Template:Shards/Squire
From Dungeon Defenders 2 Wiki
List of Squire-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Beam Intensification | Increases the damage of Sword Beam by 3-39% (52%). | |||
Betsy's Beam | Primary attacks fire a piercing sonic projectile that deals 105-150% (162%) Hero Damage as magical damage. | |||
Block Power | Increases the blocking power of the Shield by 5-25% (29%). | |||
Blood Rage | Increases the damage bonus of Provoke by 4-40% (52%), and damage resistance by 3-15% (19%). | |||
Bunny Hop | Gives the ability to double jump! And increases your movement speed by 0-100. | |||
Channel | Restores 11-25 (29) of your ability resource every 5 seconds. | |||
Death's Grasp | When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% (250%) of your Ability Power as magical fire damage. | |||
Empowered Beam | After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% (485%) of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% (485%) of your Ability Power stat as damage in an area around Squire. | |||
Enduring Provocation | Provoke lasts an additional 0.5-7.5 (9.5) seconds. | |||
Enduring Slam | Seismic Slam stun duration increased by 0.5-5 (6.2) seconds. | |||
Empowered Slam | Increases the damage of Seismic Slam by 3-39% (52%). | |||
Fight Me Not | Defenses will deal 5-25% (29%) more damage to enemies targeting the Squire. | |||
Harbinger's Powered Block | Blocking reduces the cooldown of Seismic Slam by 0-5 (7) seconds. Happens a max of 3 times a second. | |||
Harbinger's Slam | During Provoke, Seismic Slam damage increased by 130-410% (466%) of your Ability Power stat. | |||
Heavy Armor | Increases armor by 4-45% (65%), but reduces speed by 700-500 (400). | |||
Howling Feast | Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30% (38%). One stack wears off every 3 seconds. | |||
Inspiration | Reduces the cooldown of your abilities by 4-39% (52%). | |||
Inspiring Strikes | Primary attacks reduce the cooldown of your abilities by 0.1-0.3 (0.5) seconds. | |||
Mana Capacitor | Increases your maximum ability resource by 10-100 (120). | |||
Meditation | Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8-20 (24) mana per second over 5 seconds and gain a shield equal to 400-1,000% (1200%) of Ability Power for 10 seconds. | |||
Power Of Storms | You have a 4-10% (12%) chance on hit to restore 20 mana per second for 1-3 seconds. 10 seconds cooldown. | |||
Struck by Inspiration | Hero attacks have 3-5.33% (7.67%) chance to reset all ability cooldowns. Can only activate once every 5s. | |||
Superconductor | Reduces ability costs by 1-19% (24%). | |||
Swift Provocation | Provoke movement speed buff increased by 10-154 (202). | |||
Unholy Fire | Blocking unleashes flames that deal 50-450% (530%) of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. | |||
Empowered Bolts | Enemies hit by the Ballista receive an additional 5-20% (26%) damage from all sources for 1-6 (8) seconds. | |||
Heavy Cannonball | Cannonball Tower has a 2-45% (54%) chance to spawn a rolling cannonball that pierces up to 2-10 targets, dealing 1-28% (34%) Defense Damage as physical damage. | |||
Oily Harpoon | Ballista oils targets on hit for 2.16-6.12 (7)seconds. Fire damage Ignites the enemy for 1-15% (18%) of Defense Damage for 3 seconds. | |||
Onsen Bath - (Xbox Only) | 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% (580%) Defense Power as water damage and drenching enemies for 3s. | - C7+ Revenge of the Yeti incursion | ||
Puncturing Bolts | Ballista can now pierce an additional 1-4 (6) targets. | |||
Power Bolts | Ballista has a 4-40% chance on hit to deal 15-60% (72%) extra magical damage. | |||
Splody Harpoon | Ballista projectiles have a 10-45% (52%) chance to detonate on each target hit dealing 1-41% (49%) of the Defense Damage as extra damage in small area. | |||
Stun Fire | Cannonball Tower has a 11-25% (29%) chance on hit to stun target for 1.6-3 seconds. | |||
Vengeance | 4-40% (48%) of the damage taken by the Spike Blockade is returned in its next attack. |