Defenses

Revision as of 21:34, 6 April 2023 by Intasa (talk | contribs)

Revision as of 21:34, 6 April 2023 by Intasa (talk | contribs)

Defenses are the core to defending Etheria.
They require Green Mana to be built, upgraded and repaired.
Most Heroes have 4 defenses; The Barbarian and Gunwitch have no defenses; and the Dryad and Mystic have a 5th defense.
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.

Contents

Blockades

Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and usually do not have much range.
Blockades deal damage, but they can also have a supporting role such as slowing or stunning enemies, and buffing heroes.

They include:

Towers

Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.

They include:

Traps

Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.
The Dryad is an exception, her traps act more like Auras, no trigger radius and a percentage as health.
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.

They include:

Auras

Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.

They include:

Nodes

Nodes are Defenses that focus on utility, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.
Nodes are very useful for support such as reflecting projectiles, buffing defenses, and stunning enemies.

They include: