Monk

Revision as of 05:41, 10 January 2024 by Sether74 (talk | contribs) (Added Shard reference)

Revision as of 05:41, 10 January 2024 by Sether74 (talk | contribs) (Added Shard reference)

Monk
Monk
Primary Attack: A Melee Physical Slash Attack dealing damage.
Secondary Attack: A Ranged Magical Projectile Attack dealing damage.
Usable Weapons: Polearms
Lore: As a student of martial arts, the Monk thrives in combat, commanding the ebb and flow of the battlefield. He supports his allies with radiant auras of Chi energy that boost the potency of defenses, electrocutes careless enemies, and heals fellow heroes. No hero deck is complete without his wisdom.
Hero Damage Scalar: 0.35
Hero Health Scalar: 1.2
Base Damage Reduction: 0%

Information

Monk pole smash.png Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air.
Monk chi blast.png Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards.
Monk heroic wave.png Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.

Monk flame aura.png Flame Aura: Summons forth waves of fire to scorch enemies within.
Monk boost aura.png Boost Aura: Boosts the Defense Power and Defense Critical Damage of defenses inside its area by a percentage of its own Defense Power and Defense Critical Damage.
Monk sky guard.png Sky Guard Tower: Fires a projectile at each nearby airborne enemy, dealing magical damage. Any enemy struck is slowed for 5 seconds.
LightningStrikesAura.jpg Lightning Strikes Aura: Deals powerful storm damage to a single enemy within its radius.

Advanced EditList of Monk-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 1.png Betsy’s Zapper Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% (365%) Ability Power as storm damage 2.5 times per second for 1-5 (6) seconds. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 8.png Heroic Boost Increases Heroic Wave's healing done by 3-39% (52%). Helmet Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 8.png Heroic Convergence While Heroic Wave is active, you gain an additional 10-58% (70%) Hero Damage and 4-20% (24%) Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. Weapon Icon.png Survival Tier Icon.png
Hero Shard Icon 8.png Heroic Power Increases Heroic Wave’s hero damage boost by 4-40% (52%). Chest Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Monk.png Pole Power Increases the damage of Pole Smash or Chi Stomp by 4-40% (52%). Gloves Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Monk.png Smashing Fists Pole Smash or Chi Stomp spawns a Fist dealing 20-620% (740%) Ability Power as damage. After a short delay, another Fist emerges dealing 20-1220% (1460%) Ability Power as damage. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 3.png Boosted Blockade Boost Aura increases blockade health by 2-20% (26%). Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 6.png Boosted Grasp Enemies move at 90-60% (48%) speed when they are within the Boost Aura. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 4.png Boosted Power Increases the power of the Boost Aura by 2-20% (24%). Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 6.png Crippling Blow Sky Guard Tower has a 10-17% (19%) chance on hit to stun the target for 0-3 (4) seconds. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 4.png Electric Arcing Increases the number of targets for the Lightning Strikes Aura by 4, but does 90-80% (76%) less damage. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 1.png Encroaching Flames Flame Aura has a 6-30% (38%) chance to deal 12-104% (135%) more damage. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 1.png Rippling Explosions Enemies that die inside the Boost Aura have a 5-25% (29%) chance to detonate, dealing 20-80% (92%) of the Boost Aura's Tower Damage stat as damage in a small area around the enemy. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png

Advanced Edit List of Monk-specific Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Drain Aura Boost Aura damages enemies for X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tidal Wave Chip Heroic Wave deals X damage to nearby enemies. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Stunning Wave Chip Heroic Wave stuns enemies for X seconds. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png

List of Monk-specific Wayfarer Weapons:

Name Fixed Mod Effect
Glaive of the Storms StormRider Ride a cloud that changes your attacks to lightning dealing X Ability Power as Storm Damage for 15s. Enemies under get drenched and are hit for X% of Ability Power as Storm Damage every 2s.
North Pole Pole Launcher Secondary Attacks fire additional North Poles that deal X% Hero Damage as Frost Damage, pierces 2 enemies and slows them by 40% for X seconds.
Sky Dragon's Fury Sky Dragon's Fury Secondary attacks spawn a lightning ball dealing x% Ability Power as Storm Damage 2.5 times a second for y seconds. Ocurs every 8 seconds.