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Enemies

114 bytes removed, 11 June
Grammatical improvements for various enemies descriptions. Also removed some duplicate phrases, and improved readability of some descriptions.
| enemy_types = Melee, Miniboss.
| variants = [[File:MR. SKWISH%27N SMASH Icon.png|24px]] MR. SKWISH'N SMASH, Wyvern Enthusiast brothers.
| description = Extreme melee attacker. Deals Uses slam attacks for a small area damage and throws snot balls that slows slow heroes on hit.
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| enemy_types = Ranged.
| variants = [[File:Lava Bug Icon.png|24px]] Lava Bug
| description = Flying ranged attacker. Fires lightning projectiles that bounces bounce between nearby targets.
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| enemy_types = Support.
| variants = Explodinator.
| description = Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding explodes on contact, dealing a high amount of damage.
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|-
| enemy_types = Support.
| variants = Carnival Flyer.
| description = Suicidal flying enemy that dive-bombs at high speed and exploding explodes on contact when near a target , or on at low health.
}}
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| enemy_types = Gobu, Melee, Chaos.
| variants = [[Vanguard#Miniboss_Variant_-_Shield_Goblin_Gorbstock|Shield Goblin Gorbstock.]]
| description = Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles.
}}
|width="55%"|
| enemy_types = Melee, Chaos.
| variants = [[Dark_Assassin#Miniboss_Variant_-_Skarnash_the_Terrible|Skarnash the Terrible,]] [[Dark Assassin#Incursion_Variant_-_Altar_Assassin|Altar Assassin.]]
| description = Chaos V enemy. Teleports and latches to onto heroes from spawn, disabling their targets while at the same time attacking to deal damage.
}}
|width="55%"|
| enemy_types = Ranged, Chaos.
| variants = [[File:Regular_Hex_Thrower_Icon.png|24px]] [[Hex_Thrower#Miniboss_Variant_-_Sniper_Warbleed|Sniper Warbleed.]]
| description = Chaos VI enemy. Throws Javelins produces which produce curse marks on the ground that and debuffs defenses. Has more coverage for projectile throwing distance a longer attack range than regular Javelin Throwers.
}}
|-
| enemy_types = Support, Chaos.
| variants = [[File:Zapper_Icon.png|24px]] Zapper.
| description = Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage too.
}}
|width="55%"|
| enemy_types = Melee, Chaos.
| variants = [[File:QueenDeathWeaverHeadIcon.png|24px]] [[Queen Death Weaver]].
| description = Chaos VIII enemy. Attacks will web heroes on hit, slowing their move speed. Leaves behind a large spiderweb on the ground when defeated , debuffing defenses - any defenses within the webbing will be debuffedEffect stacks. Highly resistant to crowd control effects.
}}
|-
| enemy_types = Orc, Melee, Chaos
| variants = [[File:Orc Warlord Icon.png|24px]] Orc Warlord.
| description = Chaos X War Party enemy. Unleashes a warcry when in at low health, granting themselves (and any nearby goblins and orcs in a slightly different way) increased speed, healing over time and massive resistance to damage for a short period of time- Also buffs nearby goblins and orcs in a slightly different way.
}}
|}
| enemy_types = Frosty, Gobu, Melee.
| origin_stage = Revenge of the Yeti Incursion.
| description = Tougher and faster than regular goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to from fire.
}}
|-
| enemy_types = Frosty, Gobu, Ranged.
| origin_stage = Revenge of the Yeti Incursion.
| description = Much more ferocious than regular bomb goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to from fire.
}}
|width="55%"|
| enemy_types = Frosty, Orc, Melee.
| origin_stage = Revenge of the Yeti Incursion.
| description = Emits a chilling aura that slows nearby defenses down. Has 50% resistance to water damage and takes double damage to from fire.
}}
|-
| enemy_types = Frosty, Support, Ranged.
| origin_stage = Revenge of the Yeti Incursion.
| description = Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well. Has 50% resistance to water damage and takes double damage to from fire.
}}
|width="55%"|
| enemy_types = Frosty, Ranged.
| origin_stage = Revenge of the Yeti Incursion.
| description = Fires a volley of chilling snowballs that slows both heroes and defenses on hit. Has 50% resistance to water damage and takes double damage to from fire.
}}
|-
| enemy_types = Frosty, Melee, Miniboss.
| origin_stage = Revenge of the Yeti Incursion.
| description = Throws snowballs that completely freezes both heroes and defenses. Has 50% resistance to water damage and takes double damage to from fire.
}}
|width="55%"|
| enemy_types = Frosty, Melee, Miniboss.
| origin_stage = Drakenfrost Keep Expeditions.
| description = Covers himself with an icy spherical aura that greatly reduces any damage taken while also slowing and eventually freezing anything within its radius before striking them down with specters. Has 50% resistance to water damage and takes double damage to from fire.
}}
|-
| lane_type = Boss
| encounter = Harbinger's Warship Adventures or Prime VII Incursion.
| description = Semi-stationary/free-roaming boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as using firing his cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig.
}}
|-
| lane_type = Boss
| encounter = Embermount Volcano Expeditions 6th wave.
| description = Free-roaming boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chucks chunks of rocksrock, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage.
}}
|-
| lane_type = Boss
| encounter = Crystal Mine Expeditions 6th wave.
| description = Free-roaming boss fight. Large witherbeast with unique melee and ranged attack abilities that focuses on dealing high knockback and stuns. Other periodic abilities include an instant-death burrow attack and summonings of summoning [[Lava Bugs]] as minions. Incredibly resistant to damage.
}}
|-
| lane_type = Boss
| encounter = Malakai's Manor Expeditions 6th wave.
| description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specializes in moving defenses. Projectile attacks attack has the ability to home and pass through terrain. Incredibly resistant to frontal damage.
}}
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| encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave.
| variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye.
| description = Free-roaming boss fight. Fights in two phases of attack patterns - The first phase have has the Eye keeping a short distance from heroes while spawning Demon Eyes. Second phase involves increased movement speed and dealing dive charge attacks after removing half of the boss' health.
}}
|}
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