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Primary Attack: A Melee Physical Slash Attack dealing damage.
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Secondary Attack: A Ranged Magical Projectile Attack dealing damage.
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Usable Weapons: Polearms
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Lore: As a student of martial arts, the Monk thrives in combat, commanding the ebb and flow of the battlefield. He supports his allies with radiant auras of Chi energy that boost the potency of defenses, electrocutes careless enemies, and heals fellow heroes. No hero deck is complete without his wisdom.
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Hero Damage Scalar: 0.35
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Hero Health Scalar: 1.2
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Base Damage Reduction: 0%
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Overview
The Monk is a hybrid hero with both melee and ranged attacks. Melee Primary Attack deals Physical Damage, while ranged Secondary Attack deals Magical Damage.
Information
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Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air.
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Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards.
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Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time.
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This page is an archive. Do not edit the contents of this page. Please direct any additional comments to the current talk page.
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For the current version of the tower, see Lightning Strikes Aura
Monk/List
Boost Aura: Boosts the Defense Power and Defense Critical Damage of defenses inside its area by a percentage of its own Defense Power and Defense Critical Damage.
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This page is an archive. Do not edit the contents of this page. Please direct any additional comments to the current talk page.
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For the current version of the tower, see Boost Aura
Monk/List
Sky Guard Tower: Fires a projectile at each nearby airborne enemy, dealing magical damage. Any enemy struck is slowed for 5 seconds.