | variants = [[File:MR. SKWISH%27N SMASH Icon.png|24px]] MR. SKWISH'N SMASH, Wyvern Enthusiast brothers. | ||
− | | description = Extreme melee attacker. | + | | description = Extreme melee attacker. Uses slam attacks for small area damage and throws snot balls that slow heroes on hit. |
}} | }} | ||
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| enemy_types = Ranged. | | enemy_types = Ranged. | ||
| variants = [[File:Lava Bug Icon.png|24px]] Lava Bug | | variants = [[File:Lava Bug Icon.png|24px]] Lava Bug | ||
− | | description = Flying ranged attacker. Fires lightning projectiles that | + | | description = Flying ranged attacker. Fires lightning projectiles that bounce between nearby targets. |
}} | }} | ||
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| enemy_types = Support. | | enemy_types = Support. | ||
| variants = Explodinator. | | variants = Explodinator. | ||
− | | description = Suicidal enemy when near a target or on low health. Charges to its target at high speed and | + | | description = Suicidal enemy when near a target or on low health. Charges to its target at high speed and explodes on contact, dealing high damage. |
}} | }} | ||
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| enemy_types = Support. | | enemy_types = Support. | ||
| variants = Carnival Flyer. | | variants = Carnival Flyer. | ||
− | | description = Suicidal flying enemy that dive-bombs at high speed and | + | | description = Suicidal flying enemy that dive-bombs at high speed and explodes on contact when near a target, or at low health. |
}} | }} | ||
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| enemy_types = Gobu, Melee, Chaos. | | enemy_types = Gobu, Melee, Chaos. | ||
| variants = [[Vanguard#Miniboss_Variant_-_Shield_Goblin_Gorbstock|Shield Goblin Gorbstock.]] | | variants = [[Vanguard#Miniboss_Variant_-_Shield_Goblin_Gorbstock|Shield Goblin Gorbstock.]] | ||
− | | description = Chaos I enemy. Uses a | + | | description = Chaos I enemy. Uses a shield to block all incoming frontal projectiles. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Melee, Chaos. | | enemy_types = Melee, Chaos. | ||
| variants = [[Dark_Assassin#Miniboss_Variant_-_Skarnash_the_Terrible|Skarnash the Terrible,]] [[Dark Assassin#Incursion_Variant_-_Altar_Assassin|Altar Assassin.]] | | variants = [[Dark_Assassin#Miniboss_Variant_-_Skarnash_the_Terrible|Skarnash the Terrible,]] [[Dark Assassin#Incursion_Variant_-_Altar_Assassin|Altar Assassin.]] | ||
− | | description = Chaos V enemy. Teleports and latches | + | | description = Chaos V enemy. Teleports and latches onto heroes, disabling their targets while attacking to deal damage. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Ranged, Chaos. | | enemy_types = Ranged, Chaos. | ||
| variants = [[File:Regular_Hex_Thrower_Icon.png|24px]] [[Hex_Thrower#Miniboss_Variant_-_Sniper_Warbleed|Sniper Warbleed.]] | | variants = [[File:Regular_Hex_Thrower_Icon.png|24px]] [[Hex_Thrower#Miniboss_Variant_-_Sniper_Warbleed|Sniper Warbleed.]] | ||
− | | description = Chaos VI enemy. Javelins | + | | description = Chaos VI enemy. Throws Javelins which produce curse marks on the ground and debuffs defenses. Has a longer attack range than regular Javelin Throwers. |
}} | }} | ||
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| enemy_types = Support, Chaos. | | enemy_types = Support, Chaos. | ||
| variants = [[File:Zapper_Icon.png|24px]] Zapper. | | variants = [[File:Zapper_Icon.png|24px]] Zapper. | ||
− | | description = Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage | + | | description = Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Melee, Chaos. | | enemy_types = Melee, Chaos. | ||
| variants = [[File:QueenDeathWeaverHeadIcon.png|24px]] [[Queen Death Weaver]]. | | variants = [[File:QueenDeathWeaverHeadIcon.png|24px]] [[Queen Death Weaver]]. | ||
− | | description = Chaos VIII enemy. Attacks | + | | description = Chaos VIII enemy. Attacks web heroes on hit, slowing move speed. Leaves behind a large spiderweb on the ground when defeated, debuffing defenses - Effect stacks. Highly resistant to crowd control effects. |
}} | }} | ||
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| enemy_types = Orc, Melee, Chaos | | enemy_types = Orc, Melee, Chaos | ||
| variants = [[File:Orc Warlord Icon.png|24px]] Orc Warlord. | | variants = [[File:Orc Warlord Icon.png|24px]] Orc Warlord. | ||
− | | description = Chaos X War Party enemy. Unleashes a warcry | + | | description = Chaos X War Party enemy. Unleashes a warcry at low health, granting themselves increased speed, healing over time and massive resistance to damage for a short period of time - Also buffs nearby goblins and orcs in a slightly different way. |
}} | }} | ||
|} | |} | ||
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| enemy_types = Frosty, Gobu, Melee. | | enemy_types = Frosty, Gobu, Melee. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Tougher and faster than regular goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage | + | | description = Tougher and faster than regular goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
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| enemy_types = Frosty, Gobu, Ranged. | | enemy_types = Frosty, Gobu, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Much more ferocious than regular bomb goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage | + | | description = Much more ferocious than regular bomb goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Frosty, Orc, Melee. | | enemy_types = Frosty, Orc, Melee. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Emits a chilling aura that slows nearby defenses down. Has 50% resistance to water damage and takes double damage | + | | description = Emits a chilling aura that slows nearby defenses down. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
