Squire

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Squire
Squire
Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Secondary Attack: Blocks with his shield, reducing incoming damage.
Usable Weapons: Swords, Axes, Shields
Lore: Noble and brave, the Squire is always the first to enter a fight and the last standing. Charging headfirst into any situation, the Squire relies upon stubborn brute strength (and perhaps a little luck) to overwhelm his enemies. The Squire's simple defenses embody his brash and bold nature by crushing, poking, skewering, and slicing, incoming enemies.
Hero Damage Scalar: 0.35
Hero Health Scalar: 1.2
Base Damage Reduction: 20%

Information

Squire swordbeam.png Sword Beam: The Squire unleashes a piercing beam that deals Magical Damage.
Squire Provoke.png Provoke: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his hero damage and speed while reducing his damage taken.
Squire seismic slam.png Seismic Slam: The Squire slams his shield into the ground, dealing crushing physical damage and stunning enemies.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.

Squire cannonball.png Cannonball Tower: Fires a massive cannonball that deals Crushing Physical Damage to one enemy.
Squire SpikedBlockade.png Spike Blockade: Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies.
Squire ballista.png Ballista: Fires a piercing projectile that deals Physical Damage in a line. Deals less damage to each enemy hit after the first. Can attack Flying enemies
Squire training dummy.png Training Dummy: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.

Advanced Edit List of Squire-specific Item Shards:

Name Effect Item
Weapon Shield Helmet Chest Boots Gloves Relic
Beam Intensification Increases the damage of Sword Beam by 3-39%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Betsy's Beam Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Block Power Increases the blocking power of the shield by 5-25%. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Blood Rage Increases the damage bonus of Provoke by 4-40%, and damage resistance by 3-15%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Death's Grasp When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% of your Ability Power as magical fire damage. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Empowered Beam After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Enduring Provocation Provoke lasts an additional 0.5-7.5 seconds. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Enduring Slam Seismic Slam stun duration increased by 0.5-5 seconds. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Fight Me Not Defenses will deal 5-25% more damage to enemies targetting the Squire. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Harbinger's Powered Block Blocking reduces the cooldown of Seismic Slam by 0-7 seconds. Happens a max of 3 times a second. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Harbinger's Slam During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Heavy Armor Increases armor by 4-45%, but reduces speed by 700-500. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Howling Feast Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Swift Provocation Provoke movement speed buff increased by 10-154. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Unholy Fire Blocking unleashes flames that deal 160-1360% of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Empowered Bolts Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Heavy Cannonball Cannonball Tower has a 2-45% chance to spawn a rolling cannonball that pierces up to 2-10 targets, dealing 1-28% Defense Damage as physical damage. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Oily Harpoon Ballista oils targets on hit for 2.16-6.12 seconds. Fire damage Ignites the enemy for 1-15% of Defense Damage for 3 seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Onsen Bath (Xbox Only) 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% Defense Power as water damage and drenching enemies for 3s. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Puncturing Bolts Ballista can now pierce an additional 1-4 targets. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Power Bolts Ballista has a 4-40% chance on hit to deal 15-60% extra magical damage. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Splody Harpoon Ballista projectiles have a 10-45% chance to detonate on each target hit dealing 1-41% of the Defense Damage as extra damage in small area. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Stun Fire Cannonball Tower has a 11-25% chance on hit to stun target for 1.6-3 seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Vengeance 4-40% of the damage taken by the Spike Blockade is returned in its next attack. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced EditList of Squire-specific Item Mods:

Name Effect Item
Weapon Shield Helmet Chest Boots Gloves Relic
Seismic Launch Chip +425,785~576,368 Earth damage to Seismic Slam and knocks enemies up. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Prickly Shield Chip +320~450% Thorns damage on Shield Blocking. Thorns increases with Armor. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Burning Bolts +11.99~20% extra Fire damage over 7.05~10 seconds when hit by Ballista and attunes the tower to Fire. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

List of Squire-specific Wayfarer Weapons:

Name Fixed Mod Effect
Flying Dragon Betsy Blast Attacks fire a piercing projectile that deals 68.25~90% Hero Damage as Magical Damage.
Meowmere - Squire Master of Cats Primary attacks fire a piercing Meowmere projectiles dealing 116~145% Ability Power as Magical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing 116~145% Ability Power as Magical Damage.
Terrablade - Squire Terra Wisp Fire a wisp that deals 66.7~87% Hero Damage as Magical Damage. It pierces up to 9~12 targets and fires once per second.