Difference between revisions of "Stats"
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− | == | + | ==Stats== |
− | + | All attributes fall into one of the following groups: | |
*[[:Category:Heroes|Hero]]: The playable character. | *[[:Category:Heroes|Hero]]: The playable character. | ||
*[[:Category:Ability|Ability]]: The usable abilities of the Hero. | *[[:Category:Ability|Ability]]: The usable abilities of the Hero. | ||
*[[:Category:Defense|Defense]]: The defenses in use from that Hero. | *[[:Category:Defense|Defense]]: The defenses in use from that Hero. | ||
+ | *[[Pets]]: Equippable creatures. | ||
These Attributes will also include one of the following subgroups: | These Attributes will also include one of the following subgroups: | ||
*Power ([[:Category:Heroes#Power|Hero]], [[:Category:Ability#Power|Ability]], [[:Category:Defense#Power|Defense]]): The amount of damage possible for that source. | *Power ([[:Category:Heroes#Power|Hero]], [[:Category:Ability#Power|Ability]], [[:Category:Defense#Power|Defense]]): The amount of damage possible for that source. | ||
+ | *Critical Chance: The chance to do additional damage. | ||
+ | *Critical Damage: The additional damage caused by critical chance. | ||
*Health ([[:Category:Heroes#Health|Hero]], [[:Category:Defense#Health|Defense]]): The total [[Health|lifespan]] of that source. | *Health ([[:Category:Heroes#Health|Hero]], [[:Category:Defense#Health|Defense]]): The total [[Health|lifespan]] of that source. | ||
+ | *Armor: The amount of damage reduction. | ||
*Speed ([[:Category:Defense#Speed|Defense]]): The attack rate of that source. | *Speed ([[:Category:Defense#Speed|Defense]]): The attack rate of that source. | ||
+ | *Range ([[:Category:Defense#Range|Defense]]): The attack range of that source. | ||
The following unique attributes exist only from very specific sources: | The following unique attributes exist only from very specific sources: | ||
− | *[[:Category:Heroes#Resistance|Resistance]] | + | *[[:Category:Heroes#Resistance|Resistance]] - Resistance reduces the general incoming damage by a certain percentage. Some heroes have base damage resistance, [[Huntress]], [[Apprentice]], [[Monk]], [[Adept]], [[Initiate]], [[Mercenary]], [[Gunwitch]] have 0% resistance while [[Dryad]], [[Engineer]], [[Lavamancer]], [[Countess]] and [[Squire]] have 20% resistance by default. |
*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects. | *[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects. | ||
+ | *Tenacity: The duration reduction of negative status effects. | ||
+ | *Pierce: The ability to pierce shields with projectiles. | ||
− | == | + | ==Mods== |
− | + | [[:Category:Weapons#Passives|Weapons]], Armors, [[Rings]] and [[:Category:Relics#Passives|Relics]] have up to 3 special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build. | |
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==Stat Tables== | ==Stat Tables== | ||
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*[[Data_Table/Hero_(Stats)|Hero (Stats)]] | *[[Data_Table/Hero_(Stats)|Hero (Stats)]] | ||
*[[Data_Table/Defense_(Stats)|Defense (Stats)]] | *[[Data_Table/Defense_(Stats)|Defense (Stats)]] | ||
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Latest revision as of 13:28, 4 September 2023
Stats
All attributes fall into one of the following groups:
- Hero: The playable character.
- Ability: The usable abilities of the Hero.
- Defense: The defenses in use from that Hero.
- Pets: Equippable creatures.
These Attributes will also include one of the following subgroups:
- Power (Hero, Ability, Defense): The amount of damage possible for that source.
- Critical Chance: The chance to do additional damage.
- Critical Damage: The additional damage caused by critical chance.
- Health (Hero, Defense): The total lifespan of that source.
- Armor: The amount of damage reduction.
- Speed (Defense): The attack rate of that source.
- Range (Defense): The attack range of that source.
The following unique attributes exist only from very specific sources:
- Resistance - Resistance reduces the general incoming damage by a certain percentage. Some heroes have base damage resistance, Huntress, Apprentice, Monk, Adept, Initiate, Mercenary, Gunwitch have 0% resistance while Dryad, Engineer, Lavamancer, Countess and Squire have 20% resistance by default.
- Elements - Offensive Gear: Additional Magic Damage for the hero, with special effects.
- Tenacity: The duration reduction of negative status effects.
- Pierce: The ability to pierce shields with projectiles.
Mods
Weapons, Armors, Rings and Relics have up to 3 special Passives after a certain Quality, as another way to adjust the active stat build.
Stat Tables
The following tables compare the stats available to different heroes: