Difference between revisions of "Items"

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==Equipment Types==
 
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
 
 
===Weapons===
 
[[Weapons|Weapons]] are hero-specific gear.
 
 
''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''
 
 
===Armor===
 
[[Armor|Armor]] has four different types, each having their own equipment slot.
 
 
''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''
 
  
 
===Relics===
 
===Relics===
[[Relics|Relics]] come in four different forms, but only one can be used per tower.  Each Relic has its own Primary Stat, and two Secondary Stats. The 4 forms of a relic are [[Totems]]([[Defense#Health|Defense Health]]), [[Medallions]]([[Defense#Power|Defense Power]]), [[Marks]]([[Defense#Crit|Defense Crit]]), and [[Orbs]]([[Defense#Speed|Defense Speed]])
 
''Primary Stat: Various (Depending on Relic Type)''
 
  
==Levels==
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[[Relics]] are a type of equipment for your [[defenses]] to increase their stats.  <br />
Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.
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[[Relics]] have a primary and secondary stats that are listed respectively below.
  
===Item Power===
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<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
The raw potential result of the specific item (iPWR)s.
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:File:Medallion.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
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:File:Totem.png|[[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]] <br> [[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]]
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:File:Orb Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
 +
:File:Mark Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
  
===Required Level===
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</gallery>
Determines the effective [[Experience#Levels|Level]] of the item.  When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.
 
  
===Upgrade Level===
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===Weapons===
The amount of times an item can be upgraded at the Upgrade Station. Each time an item is leveled up, the player is given a point to add to one of the items stats
 
  
==Prefixes==
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[[Weapons]] are hero-specific gear to increase stats. <br>
An Item's [[Prefixes|Prefix]] defines its stats,  gg
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[[Weapons]] have a primary and secondary stats that are listed respectively below.
based on its type and quality, split into two key words.
 
  
==Passives==
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<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.
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:File:Ryoken Blade Icon.png|[[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|25px]]
  
==Unique Items==
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</gallery>
Certain unique items exist for each of the four starter classes. They are 100% guaranteed from the Victory Chest unless otherwise stated. The drop locations are as follows:
 
  
*Siphon Site D: Huntress Harbinger Bow (Defense)
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===Shields===
  
*Dragonfall Sewers: Monk Harbinger Polearm (Defense)
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[[Shields]] are hero-specific gear to increase stats. <br>
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[[Shields]] have a primary and secondary stats that are listed respectively below.
  
*Forgotten Ruins: Squire Harbinger Sword (Hero)
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<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
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:File:Shield.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero Health_Icon.png|20px]]
  
*The Ramparts: Monk Harbinger Polearm (Hero)
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</gallery>
  
*Ramparts Siege: Huntress Harbinger Bow (Hero)
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===Armor===
 
 
*Liferoot Forest: Apprentice Harbinger Staff (Hero)
 
 
 
*The Wyvern Den : All Betsy Weapons (100% for one weapon when Betsy is slain)
 
 
 
*The Dead Road: Squire Harbinger Sword (Defense)
 
 
 
*Temple of the Necrotic: Apprentice Harbinger Staff (Defense)
 
 
 
(Spooky Weapons also drop here. You must perform the Spooky Secret to summon the Skeletal versions of the 4 Heroes and then slay them. The weapons are not guaranteed to drop and can only be obtained from the Skeletal Heroes themselves and not the Victory Chest)
 
 
 
*Harbinger’s Warship: Squire Harbinger Shield
 
 
 
*Nimbus Reach: Storm Boots
 
 
 
*Greystone Plaza: Storm Chest
 
 
 
*Assault on Throne Room: Storm Gloves
 
 
 
*Buried Bastille: Storm Helm
 
 
 
*Wyvern Enthusiasts Incursion: Huntress Phantom Phoenix Bow
 
 
 
*Griblok’s Horde Incursion: Squire Impaling Cutter Sword
 
 
 
*Chrome Enemies Incursion: Huntress Toxic Shock Bow
 
 
 
*Forest Poachers Incursion: Apprentice Chilling Touch Staff
 
 
 
*Unholy Catacombs Incursion: Squire Sword of Unholy Fire
 
 
 
*Kobold Bling King Incursion: Huntress Bling O’ Midas Bow
 
 
 
*Bastille Master Incursion: Apprentice Ghastly Halberd Staff
 
 
 
*Power Surge Incursion: Monk Glaive of the Storms Polearm
 
 
 
*Malthius Incursion: Monk Infernal Combustor Polearm
 
 
 
(Chance to get either Apprentice Armageddon Staff, Squire Scarlet Enforcer Sword or Huntress Armored Cleanser Bow from Malthius in addition to the Victory Chest drop)
 
  
*Maldonis Incursion: Wailing Glaive, Raven Staff, Pumpkinator, Howling Reaver (100% for one weapon directly from Maldonis when slain)
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[[Armor]] is used to boost [[Heroes|hero]] stats.
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There is 4 pieces of [[Armor|armor]] (Helmet, Chest, Gloves, and Boots). <br >
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[[Armor]] have a primary and secondary stats that are listed respectively below.
  
(Maldonis is the only way to get the 710-750 ipwr Spooky Weapons in Nm4. You can also obtain the Spooky Weapons from slaying the Skeletal Heroes that spawn.
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<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
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:File:Helmet.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
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:File:Chest.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
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:File:Gloves.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
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:File:Boots.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
  
*Dawn of the Bloodmoon Incursion: All Spooky Weaponry
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</gallery>
  
(Skeletal versions of the 4 heroes will occasionally spawn and slaying them has a chance to drop the Spooky Weaponry. You can also obtain Soul of Night here from the Victory Chest to buy the Terraria weapons.
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===Rings===
  
(This map drops Soul of Night which can also be used to purchase Terraria Weaponry.  
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[[Rings]] are equipped in the ring slot and provide addition hero stats with an exclusive mod.  <br>
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[[Rings]] have a primary and secondary stats that are listed respectively below.
  
*The Demon’s Lair Incursion: Abyss Lord Molten Tome
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<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
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:File:Ring of Fire Icon.png|[[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] <br> [[Stats|Armor]] [[File:Armor_Icon.png|20px]] / [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
  
==ipower 750 Items==
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</gallery>
The following items have a chance to drop at 700 - 750 ilevel on the specified maps on Nightmare IV difficulty. The Prefixes will be random.
 
  
*Helm:  Bastille Master Incursion
 
*Chest:  Unholy Catacombs Incursion
 
*Boots:  Power Surge Incursion
 
*Gloves:  Kobold Bling King Incursion
 
*Medallion:  The Demon's Lair Incursion
 
*Ring: Altar of the Althame Incursion
 
  
 
[[Category:Dungeon Defenders 2]]
 
[[Category:Dungeon Defenders 2]]

Latest revision as of 06:56, 31 January 2024

Relics

Relics are a type of equipment for your defenses to increase their stats.
Relics have a primary and secondary stats that are listed respectively below.

Weapons

Weapons are hero-specific gear to increase stats.
Weapons have a primary and secondary stats that are listed respectively below.

Shields

Shields are hero-specific gear to increase stats.
Shields have a primary and secondary stats that are listed respectively below.

Armor

Armor is used to boost hero stats. There is 4 pieces of armor (Helmet, Chest, Gloves, and Boots).
Armor have a primary and secondary stats that are listed respectively below.

Rings

Rings are equipped in the ring slot and provide addition hero stats with an exclusive mod.
Rings have a primary and secondary stats that are listed respectively below.