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| enemy_types = Frosty, Support, Ranged. | | enemy_types = Frosty, Support, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well. Has 50% resistance to water damage and takes double damage | + | | description = Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Frosty, Ranged. | | enemy_types = Frosty, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Fires a volley of chilling snowballs that slows both heroes and defenses on hit. Has 50% resistance to water damage and takes double damage | + | | description = Fires a volley of chilling snowballs that slows both heroes and defenses on hit. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
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| enemy_types = Frosty, Melee, Miniboss. | | enemy_types = Frosty, Melee, Miniboss. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Throws snowballs that completely freezes both heroes and defenses. Has 50% resistance to water damage and takes double damage | + | | description = Throws snowballs that completely freezes both heroes and defenses. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Frosty, Melee, Miniboss. | | enemy_types = Frosty, Melee, Miniboss. | ||
| origin_stage = Drakenfrost Keep Expeditions. | | origin_stage = Drakenfrost Keep Expeditions. | ||
− | | description = Covers himself with an icy spherical aura that greatly reduces any damage taken while also slowing and eventually freezing anything within its radius before striking them down with specters. Has 50% resistance to water damage and takes double damage | + | | description = Covers himself with an icy spherical aura that greatly reduces any damage taken while also slowing and eventually freezing anything within its radius before striking them down with specters. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Harbinger's Warship Adventures or Prime VII Incursion. | | encounter = Harbinger's Warship Adventures or Prime VII Incursion. | ||
− | | description = Semi-stationary/free-roaming boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as | + | | description = Semi-stationary/free-roaming boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as firing his cannons at the Core or opening a hatch that vacuums nearby heroes into the brig. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Embermount Volcano Expeditions 6th wave. | | encounter = Embermount Volcano Expeditions 6th wave. | ||
− | | description = Free-roaming boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops | + | | description = Free-roaming boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chunks of rock, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Crystal Mine Expeditions 6th wave. | | encounter = Crystal Mine Expeditions 6th wave. | ||
− | | description = Free-roaming boss fight. Large witherbeast with unique melee and ranged attack abilities that focuses on dealing high knockback and stuns. Other periodic abilities include an instant-death burrow attack and | + | | description = Free-roaming boss fight. Large witherbeast with unique melee and ranged attack abilities that focuses on dealing high knockback and stuns. Other periodic abilities include an instant-death burrow attack and summoning [[Lava Bugs]] as minions. Incredibly resistant to damage. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Malakai's Manor Expeditions 6th wave. | | encounter = Malakai's Manor Expeditions 6th wave. | ||
− | | description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specializes in moving defenses. Projectile | + | | description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specializes in moving defenses. Projectile attack has the ability to home and pass through terrain. Incredibly resistant to frontal damage. |
}} | }} | ||
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| encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave. | | encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave. | ||
| variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye. | | variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye. | ||
− | | description = Free-roaming boss fight. Fights in two phases of attack patterns - The first phase | + | | description = Free-roaming boss fight. Fights in two phases of attack patterns - The first phase has the Eye keeping a short distance from heroes while spawning Demon Eyes. Second phase involves increased movement speed and dive charge attacks after removing half of the boss' health. |
}} | }} | ||
|} | |} |
Revision as of 17:18, 11 June 2024
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Common Enemies
Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.
Chaos Enemies
Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.
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Special Stage Enemies
Enemies with unique abilities that originates from specific maps but will also occasionally and interchangeably appear in other maps or gamemodes.
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Bosses
Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!
- Stationary boss fight - The boss is only positioned in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.
- Free-roaming boss fight - The boss is mobile. Players will be able to aggro them to various areas in the map.
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Miscellaneous
These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.
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