Huntress
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Information
Concussive Shots: The Huntress fires a volley of arrows that explode on contact, dealing Physical Damage and Stunning enemies. | |
Oil Flask: The Huntress lobs a flask that shatters, dealing Magical Damage and Oiling enemies. Oiled enemies are Slowed and can be set Aflame by Magical Fire Damage. | |
Piercing Shot: The Huntress unleashes a blazing Phoenix, burning everything in a piercing line for Magical Fire Damage. | |
Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |
List of Huntress-specific Defenses:
Tower | Type | Description | Additional info | |||
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Mana cost | Damage Type | Targets | ||||
Explosive Trap | Trap | When triggered, explodes dealing Physical Damage in an area around it. Can be enhanced by the Fire For Effect shard, giving a chance to detonate twice. | 20 | Physical | Trigger area | |
Geyser Trap | Trap | Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | 30 | Water | Trigger Area | |
Poison Dart Tower | Tower | Fires multiple projectiles at enemies. Each projectile inflicts Poison, dealing Magical Poison Damage over time. Draws reduced attention from enemies. Projectile count increases at Tier 4. | 40 | Poison | All | |
Blaze Balloon | Trap | When triggered, the balloon bursts and scorches the ground. Enemies walking on the scorched ground take Magical Fire Damage. Can be trigger manually by hero with ranged attacks. | 40 | Fire | Trigger area |
List of Huntress-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
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GearSlot | Shard Pack | |||
Caustic Oil | Increases the damage of Oil Flask by 3-39% (52%). | |||
Concussive Power | Increases the damage of Concussive Shots by 3-39% (52%). | |||
Concussive Shock | Increases the stun duration of Concussive Shots by 0.3-1.5 (1.9) seconds. | |||
Oil Slick | Increases the duration of Oil Flask by 1-9% (12%). | |||
Piercing | Concussive Shots also fires a piercing shard dealing 50-350% (410%) of Ability Power as damage, then explodes dealing 25-225% (265%) of Ability Power as unresisted damage. | |||
Piercing Power | Increases the damage of Piercing Shot by 3-39% (52%). | |||
Rainbow Flask | Increases the damage of Oil Flask by 3-27% (35%) and has a chance to drench, ignite, or poison enemies on hit. | |||
Blazing Phoenix | Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 1000-5000% (5800%) Defense Power as magical fire damage. | |||
Broad Head Arrows | Poison Dart Tower now pierces through shields and an additional target, and its Defense Damage is increased by 5-13% (15%). | |||
Drenched | After your Geyser Trap drenches an enemy, the Geyser Trap next attack deals 103-135% (143%) of its tower damage. | |||
Enhanced Poison | Increases the rate of the Poison Dart Tower's poison by 4-39% (52%). | |||
Explosive Poison | If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10-150% (178%) of the tower's damage stat as damage in a small area around the enemy. | |||
Explosive Surprise | Geyser Trap has a 10-50% (58%) chance to fire an exploding shard dealing 200-220% (224%) Defense Damage as damage in an area. | |||
Fire For Effect | Your Explosive Trap has a 15-45% (51%) chance to detonate twice without consuming an additional charge. | |||
Freezing Rain | Geyser Traps have a 10-42% (50%) chance to freeze all targets. |
General Shards
List of General Shards that any Hero can equip.
List of non-hero-specific Item Shards:
List of Item Shards which can be used by multiple, but not all heroes: |
Hyper Shards
List of Hyper Shards that any Hero can equip.
List of All Hyper-Shards Items : With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
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List of Huntress-specific Item Mods:
Name | Effect | Item | ||||||
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Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Oil Spill Chip | Oil Flask leaves an oil area for 18.5~23.33 seconds. | Error creating thumbnail: Unable to save thumbnail to destination
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Proactive Traps | +164~222 Defense Power per detonation of Explosive Traps. Up to 100 times. | |||||||
Searing Flame Chip | +229,600~310,800 Fire damage per second on enemies affected by Piercing Shot. |
List of Huntress-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
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Bling King Bow | Bling Blast | Charged Shots fire a stream burning enemies for 70.5%~85% Hero Damage twice per second for 9.39s~11s. The stream is 57-66 degrees wide and 2,215~2,650 units long. |
Tsunami Chlorophyte | Chlorophyte Chip | Fires a column of Chlorophyte Arrows that deal 38.4%~50% bonus magical earth damage and may reflect off one surface. |
Aerial Bone | Death From Above | Ranged attacks that hit flying enemies spawn bombs that deal 227.5%~300% Ability Power as Area Damage. 76.8%~100% chance to trigger on hit. |
Tsunami Jester | Jester Arrows | Fires a column of Jester Arrows that pierce up to 5 targets. |