Monk
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Information
Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air. | |
Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards. | |
Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time. | |
Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |
Flame Aura: Summons forth waves of fire to scorch enemies within. | |
Boost Aura: Boosts the Defense Power and Defense Critical Damage of defenses inside its area by a percentage of its own Defense Power and Defense Critical Damage. | |
Sky Guard Tower: Fires a projectile at each nearby airborne enemy, dealing magical damage. Any enemy struck is slowed for 5 seconds. | |
Lightning Strikes Aura: Deals powerful storm damage to a single enemy within its radius. |
List of Monk-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Betsy’s Zapper | Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% (365%) Ability Power as storm damage 2.5 times per second for 1-5 (6) seconds. | |||
Heroic Boost | Increases Heroic Wave's healing done by 3-39% (52%). | |||
Heroic Convergence | While Heroic Wave is active, you gain an additional 10-58% (70%) Hero Damage and 4-20% (24%) Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. | |||
Heroic Power | Increases Heroic Wave’s hero damage boost by 4-40% (52%). | |||
Pole Power | Increases the damage of Pole Smash or Chi Stomp by 4-40% (52%). | |||
Smashing Fists | Pole Smash or Chi Stomp spawns a Fist dealing 20-620% (740%) Ability Power as damage. After a short delay, another Fist emerges dealing 20-1220% (1460%) Ability Power as damage. | |||
Boosted Blockade | Boost Aura increases blockade health by 2-20% (26%). | |||
Boosted Grasp | Enemies move at 90-60% (48%) speed when they are within the Boost Aura. | |||
Boosted Power | Increases the power of the Boost Aura by 2-20% (24%). | |||
Crippling Blow | Sky Guard Tower has a 10-17% (19%) chance on hit to stun the target for 0-3 (4) seconds. | |||
Electric Arcing | Increases the number of targets for the Lightning Strikes Aura by 4, but does 90-80% (76%) less damage. | |||
Encroaching Flames | Flame Aura has a 6-30% (38%) chance to deal 12-104% (135%) more damage. | |||
Rippling Explosions | Enemies that die inside the Boost Aura have a 5-25% (29%) chance to detonate, dealing 20-80% (92%) of the Boost Aura's Tower Damage stat as damage in a small area around the enemy. |
List of Monk-specific Mods:
List of Monk-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
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Glaive of the Storms | StormRider | Ride a cloud that changes your attacks to lightning dealing X Ability Power as Storm Damage for 15s. Enemies under get drenched and are hit for X% of Ability Power as Storm Damage every 2s. |
North Pole | Pole Launcher | Secondary Attacks fire additional North Poles that deal X% Hero Damage as Frost Damage, pierces 2 enemies and slows them by 40% for X seconds. |
Sky Dragon's Fury | Sky Dragon's Fury | Secondary attacks spawn a lightning ball dealing x% Ability Power as Storm Damage 2.5 times a second for y seconds. Ocurs every 8 seconds. |