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Primary Attack: Mana Siphon
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Secondary Attack: Single Attack but can be held down to spawn a spinning Knight
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Usable Weapons: Tomes
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Lore: Ruthlessly betrayed and murdered by the Harbinger, the Abyss Lord rises from the depths of the underworld. Vowing to destroy all who may invade Etheria, he summons the skeletal remains of the Old One's army and the ethereal spirits of fallen Knights to do his bidding. An active defender, he dominates the battlefield, responding to threats and ordering his defenses to obliterate enemies.
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Hero Damage Scalar: 0.5
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Hero Health Scalar: 0.9
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Base Damage Reduction: 0%
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Overview
The Abyss Lord is a ranged hero that summons minions to defend. He is similar to the summoner from DD1, but with many notable differences:
-The Abyss Lord has an auto-attack, while the original summoner does not.
-The Abyss Lord's minions are generally stationary. They cannot move by any commands unlike the summoner's crystalline minions. One exception is the Colossus, who can be placed in different areas after being initially set on the battlefield.
-He has more active abilities compared to the summoner's flash heal, but does not have overlord mode.
Information
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Orc Blockade: Called from the Abyss to act as a wall, he smashes those that come before him.
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Skeletal Ramster: Once cute and cuddly, this monstrosity now spits Abyssal Flames at all enemies in sight.
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Bone Archers
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The Colossus: The ultimate in movable defense and obliteration, this Demonic undead warrior crushes enemies while also acting as a powerful blockade.
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