Health

Revision as of 12:50, 2 May 2015 by HypaSonic (talk | contribs)

Revision as of 12:50, 2 May 2015 by HypaSonic (talk | contribs)

Contents

Description

Health is the indicator of whether or not a character is alive or dead. Once health reaches zero, your character will die and re-spawn after a set amount of time. Enemies likewise have a health bar that will deplete as you do damage to them.

Hero Health Bar

The hero health bar indicates how much health your hero has. It is displayed in the top left corner with the an avatar of the hero you are currently playing.

Allied Health Bars

Allied health bars indicate how many health points your allies have. Their bars can be found either by hovering over your allies with your curser or finding their avatar under yours in the top left corner.

Defense Health Bars

Defense health bars indicate how many health points your defense has.

The defenses the Squire and the Apprentice can place have health points like the hero does and when depleted it is destroyed and must be replaced for it to work again.

The defenses the Monk and the Huntress can place are mainly different and while they do have health points they are displayed differently than the other two heros.

The Huntress can place down traps that use charges. When enemies activate the traps it looses one charge, until it depletes. Poison Dart Tower is an exception while it works like other towers.

The Monk places auras that deplete over time, until they reach 0% and disappear. Sky Guard Tower is an exception.

Enemy Health Bars

Enemy health bars are the indicator of whether your enemy is dead or alive. Once the health reaches zero the enemy will die.

You can see the enemies health bar by placing your mouse over said enemy.