Difference between revisions of "Template:Shards/Hunter"

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(Updated shard table with new format. (will add icons tonight, protobot doesn't have them))
(Pretty-fied the list!)
 
(One intermediate revision by the same user not shown)
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! colspan="2" style="width:12%; text-align:center;" | Item
 
! colspan="2" style="width:12%; text-align:center;" | Item
 
|-
 
|-
! style="width:3%;" | GearSlot || Shard Pack
+
! style="width:3%;" | GearSlot||Shard Pack
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Ambush}} || Increase Hero Critical Strike Damage by '''8-32% (40%)''' while [[Cloaked]] is active. || {{IcoChest}} || {{ShardPack09}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Ambush}}
 +
    |Increase Hero Critical Strike Damage by '''8-32% (40%)''' while [[Cloaked]] is active.
 +
    |{{IcoChest}}
 +
    |{{ShardPack09}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Blood Ritual}} || Reduces the blood cost of your abilities by '''2-30% (36%)'''. After using an ability, take damage equal to 10% of your maximum Health. || {{IcoHelmet}} || {{ShardPack08}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Blood Ritual}}
 +
    |Reduces the blood cost of your abilities by '''2-30% (36%)'''. After using an ability, take damage equal to 10% of your maximum Health.
 +
    |{{IcoHelmet}}
 +
    |{{ShardPack08}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Bloody Strikes}} || '''2-22% (26%)''' chance on hit to '''''Bleed''''' target, dealing '''10-35% (40%)''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15% (17%)''' more damage. (Note: This effect disables [[Drakenlord]]'s shield) || {{IcoWeapon}} || {{ShardPack01}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Bloody Strikes}}
 +
    |'''2-22% (26%)''' chance on hit to '''''Bleed''''' target, dealing '''10-35% (40%)''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15% (17%)''' more damage. (Note: This effect disables [[Drakenlord]]'s shield)
 +
    |{{IcoWeapon}}
 +
    |{{ShardPack01}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Effigy Overdrive}} || Increases the damage of [[Blood Effigy]] by '''3-21% (30%)''' but reduces the lifespan by '''10-6 (4)''' seconds. || {{IcoGloves}} || {{ShardPack04}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Effigy Overdrive}}
 +
    |Increases the damage of [[Blood Effigy]] by '''3-21% (30%)''' but reduces the lifespan by '''10-6 (4)''' seconds.
 +
    |{{IcoGloves}}
 +
    |{{ShardPack04}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Enhanced Effigy}} || Increases the damage of [[Blood Effigy]] by '''4-40% (52%)'''. || {{IcoHelmet}} || {{ShardPack07}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Enhanced Effigy}}
 +
    |Increases the damage of [[Blood Effigy]] by '''4-40% (52%)'''.
 +
    |{{IcoHelmet}}
 +
    |{{ShardPack07}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Exploding Effigy}} || When [[Blood Effigy]] expires it explodes dealing '''500-900% (1100%)''' of your ability power and [[Status Effects|stunning]] for 3 seconds. || {{IcoHelmet}} || {{ShardPack01}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Exploding Effigy}}
 +
    |When [[Blood Effigy]] expires it explodes dealing '''500-900% (1100%)''' of your ability power and [[Status Effects|stunning]] for 3 seconds.
 +
    |{{IcoHelmet}}
 +
    |{{ShardPack01}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Exsanguination}} || Gain '''1-6 (7)''' blood upon defeating an enemy. || {{IcoHelmet}} || {{ShardPack03}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Exsanguination}}
 +
    |Gain '''1-6 (7)''' blood upon defeating an enemy.
 +
    |{{IcoHelmet}}
 +
    |{{ShardPack03}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Extended Cloak}} || Increase [[Cloaked]] duration by '''0.5-2.5 (3.5)''' seconds. || {{IcoBoots}} || {{ShardPack03}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Extended Cloak}}
 +
    |Increase [[Cloaked]] duration by '''0.5-2.5 (3.5)''' seconds.
 +
    |{{IcoBoots}}
 +
    |{{ShardPack03}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Hunter's Instinct}} || Gain an '''4-20% (24%)''' chance to Dodge an incoming attack, taking 0 damage. || {{IcoChest}} || {{ShardPack05}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Hunter's Instinct}}
 +
    |Gain an '''4-20% (24%)''' chance to Dodge an incoming attack, taking 0 damage.
 +
    |{{IcoChest}}
 +
    |{{ShardPack05}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Lasting Siphon}} || Increases the duration of [[Blood Siphon]] by '''1-5 (6)''' seconds. || {{IcoGloves}} || {{ShardPack06}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Lasting Siphon}}
 +
    |Increases the duration of [[Blood Siphon]] by '''1-5 (6)''' seconds.
 +
    |{{IcoGloves}}
 +
    |{{ShardPack06}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Poison Siphon}} || [[Blood Siphon]] is replaced with '''''Poison Siphon''''' dealing '''20-500% (596%)''' of your ability power as magical [[Elements|Poison]] Damage over 5 seconds. || {{IcoHelmet}} || {{ShardPack10}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Poison Siphon}}
 +
    |[[Blood Siphon]] is replaced with '''''Poison Siphon''''' dealing '''20-500% (596%)''' of your ability power as magical [[Elements|Poison]] Damage over 5 seconds.
 +
    |{{IcoHelmet}}
 +
    |{{ShardPack10}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Sharpened Stake}} || Increases the damage of [[Wooden Stake]] by '''4-40% (52%)'''. || {{IcoGloves}} || {{ShardPack07}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Sharpened Stake}}
 +
    |Increases the damage of [[Wooden Stake]] by '''4-40% (52%)'''.
 +
    |{{IcoGloves}}
 +
    |{{ShardPack07}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Stunning Surprise}} || At the end of [[Cloaked]], [[Status Effects|stun]] all nearby enemies for '''1-3 (4)''' seconds. || {{IcoChest}} || {{ShardPack02}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Stunning Surprise}}
 +
    |At the end of [[Cloaked]], [[Status Effects|stun]] all nearby enemies for '''1-3 (4)''' seconds.
 +
    |{{IcoChest}}
 +
    |{{ShardPack02}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Surging Siphon}} || Increases the damage of [[Blood Siphon]] by '''4-40% (52%)'''. || {{IcoGloves}} || {{ShardPack06}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Surging Siphon}}
 +
    |Increases the damage of [[Blood Siphon]] by '''4-40% (52%)'''.
 +
    |{{IcoGloves}}
 +
    |{{ShardPack06}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Tri-Stake}} || The [[Hunter]] now throws 2 additional [[Wooden Stake]]s but reduces the damage of Wooden stakes by '''70-50% (45%)'''. || {{IcoWeapon}} || {{ShardPack00}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Tri-Stake}}
 +
    |The [[Hunter]] now throws 2 additional [[Wooden Stake]]s but reduces the damage of Wooden stakes by '''70-50% (45%)'''.
 +
    |{{IcoWeapon}}
 +
    |{{ShardPack00}}
 
|-
 
|-
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Wound}} || [[Wooden Stake]] causes the target to bleed, dealing '''20-40% (45%)''' of your Ability Power stat as magical damage. Wounded enemies take '''5~13% (15%)''' more damage. || {{IcoGloves}} || {{ShardPack10}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}
 +
    |{{Hero Shard|Wound}}
 +
    |[[Wooden Stake]] causes the target to bleed, dealing '''20-40% (45%)''' of your Ability Power stat as magical damage. Wounded enemies take '''5~13% (15%)''' more damage.
 +
    |{{IcoGloves}}
 +
    |{{ShardPack10}}
 
|-
 
|-
  
|{{Defense Shard|[[File:Defense_Shard_Icon_6.png|48px]]}}||{{Defense Shard|EMP Gargoyles}} || [[Gargoyle Statue|Gargoyles]] have an '''8-15% (17%)''' chance on hit to [[Elements|stun]] the target for '''0.2-3 (3.8)''' seconds. || {{IcoRelic}} || {{ShardPack10}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_6.png|48px]]}}
 +
    |{{Defense Shard|EMP Gargoyles}}
 +
    |[[Gargoyle Statue|Gargoyles]] have an '''8-15% (17%)''' chance on hit to [[Elements|stun]] the target for '''0.2-3 (3.8)''' seconds.
 +
    |{{IcoRelic}}
 +
    |{{ShardPack10}}
 
