Expeditions
Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new Shards system, Ascension, and strategize in hopes of beating the new Chaos difficulty.
Each Chaos tier introduces new enemy.
Contents
Chaos I
In C1 you will first encounter fucking Vanguards - shield goblins. They have a very high resistance to direct front damage, best strategy against them is to use traps, auras, magic towers (like Ramster or Flamethrower) or build direct damage towers behind them.
Chaos II
Cyborks are an anti-trap/aura/node enemy inctroduced in Chaos2. If you’re attempting to take down Cyborks with these defenses, you’re going to have a hard time.
Chaos III
Shield Geodes are introduced in this tier, they are reflecting projectiles with energy shield, strategies against them are similar as agains C1 Vanguards, but because they have shield around them, placing towers behind won't work. Because best way of beating them is so similar as beating Vanguards, they will be present in this Chaos tier as well.
Chaos IV
This Chaos is centered around the Berserker Orcs (commonly called "Lady Orcs"). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using things like stuns and knockups to slow them down are your main counter for this threat. Cyborks counter most of those kinds of effects, so you won't see Cyborks in this Chaos tier anymore, but there will be Shield Geodes and Vanguards present.
Chaos V
Chaos V is all about Dark Assassins. They are sneaking up on you and after short period after purple fog gathers around you - they will teleport to you and deal great amount of damage silencing all your abilities attacks, only thing you can do is run around and activate pet ability. Best way to get Dark Assassin off your back is to run to your defenses/friends so they can kill it, activate immunity pet skill or stun them. Most popular way is to use some Cannons with Stun Fire or Heavy Cannonball shard in par with Sharpened Spikes shard on blockade. Assassins attack in cone, so you can easily fail the map by running around defenses or Core with Assassin on your back. In this tier you will also encounter Cyborks, Berserker Orcs and sometimes single Shield Geode per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.
Chaos VI
Hex Throwers is the name of the main threat of this tier. They are range type enemies with the longest range in game and throw javelins that can curse your defenses. Don't forget that you have to deal with all previous special enemies you met on previous chaos (except Cyborks). Keep in mind that Dark Assassins do their appearences at wave 3, 4 and 5. At wave 5 you have a special surprise, a Hex Thrower in the form of a boss will appear. Best way to defend against cursed javelins of a Hex Thrower is to use your Reflect Beams of your series EV2 hero.
Chaos VII
A new flying threat introduced in this tier under the name Kobolt. They will agro on your defenses and suicide with an explotion on them if they are close to their paths. In case your towers survive the impact they ll be stunned for the next 20-30 seconds. All previous special enemies do their appearance as well into this tier. At wave 5 usually you have a special surprise, the Zapper, a boss type enemy with the abilities of a Kobolt.
Flame Auras , Sky Guard Towers and Weapon Manufacturer are among the most used one defenses to defend against this new type of enemy.