Template:Shards/Squire

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List of Squire-specific Item Shards:

Name Effect Item
Weapon Shield Helmet Chest Boots Gloves Relic
Beam Intensification Increases the damage of Sword Beam by 3-39%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Betsy's Beam Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Blood Rage Increases the damage bonus of Provoke by 4-40%, and damage resistance by 3-15%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Death's Grasp When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% of your Ability Power as magical fire damage. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Empowered Beam After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Enduring Provocation Provoke lasts an additional 0.5-7.5 seconds. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Enduring Slam Seismic Slam stun duration increased by 0.5-5 seconds. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Fight Me Not Defenses will deal 5-25% more damage to enemies targetting the Squire. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Harbinger's Powered Block Blocking reduces the cooldown of Seismic Slam by 0-5 seconds. Happens a max of 3 times a second. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Harbinger's Slam During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Swift Provocation Provoke movement speed buff increased by 10-154. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Empowered Bolts Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Heavy Cannonball Cannonball Tower has a 2-45% chance to spawn a rolling cannonball that pierces up to 2-10 targets, dealing 1-28% Defense Damage as physical damage. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Oily Harpoon Ballista oils targets on hit for 2.16-6.12 seconds. Fire damage Ignites the enemy for 1-15% of Defense Damage for 3 seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Onsen Bath (Xbox Only) 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% Defense Power as water damage and drenching enemies for 3s. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Puncturing Bolts Ballista can now pierce an additional 1-4 targets. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Power Bolts Ballista has a 4-40% chance on hit to deal 15-60% extra magical damage. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Splody Harpoon Ballista projectiles have a 10-45% chance to detonate on each target hit dealing 1-41% of the Defense Damage as extra damage in small area. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Stun Fire [[Cannonball] Tower]] has a 11-25% chance on hit to stun target for 1.6-3 seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Vengeance 4-40% of the damage taken by the Spike Blockade is returned in its next attack. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png