Name
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Effect (Gilded value in brackets)
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Item
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GearSlot |
Shard Pack
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Ambush
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Increase Hero Critical Strike Damage by 8-32% (40%) while Cloaked is active.
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Blood Ritual
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Reduces the blood cost of your abilities by 2-30% (36%). After using an ability, take damage equal to 10% of your maximum Health.
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Bloody Strikes
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2-22% (26%) chance on hit to Bleed target, dealing 10-35% (40%) of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% (17%) more damage. (Note: This effect disables Drakenlord's shield)
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Effigy Overdrive
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Increases the damage of Blood Effigy by 3-21% (30%) but reduces the lifespan by 10-6 (4) seconds.
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Enhanced Effigy
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Increases the damage of Blood Effigy by 4-40% (52%).
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Exploding Effigy
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When Blood Effigy expires it explodes dealing 500-900% (1100%) of your ability power and stunning for 3 seconds.
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Exsanguination
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Gain 1-6 (7) blood upon defeating an enemy.
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Extended Cloak
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Increase Cloaked duration by 0.5-2.5 (3.5) seconds.
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Hunter's Instinct
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Gain an 4-20% (24%) chance to Dodge an incoming attack, taking 0 damage.
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Lasting Siphon
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Increases the duration of Blood Siphon by 1-5 (6) seconds.
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Poison Siphon
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Blood Siphon is replaced with Poison Siphon dealing 20-500% (596%) of your ability power as magical Poison Damage over 5 seconds.
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Sharpened Stake
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Increases the damage of Wooden Stake by 4-40% (52%).
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Stunning Surprise
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At the end of Cloaked, stun all nearby enemies for 1-3 (4) seconds.
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Surging Siphon
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Increases the damage of Blood Siphon by 4-40% (52%).
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Tri-Stake
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The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70-50% (45%).
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Wound
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Wooden Stake causes the target to bleed, dealing 20-40% (45%) of your Ability Power stat as magical damage. Wounded enemies take 5~13% (15%) more damage.
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EMP Gargoyles
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Gargoyles have an 8-15% (17%) chance on hit to stun the target for 0.2-3 (3.8) seconds.
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Ghastly Blades
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Enemies attacked by Spectral Knights move at 90-60% (48%) speed while taking 10-20% (24%) extra magical damage for 1-3.5 (4.5) seconds.
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Napalm Gargoyles
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When Gargoyles explode there is a 4-20% (24%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds.
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Natural Frequency
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Enemies explode when killed dealing 30-110% (130%) of the tower's base damage.
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Overpowering Screech
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Increases the Defense Power of the Sonic Bat by 2-20.4% (25%), but removes it's stun debuff.
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Rebounding Strike
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Attacks against the Werewolf Commander have an 4-16% (20%) chance to do no damage and it deals 120-480% (600%) Physical Tower Damage to the attacker.
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Spectral Amplification
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Increases the Defense Range of the Spectral Knight by 3-22% (27%) and increases the AoE of its attacks by 3~46% (60%).
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Werewolf General
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Increases the Defense Power of nearby defenses to 102-110% (112%) Does not buff the Werewolf Commander, but the Werewolf Commander gains 6-30% (36%) Defense Health.
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