|-
 
|-
|{{Defense Shard|[[File:Defense_Shard_Icon_7.png|48px]]}}||{{Defense Shard|Ghastly Blades}} || Enemies attacked by [[Spectral Knight]]s move at '''90-60% (48%)''' speed while taking '''10-20% (24%)''' extra magical damage for '''1-3.5 (4.5)''' seconds. || {{IcoRelic}} || {{ShardPack08}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_7.png|48px]]}}
 +
    |{{Defense Shard|Ghastly Blades}}
 +
    |Enemies attacked by [[Spectral Knight]]s move at '''90-60% (48%)''' speed while taking '''10-20% (24%)''' extra magical damage for '''1-3.5 (4.5)''' seconds.
 +
    |{{IcoRelic}}
 +
    |{{ShardPack08}}
 
|-
 
|-
|{{Defense Shard|[[File:Defense_Shard_Icon_7.png|48px]]}}||{{Defense Shard|Napalm Gargoyles}} || When [[Gargoyle Statue|Gargoyles]] explode there is a '''4-20% (24%)''' chance to [[Elements|ignite]] their target's armor, causing them to take 20% extra damage for 5 seconds. || {{IcoRelic}} || {{ShardPack10}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_7.png|48px]]}}
 +
    |{{Defense Shard|Napalm Gargoyles}}
 +
    |When [[Gargoyle Statue|Gargoyles]] explode there is a '''4-20% (24%)''' chance to [[Elements|ignite]] their target's armor, causing them to take 20% extra damage for 5 seconds.
 +
    |{{IcoRelic}}
 +
    |{{ShardPack10}}
 
|-
 
|-
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}||{{Defense Shard|Natural Frequency}} || Enemies explode when killed dealing '''30-110% (130%)''' of the tower's base damage. || {{IcoRelic}} || {{ShardPack04}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}
 +
    |{{Defense Shard|Natural Frequency}}
 +
    |Enemies explode when killed dealing '''30-110% (130%)''' of the tower's base damage.
 +
    |{{IcoRelic}}
 +
    |{{ShardPack04}}
 
|-
 
|-
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}||{{Defense Shard|Overpowering Screech}} || Increases the Defense Power of the [[Sonic Bat]] by '''2-20.4% (25%)''', but removes it's stun debuff. || {{IcoRelic}} || {{ShardPack03}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}
 +
    |{{Defense Shard|Overpowering Screech}}
 +
    |Increases the Defense Power of the [[Sonic Bat]] by '''2-20.4% (25%)''', but removes it's stun debuff.
 +
    |{{IcoRelic}}
 +
    |{{ShardPack03}}
 
|-
 
|-
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}||{{Defense Shard|Rebounding Strike}} || Attacks against the [[Werewolf Commander]] have an '''4-16% (20%)''' chance to do no damage and it deals '''120-480% (600%)''' Physical Tower Damage to the attacker. || {{IcoRelic}} || {{ShardPack09}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}
 +
    |{{Defense Shard|Rebounding Strike}}
 +
    |Attacks against the [[Werewolf Commander]] have an '''4-16% (20%)''' chance to do no damage and it deals '''120-480% (600%)''' Physical Tower Damage to the attacker.
 +
    |{{IcoRelic}}
 +
    |{{ShardPack09}}
 
|-
 
|-
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}||{{Defense Shard|Spectral Amplification}} || Increases the Defense Range of the [[Spectral Knight]] by '''3-22% (27%)''' and increases the AoE of its attacks by '''3~46% (60%)'''. || {{IcoRelic}} || {{ShardPack02}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}
 +
    |{{Defense Shard|Spectral Amplification}}
 +
    |Increases the Defense Range of the [[Spectral Knight]] by '''3-22% (27%)''' and increases the AoE of its attacks by '''3~46% (60%)'''.
 +
    |{{IcoRelic}}
 +
    |{{ShardPack02}}
 
