Squire
From Dungeon Defenders 2 Wiki
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Sword Beam: The Squire unleashes a piercing beam that deals Magical Damage. |
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Provoke: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his hero damage and speed while reducing his damage taken. |
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Seismic Slam: The Squire slams his shield into the ground, dealing crushing physical damage and stunning enemies. |
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Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |
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Cannonball Tower: Fires a massive cannonball that deals Crushing Physical Damage to one enemy. |
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Spike Blockade: Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies. |
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Ballista: Fires a piercing projectile that deals Physical Damage in a line. Deals more damage to each enemy hit after the first. Can attack Flying enemies |
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Training Dummy: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies. |
List of Squire-specific Item Shards:
| Name | Effect (Gilded value in brackets) | Item | ||
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| GearSlot | Shard Pack | |||
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Beam Intensification | Increases the damage of Sword Beam by 3-39% (52%). | ||
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Betsy's Beam | Primary attacks fire a piercing sonic projectile that deals 105-150% (162%) Hero Damage as magical damage. | ||
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Blood Rage | Increases the damage bonus of Provoke by 4-40% (52%), and damage resistance by 3-15% (19%). | ||
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Empowered Beam | After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% (485%) of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% (485%) of your Ability Power stat as damage in an area around Squire. | ||
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Enduring Provocation | Provoke lasts an additional 0.5-7.5 (9.5) seconds. | ||
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Enduring Slam | Seismic Slam stun duration increased by 0.5-5 (6.2) seconds. | ||
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Empowered Slam | Increases the damage of Seismic Slam by 3-39% (52%). | ||
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Fight Me Not | Defenses will deal 5-25% (29%) more damage to enemies targeting the Squire. | ||
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Harbinger's Powered Block | Blocking reduces the cooldown of Seismic Slam by 0-5 (7) seconds. Happens a max of 3 times a second. | ||
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Harbinger's Slam | During Provoke, Seismic Slam damage increased by 130-410% (466%) of your Ability Power stat. | ||
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Swift Provocation | Provoke movement speed buff increased by 10-154 (202). | ||
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Empowered Bolts | Enemies hit by the Ballista receive an additional 5-20% (26%) damage from all sources for 1-6 (8) seconds. | ||
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Heavy Cannonball | Cannonball Tower has a 2-45% (54%) chance to spawn a rolling cannonball that pierces up to 2-10 targets, dealing 1-28% (34%) Defense Damage as physical damage. | ||
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Oily Harpoon | Ballista oils targets on hit for 2.16-6.12 (7)seconds. Fire damage Ignites the enemy for 1-15% (18%) of Defense Damage for 3 seconds. | ||
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Onsen Bath - (Xbox Only) | 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% (580%) Defense Power as water damage and drenching enemies for 3s. | ||
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Puncturing Bolts | Ballista can now pierce an additional 1-4 (6) targets. | ||
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Power Bolts | Ballista has a 4-40% chance on hit to deal 15-60% (72%) extra magical damage. | ||
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Splody Harpoon | Ballista projectiles have a 10-45% (52%) chance to detonate on each target hit dealing 1-41% (49%) of the Defense Damage as extra damage in small area. | ||
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Stun Fire | Cannonball Tower has a 11-25% (29%) chance on hit to stun target for 1.6-3 seconds. | ||
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Vengeance | 4-40% (48%) of the damage taken by the Spike Blockade is returned in its next attack. | ||
List of Squire-specific Item Mods:
| Name | Effect | Item | ||||||
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| Weapon | Shield | Helmet | Chest | Boots | Gloves | Relic | ||
| Seismic Launch Chip | +425,785~576,368 Earth damage to Seismic Slam and knocks enemies up. | |
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| Prickly Shield Chip | +320~450% Thorns damage on Shield Blocking. Thorns increases with Armor. | |
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| Burning Bolts | +11.99~20% extra Fire damage over 7.05~10 seconds when hit by Ballista and attunes the tower to Fire. | |
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List of Squire-specific Wayfarer Weapons:
| Name | Fixed Mod | Effect |
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| Flying Dragon | Betsy Blast | Attacks fire a piercing projectile that deals 68.25~90% Hero Damage as Magical Damage. |
| Meowmere - Squire | Master of Cats | Primary attacks fire a piercing Meowmere projectiles dealing 116~145% Ability Power as Magical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing 116~145% Ability Power as Magical Damage. |
| Terrablade - Squire | Terra Wisp | Fire a wisp that deals 66.7~87% Hero Damage as Magical Damage. It pierces up to 9~12 targets and fires once per second. |








