Difference between revisions of "The Gates of Dragonfall"

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{{MapInfoBox
 
{{MapInfoBox
|name=The Gates of DragonFall
+
|MapName=The Gates of Dragonfall
 +
|Description=A cart transporting an Eternia Crystal has collapsed outside the gates of Dragonfall. Now those gates are closed, and the Old Ones' armies seek to destroy the Crystal.
 
|MCores=1
 
|MCores=1
 
|SCores=0
 
|SCores=0
 
|GLanes=3  
 
|GLanes=3  
 
|ALanes=2
 
|ALanes=2
|MChests=3
+
|DU=600
|description=Gates you come across before you see dragons. I guess.
+
|Region=Dragonfall Town
|DU=800
 
}}
 
==Overview==
 
{{MapDetails
 
|G1=36,60,40
 
|BG1=18,30,20
 
|WBR1=,,1(B)
 
|G2=36,28,32
 
|BG2=18,28,48
 
|K2=,2,3
 
|WBR2=,2,5
 
|O2=,2,1
 
|D2=,2,4
 
|JT2=,2,1
 
|W2=,2,2
 
|Waves=5
 
|Diffs=2
 
|iPWRnDiff1=1-1(Easy)
 
|iPWRnDiff2=10-15(Normal)
 
 
}}
 
}}
  
[[File:Gates of Dragonfall.jpg|Gates of dragonfall]]
+
==[[Campaign]]==
 +
* The first mission in the campaign.
 +
 
 +
==[[Incursions]]==
 +
* [[Incursions#Griblok's_Horde|Griblok's Horde]]
 +
* [[Prime_Incursions#Prime_I_Group|Prime I Griblok's Horde]]
 +
==[[Mastery]]==
 +
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
 +
! Chaos 1
 +
|-
 +
| Protect Your Jewels
 +
|-
 +
| Careful Planning
 +
|-
 +
| Under Pressure
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
 +
! Chaos 2
 +
|-
 +
| Equal Opportunity
 +
|-
 +
| Protect Your Jewels
 +
|-
 +
| State of Decay
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
 +
! Chaos 3
 +
|-
 +
| Master Strategist
 +
|-
 +
| Equal Opportunity
 +
|-
 +
| EMP Active
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
 +
! Chaos 4
 +
|-
 +
| Equal Opportunity
 +
|-
 +
| All Lanes Open
 +
|-
 +
| Protect Your Jewels
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
 +
! Chaos 5
 +
|-
 +
| Equal Opportunity
 +
|-
 +
| Under Pressure
 +
|-
 +
| Careful Planning
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
 +
! Chaos 6
 +
|-
 +
| Protect Your Jewels
 +
|-
 +
| Immortal
 +
|-
 +
| EMP Active
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
 +
! Chaos 7
 +
|-
 +
| EMP Active
 +
|-
 +
| Diversity
 +
|-
 +
| Goodbye Blue Sky
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
 +
! Chaos 8
 +
|-
 +
| Entrapment
 +
|-
 +
| Diversity
 +
|-
 +
| Goodbye Blue Sky
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
 +
! Chaos 9
 +
|-
 +
| Entrapment
 +
|-
 +
| Diversity
 +
|-
 +
| Goodbye Blue Sky
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
 +
! Chaos 10
 +
|-
 +
| All Lanes Open
 +
|-
 +
| Protect Your Jewels
 +
|-
 +
| Under Pressure
 +
|}
 +
 
 +
=Environmental Traps=
 +
 
 +
===Ice Cart Trap===
 +
[[File:Ice Cart Trap.png|right|250px|thumb|<center>'''Ice Cart Trap'''</center>]]
 +
 
 +
The Ice Cart Trap in [[{{PAGENAME}}]] is on the left center of the [[Maps|map]] from the player spawn. <br>
 +
This [[Environmental Trap|environmental trap]] deals 0 damage towards [[enemies]] when activated but will freeze them in return. <br>
 +
 
 +
* The Ice Cart can freeze [[enemies]] even with the [[Mutators|Headstrong mutator]].
 +
* 30 second cooldown timer once activated before it can be used again.
 +
* Will not be reflected off shields such as [[Geodes|Geode's]] shield.
 +
 
 +
 
 +
===Fire Cart Trap===
 +
[[File:Fire Cart Trap.png|right|250px|thumb|<center>'''Fire Cart Trap'''</center>]]
 +
 
 +
The Fire Cart Trap in [[{{PAGENAME}}]] is on the right center of the [[Maps|map]] from the player spawn. <br>
 +
This [[Environmental Trap|environmental trap]] deals magical [[Fire|fire]] damage towards [[enemies]] when activated. <br>
  
The Map has 2 Enviromental Traps, one that freezes targets and other that burns Targets and the ground for a short time.
+
* The Fire Cart deals a flat 25,000 damage when fired at an [[enemies|enemy]]. <br>
 +
: This damage is affected by resistances and does not increment off higher or lower difficulty.
 +
* 30 second cooldown timer once activated before it can be used again.
 +
* Will not be reflected off shields such as [[Geodes|Geode's]] shield.

Latest revision as of 09:55, 24 February 2024

Minimap The Gates of Dragonfall.png

The Gates of Dragonfall


Main Cores: 1
Sub Cores: 0
Ground Lanes: 3
Air Lanes: 2
Defense Units: 600
Region: Dragonfall Town

A cart transporting an Eternia Crystal has collapsed outside the gates of Dragonfall. Now those gates are closed, and the Old Ones' armies seek to destroy the Crystal.


Campaign

  • The first mission in the campaign.

Incursions

Mastery

Chaos 1
Protect Your Jewels
Careful Planning
Under Pressure
Chaos 2
Equal Opportunity
Protect Your Jewels
State of Decay
Chaos 3
Master Strategist
Equal Opportunity
EMP Active
Chaos 4
Equal Opportunity
All Lanes Open
Protect Your Jewels
Chaos 5
Equal Opportunity
Under Pressure
Careful Planning
Chaos 6
Protect Your Jewels
Immortal
EMP Active
Chaos 7
EMP Active
Diversity
Goodbye Blue Sky
Chaos 8
Entrapment
Diversity
Goodbye Blue Sky
Chaos 9
Entrapment
Diversity
Goodbye Blue Sky
Chaos 10
All Lanes Open
Protect Your Jewels
Under Pressure

Environmental Traps

Ice Cart Trap

Ice Cart Trap

The Ice Cart Trap in The Gates of Dragonfall is on the left center of the map from the player spawn.
This environmental trap deals 0 damage towards enemies when activated but will freeze them in return.

  • The Ice Cart can freeze enemies even with the Headstrong mutator.
  • 30 second cooldown timer once activated before it can be used again.
  • Will not be reflected off shields such as Geode's shield.


Fire Cart Trap

Fire Cart Trap

The Fire Cart Trap in The Gates of Dragonfall is on the right center of the map from the player spawn.
This environmental trap deals magical fire damage towards enemies when activated.

  • The Fire Cart deals a flat 25,000 damage when fired at an enemy.
This damage is affected by resistances and does not increment off higher or lower difficulty.
  • 30 second cooldown timer once activated before it can be used again.
  • Will not be reflected off shields such as Geode's shield.