Weapons
Contents
Types of Weapons
Swords
Swords may be equipped by the Squire, alongside a shield. They have a Hero Damage that is 140% of their Hero Power.
- Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Shields
Shields may be equipped by the Squire, as an offhand item. Unlike normal weapons, Shields have a Primary Stat of Hero Health.
- Secondary Attack: A Shield Block Action which reduces incoming damage by 35%.
Staves
Staves may be equipped by the Apprentice. They have a Hero Damage that is 160% of their Hero Power.
- Primary Attack: A Ranged Magical Projectile Attack as Hero Damage. Applies the Mark Effect.
- Secondary Attack: A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 150% of regular Hero Damage.
Bows
Bows may be equipped by the Huntress. They have a Hero Damage that is 180% of their Hero Power.
- Primary Attack: A Ranged Physical Projectile Attack as Hero Damage.
- Secondary Attack: A charged ranged physical projectile attack that applies knockback. Deals between 440% - 1750% of regular Hero Damage.
Polearms
Polearms are equipped by the Monk. They have a Hero Damage that is 140% of their Hero Power.
Weapon Details
Properties
Weapons have a number of stats that effect how they work.
Melee
- Weapon stance
Ranged
- Weapon Speed
- Number of projectiles
- Projectile Pattern
Quality
Items Quality is represented by colors shown below from the worst to the best.
- Worn
- Sturdy -These items can also be light yellow in color.
- Powerful
- Epic
- Mythic
- Legendary
Passives
Bonus Elemental Effects
Weapons can have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.
Unique Weapon
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion
Weapon Name | Hero | Attack Pattern | Weapon Speed | Number of Projectiles | Unique Passives | Drop Locations |
---|---|---|---|---|---|---|
Chilling Touch | Apprentice | Diamond Shot | 1-4/s | x 4 | Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X | Any Endgame Mode Map (NM1+ difficulty?) |
Legendary Polearm (Actual Name) | Monk | Heavy | ? | - | Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. | Any Endgame Mode Map (NM1+ difficulty?) |
Summoner's Grasp | Apprentice | Standard | 1-4/s | x 1-5 | Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s. | Wave 15+5n (Endgame?) Onslaught if chosen reward is weapon |
Mauled Cleaver | Huntress | Standard | 1-4/s | x 1-5 | Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. | Wave 15+5n (Endgame?) Onslaught if chosen reward is weapon |
Legendary Shield (Actual Name) | Squire | - | - | - | Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each. | Wave 15+5n (Endgame?) Onslaught if chosen reward is weapon |
Toxic Shock | Huntress | Dart Shot | 1-4/s | x 6 | Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. | ? |
Impaling Cutter | Squire | Medium | ? | - | Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. | ? |
Phantom Phoenix | Huntress | Double Shot | 1-4/s | x 6 | Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. | ? |
Wailing Glaive | Monk | Medium | ? | - | Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. | Any difficulty on "The Dead Road" map and "Temple of the Necrotic" |
Iron Reaper | Squire | Heavy | ? | - | Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. | Any difficulty on "The Dead Road" map and "Temple of the Necrotic" |
Bow o'Lantern | Huntress | Spooky III / Spooky IV / Spooky VI 1 | 1-4/s | ? | Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. | Any difficulty on "The Dead Road" map and "Temple of the Necrotic" |
Raven's Claw | Apprentice | Spooky III / Spooky V 2 | 1-4/s | ? | Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets. | Any difficulty on "The Dead Road" map and "Temple of the Necrotic" |
Legendary Sword (Actual Name) | Squire | Heavy | ? | - | Inspirational - Nearby defenses gain + X Defense Power. | Incursion "The Ramparts" dropped by Malthius |
Armageddon | Apprentice | Quad Shot | 1-4s | ? | Weaver - Apprentice Defenses that cause damage now mark their targets. | Incursion "The Ramparts" dropped by Malthius |