|-
 
|-
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}||{{Defense Shard|Werewolf General}} || Increases the Defense Power of nearby defenses to '''102-110% (112%)''' Does not buff the [[Werewolf Commander]], but the [[Werewolf Commander]] gains '''6-30% (36%)''' Defense Health. || {{IcoRelic}} || {{ShardPack06}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}
 +
    |{{Defense Shard|Werewolf General}}
 +
    |Increases the Defense Power of nearby defenses to '''102-110% (112%)''' Does not buff the [[Werewolf Commander]], but the [[Werewolf Commander]] gains '''6-30% (36%)''' Defense Health.
 +
    |{{IcoRelic}}
 +
    |{{ShardPack06}}
 
|-
 
|-
  
 
|}
 
|}

Latest revision as of 17:43, 25 July 2024

List of Hunter-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Hunter.png Ambush Increase Hero Critical Strike Damage by 8-32% (40%) while Cloaked is active. Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon Hunter.png Blood Ritual Reduces the blood cost of your abilities by 2-30% (36%). After using an ability, take damage equal to 10% of your maximum Health. Helmet Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Hunter.png Bloody Strikes 2-22% (26%) chance on hit to Bleed target, dealing 10-35% (40%) of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% (17%) more damage. (Note: This effect disables Drakenlord's shield) Weapon Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Hunter.png Effigy Overdrive Increases the damage of Blood Effigy by 3-21% (30%) but reduces the lifespan by 10-6 (4) seconds. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Hunter.png Enhanced Effigy Increases the damage of Blood Effigy by 4-40% (52%). Helmet Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Hunter.png Exploding Effigy When Blood Effigy expires it explodes dealing 500-900% (1100%) of your ability power and stunning for 3 seconds. Helmet Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Hunter.png Exsanguination Gain 1-6 (7) blood upon defeating an enemy. Helmet Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Hunter.png Extended Cloak Increase Cloaked duration by 0.5-2.5 (3.5) seconds. Boots Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Hunter.png Hunter's Instinct Gain an 4-20% (24%) chance to Dodge an incoming attack, taking 0 damage. Chest Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Hunter.png Lasting Siphon Increases the duration of Blood Siphon by 1-5 (6) seconds. Gloves Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Hunter.png Poison Siphon Blood Siphon is replaced with Poison Siphon dealing 20-500% (596%) of your ability power as magical Poison Damage over 5 seconds. Helmet Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Hunter.png Sharpened Stake Increases the damage of Wooden Stake by 4-40% (52%). Gloves Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Hunter.png Stunning Surprise At the end of Cloaked, stun all nearby enemies for 1-3 (4) seconds. Chest Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Hunter.png Surging Siphon Increases the damage of Blood Siphon by 4-40% (52%). Gloves Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Hunter.png Tri-Stake The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70-50% (45%). Weapon Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon Hunter.png Wound Wooden Stake causes the target to bleed, dealing 20-40% (45%) of your Ability Power stat as magical damage. Wounded enemies take 5~13% (15%) more damage. Gloves Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 6.png EMP Gargoyles Gargoyles have an 8-15% (17%) chance on hit to stun the target for 0.2-3 (3.8) seconds. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 7.png Ghastly Blades Enemies attacked by Spectral Knights move at 90-60% (48%) speed while taking 10-20% (24%) extra magical damage for 1-3.5 (4.5) seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 7.png Napalm Gargoyles When Gargoyles explode there is a 4-20% (24%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 1.png Natural Frequency Enemies explode when killed dealing 30-110% (130%) of the tower's base damage. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 1.png Overpowering Screech Increases the Defense Power of the Sonic Bat by 2-20.4% (25%), but removes it's stun debuff. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 4.png Rebounding Strike Attacks against the Werewolf Commander have an 4-16% (20%) chance to do no damage and it deals 120-480% (600%) Physical Tower Damage to the attacker. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 4.png Spectral Amplification Increases the Defense Range of the Spectral Knight by 3-22% (27%) and increases the AoE of its attacks by 3~46% (60%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 3.png Werewolf General Increases the Defense Power of nearby defenses to 102-110% (112%) Does not buff the Werewolf Commander, but the Werewolf Commander gains 6-30% (36%) Defense Health. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png