Difference between revisions of "Maps"

(put Maps first, changed Objectives to main, Main-O and Sub-O to 2.1 and 2.2)
 
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Dungeon Defenders II is set in the fictional world of Etheria. You'll start in The Private [[Tavern]] or in The Heroes [[Marketplace]], the outdoor HUB. This is where you'll spend any time not in battle to sell, buy, manage, trade, tinker and test any gear you've found in combat. Etheria is broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defend.
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Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Starting from The Private [[Tavern]] or in The Heroes [[Marketplace]] - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the Wartable.
  
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==== Multiplayer Scaling ====
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{{MP_Scaling}}
  
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== What does a map contain ==
  
==Maps==
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Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.
  
=== Campaign ===
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* '''Lanes'''
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:This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
  
<gallery widths=100px heights=100px mode="packed">
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* '''Objectives'''
File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''
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:Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.  
File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''
 
File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]''
 
File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''
 
File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''
 
File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''
 
File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''
 
File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[The Wyvern Den]]''
 
</gallery>
 
  
=== Adventures===
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* '''Environmental Traps'''
The Kobold Bling King
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:
<gallery widths=100px heights=100px mode="packed">
 
File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''
 
File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''
 
File:LittleHornValley_MapIcon.png|link=Little-Horn Valley|''[[The Kobold Bling King]]''
 
</gallery>
 
  
Mal'Donis The Terrible
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==Maps==
<gallery widths=100px heights=100px mode="packed">
 
File:TheDeadRoad_MapIcon.png|link=The Dead Road|''[[The Dead Road]]''
 
File:TempleOfTheNecrotic_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''
 
</gallery>
 
 
 
The Harbinger
 
<gallery widths=100px heights=100px mode="packed">
 
File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''
 
File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''
 
File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[Harbinger's Warship]]''
 
</gallery>
 
  
Isle Of Dread
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===Dragonfall Town===
<gallery widths=100px heights=100px mode="packed">
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[[File:Dragonfall_Town_Region_Icon.png|right|100px]]
File:TheJackedSparrow_MapIcon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]''
 
File:PlunderersParadise_MapIcon.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]''
 
</gallery>
 
  
The Sacrificial Warden
 
<gallery widths=100px heights=100px mode="packed">
 
File:DrakenfrostResort_MapIcon.png|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''
 
File:DrakenfrostKeep_MapIcon.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]''
 
</gallery>
 
  
=== Expeditions===
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<gallery widths=100px heights=120px mode="packed">
Dragonfall Town
 
<gallery widths=100px heights=100px mode="packed">
 
 
File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''
 
File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''
 
File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''
 
File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''
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</gallery>
 
</gallery>
  
Dragonfall Castle
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===Dragonfall Castle===
<gallery widths=100px heights=100px mode="packed">
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[[File:Dragonfall_Castle_Region_Icon.png|right|100px]]
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 +
 
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<gallery widths=100px heights=120px mode="packed">
 
File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''
 
File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''
 
File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''
 
File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''
 
File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''
 
File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''
 
File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''
 
File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''
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File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]''
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File:Malakai's Manor MapIcon.png|link=Malakai's Manor|''[[Malakai's Manor]]''
 
</gallery>
 
</gallery>
  
Lost Dungeons
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===The Liferoot===
<gallery widths=100px heights=100px mode="packed">
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[[File:The_Liferoot_Region_Icon.png|right|100px]]
File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''
 
File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''
 
File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''
 
File:CrumbledBulwark_MapIcon.png|link=Crumbled Bulwark|''[[Crumbled Bulwark]]''
 
  
</gallery>
 
  
The Liferoot
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<gallery widths=100px heights=120px mode="packed">
<gallery widths=100px heights=100px mode="packed">
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File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''
 
File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''
 
File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''
File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''
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File:Forest_Biome_IconLowRes.png|link=Forest Biome|''[[Forest Biome]]''
File:ForestBiome_MapIcon.png|link=Forest Biome|''[[Forest Biome]]''
 
 
</gallery>
 
</gallery>
  
Ancient Ruins
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===Ancient Ruins===
<gallery widths=100px heights=100px mode="packed">
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[[File:Ancient_Ruins_Region_Icon.png|right|100px]]
 +
 
 +
 
 +
<gallery widths=100px heights=120px mode="packed">
 
File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''
 
File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''
 
File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''
 
File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''
 
</gallery>
 
</gallery>
  
Rotting Ravine
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===Rotting Ravine===
<gallery widths=100px heights=100px mode="packed">
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[[File:Rotting_Ravine_Region_Icon.png|right|100px]]
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 +
 
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<gallery widths=100px heights=120px mode="packed">
 
File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]''
 
File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]''
 
File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]''
 
File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]''
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</gallery>
 
</gallery>
  
The High Seas
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===Lost Dungeons===
<gallery widths=100px heights=100px mode="packed">
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[[File:Lost_Dungeons_Region_Icon.png|right|100px]]
File:TheJackedSparrow_MapIcon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]''
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File:PlunderersParadise_MapIcon.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]''
 
</gallery>
 
  
Drakenfrost
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<gallery widths=100px heights=120px mode="packed">
<gallery widths=100px heights=100px mode="packed">
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File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''
File:DrakenfrostResort_MapIcon.png|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''
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File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''
File:DrakenfrostKeep_MapIcon.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]''
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File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''
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File:Crumbled_Bulwark_IconLowRes.png|link=Crumbled Bulwark|''[[Crumbled Bulwark]]''
 +
File:Embermount_Volcano_IconLowRes.png|link=Embermount Volcano|''[[Embermount Volcano]]''
 
</gallery>
 
</gallery>
  
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===The High Seas===
 +
[[File:The_High_Seas_Region_Icon.png|right|100px]]
  
=== Incursions===
 
Chaos 1
 
<gallery widths=100px heights=100px mode="packed">
 
File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall#Incursion|''[[The Gates of Dragonfall#Incursion|Griblok's Horde]]''
 
File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins#Incursion|''[[Forgotten Ruins#Incursion|Chrome Enemies]]''
 
</gallery>
 
  
Chaos 2
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<gallery widths=100px heights=120px mode="packed">
<gallery widths=100px heights=100px mode="packed">
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File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]''
File:ForestCrossroads_MapIcon.png|link=Forest Crossroads#Incursion|''[[Forest Crossroads#Incursion|Wyvern Enthusiasts]]''
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File:Plunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]''
File:LiferootForest_MapIcon.png|link=Liferoot Forest#Incursion|''[[Liferoot Forest#Incursion|Forest Poachers]]''
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File:Coral_Reef_Town_Map_Icon.png|link=Coral Reef Town|''[[Coral Reef Town]]''
 
</gallery>
 
</gallery>
  
Chaos 3
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===Drakenfrost===
<gallery widths=100px heights=100px mode="packed">
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[[File:Drakenfrost_Region_Icon.png|right|100px]]
File:LittleHornValley_MapIcon.png|link=Little-Horn Valley#Incursion|''[[Little-Horn Valley#Incursion|Kobold Bling King]]''
 
File:ForestBiome_MapIcon.png|link=Forest Biome#Incursion|''[[Forest Biome#Incursion|Dawn of the Blood Moon]]''
 
</gallery>
 
  
Chaos 4
 
<gallery widths=100px heights=100px mode="packed">
 
File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs#Incursion|''[[Unholy Catacombs#Incursion|Unholy Catacombs]]''
 
File:MoltenCitadel_MapIcon.png|link=Molten Citadel#Incursion|''[[Molten Citadel#Incursion|The Demon's Lair]]''
 
</gallery>
 
  
Chaos 5
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<gallery widths=100px heights=120px mode="packed">
<gallery widths=100px heights=100px mode="packed">
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File:Drakenfrost_Resort_Icon.png|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''
File:CrumbledBulwark_MapIcon.png|link=Crumbled Bulwark#Incursion|''[[Crumbled Bulwark#Incursion|Altar of the Althame]]''
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File:Drakenfrost_Keep_IconLowRes.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]''
File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar#Incursion|''[[Dragonfall Bazaar#Incursion|Power Surge]]''
 
 
</gallery>
 
</gallery>
  
Chaos 6
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===The Wild West===
<gallery widths=100px heights=100px mode="packed">
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[[File:The_Wild_West_Region_Icon.png|right|100px]]
File:TheRamparts_MapIcon.png|link=The Ramparts#Incursion|''[[The Ramparts#Incursion|Malthius]]''
 
File:TempleOfTheNecrotic_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''
 
</gallery>
 
  
Chaos 7
 
<gallery widths=100px heights=100px mode="packed">
 
File:BuriedBastille_MapIcon.png|link=Buried Bastille#Incursion|''[[Buried Bastille#Incursion|Bastille Master]]''
 
File:DrakenfrostResort_MapIcon.png|link=Drakenfrost Resort#Incursion|''[[Drakenfrost Resort#Incursion|Revenge of the Yeti]]''
 
File:PlunderersParadise_MapIcon.png|link=Plunderer's Paradise#Incursion|''[[Plunderer's Paradise#Incursion|Dark Awakening]]''
 
</gallery>
 
  
===Onslaught===
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<gallery widths=100px heights=120px mode="packed">
Onslaught contains all previously named maps and has it's very own map on every 5th floor you do called ''[[The Lost Temple]]''
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File:Wildest_West_IconLowRes.png|link=Wildest West|''[[Wildest West]]''
<gallery widths=100px heights=100px mode="packed">
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File:Wild_Westival_Icon.png|link=Wild Westival|''[[Wild Westival]]''
File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[The Lost Temple]]''
 
 
</gallery>
 
</gallery>
  
==Objectives==
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===Tornado Valley===
There are two types of Objectives for Heroes to be concerned with.  The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map.  The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for [[Enemies]] in the next wave.
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[[File:Tornado_Valley_Region_Icon.png|right|100px]]
  
===Main Objective Mechanics===
 
[[File:Red Shield.png|thumb|right]]
 
*Main Objectives can be identified by the spinning red trimmed yellow shield above them.
 
*Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.[[File:Red Shield Icon.png]]
 
*Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.
 
*The players lose if the Main Objective is destroyed.
 
*Main Objectives are fixed for each map and wont change.
 
*Main Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]].
 
  
===Sub Objective Mechanics===
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<gallery widths=100px heights=120px mode="packed">
[[File:Grey Shield.png|thumb|right]]
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File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''
*Sub Objectives can be identified by the spinning Grey shield above them.
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File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''
*Sub Objectives are marked on the mini-map with a Grey Shield Icon.[[File:Grey Shield Icon.png]]
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</gallery>
*Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
 
*The Wave after a Sub Objective is destroyed will spawn [[Enemies]] from an additional spawn point.
 
*Having a Sub Objective get destroyed does not end the map.
 
*[[Billboard|Billboards]] for these additional spawn points do not appear until the connected Sub Objective is destroyed.
 
*Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
 
*Sub Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]]
 
*Keeping Sub Objectives alive til the end of the map will yield bonus experience.
 
  
==End of Match summary==
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===Hidden Caverns===
At the end of a map you will be given a Match Overview. In this overview you will find who played the map with you, as well as the Awards section.<br />
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[[File:Hidden_Caverns_Region_Icon.png|right|100px]]
Each map awards a certain amount of ''[[Defender Medals]]'', ''[[Gold]]'', ''[[XP]]'' and ''[[Score]]''.<br /><br />
 
 
 
To increase your score, check the ''[[Score Multipliers]]''.
 
 
 
{| class="wikitable"
 
|-
 
! Type !! Difficulty !! Defender Medals !! Gold !! XP without Sub Objective !! XP with Sub Objective
 
|-
 
| Campaign || Normal & Hard|| 5 || 5,000 || 345,000 || 411,000
 
|-
 
| Expeditions|| Chaos 1 || 23 || 21,000|| 790,000 || 910,000
 
|-
 
||| Chaos 2 || 23 || 27,000 || 1,350,000 || 1,600,000
 
|-
 
||| Chaos 3 || 23 || 33,500 || 1,900,000 || 2,250,000
 
|-
 
||| Chaos 4 || 23 || 40,000 || 2,500,000 || 2,900,000
 
|-
 
||| Chaos 5 || 23 || 46,000 || 2,680,000 || 3,600,000
 
|-
 
||| Chaos 6 || 23 || 60,500 || 3,700,000 || 4,300,000
 
|-
 
||| Chaos 7 || 23 || 59,000 || 4,300,000 || 5,000,000
 
|-
 
| Onslaught || Any || 25 || Floor Dependent || Floor and Map Dependent || Floor and Map Dependent
 
|}
 
  
  
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<gallery widths=100px heights=120px mode="packed">
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File:Crystal Mine Icon.png|link=Crystal Mine|''[[Crystal Mine]]''
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File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''
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</gallery>
  
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===Others===
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''These maps are available only in very specific gamemodes unlike most common maps.''
 +
<gallery widths=100px heights=120px mode="packed">
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File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[The Wyvern Den]]''
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File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[Harbinger's Warship]]''
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File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[The Lost Temple]]''
 +
</gallery>
  
 
[[Category:Dungeon Defenders 2]]
 
[[Category:Dungeon Defenders 2]]

Latest revision as of 13:17, 29 July 2024

Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Starting from The Private Tavern or in The Heroes Marketplace - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the Wartable.

Multiplayer Scaling

In Multiplayer some key items increase slightly per player who joins, Excluding the Host.
You can expect the following changes in Multiplayer:

  • Enemies gain, (+20%, +40%, +60%) Health, and (+10-15%, +20-30%, +30-45%) Tenacity.
  • A barely perceptible Enemy Movement Speed increase.
  • Players gain (+33%, +66%, +99%) more XP (stacks additively with other bonuses)
  • In Expedition mode, Guarantees (+2, +4, +6) additional legendary drops in Victory Chests.
  • Players with Spent AP will add their AP level for each skill together (max 10 pts per skill)

Contents

What does a map contain

Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.

  • Lanes
This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
  • Objectives
Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
  • Environmental Traps

Maps