Heroes

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Revision as of 06:29, 4 November 2015 by 31.3.226.138 (talk) (Stat Build Attributes)

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Description

In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into Abilities (Action part) where they're linked to the hero's combat and Defenses, which you place on the ground (the Tower Defense part)

Main Story Heroes

In Dungeon Defenders II there are 4 story heroes. The 4 main heroes are:

Apprentice
Apprentice
Primary Attack: A Ranged Magical Projectile Attack as Hero Damage. Applies the Mark Effect.
Secondary Attack: A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies.
Usable Weapons: Staves
Lore: Quiet and reserved outside of battle, the Apprentice truly shines when he's blasting back enemies with bursts of chilling ice and explosive fire. As a master elementalist, he controls the forces of nature to shatter the earth, command the wind, and burn down enemy hordes.
Hero Damage Scalar: 0.5
Hero Health Scalar: 0.9
Base Damage Reduction: 0%

Huntress
Huntress
Primary Attack: A Ranged Physical Projectile Attack as Hero Damage.
Secondary Attack: A charged ranged physical projectile attack that applies knockback.
Usable Weapons: Bows
Lore: The Huntress is an experienced wildlife hunter and trapper, having ventured deep into the wilder depths of Etheria. Across her travels, she perfected deadly traps and snares, testing them against terrible beasts and enemies alike. Keeping foes at a distance, the Huntress answers the call to battle with a volley of deadly arrows. She never misses her mark.
Hero Damage Scalar: 0.5
Hero Health Scalar: 0.75
Base Damage Reduction: 0%

Monk
Monk
Primary Attack: A Melee Physical Slash Attack dealing damage.
Secondary Attack: A Ranged Magical Projectile Attack dealing damage.
Usable Weapons: Polearms
Lore: As a student of martial arts, the Monk thrives in combat, commanding the ebb and flow of the battlefield. He supports his allies with radiant auras of Chi energy that boost the potency of defenses, electrocutes careless enemies, and heals fellow heroes. No hero deck is complete without his wisdom.
Hero Damage Scalar: 0.35
Hero Health Scalar: 1.2
Base Damage Reduction: 0%

Squire
Squire
Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Secondary Attack: Blocks with his shield, reducing incoming damage.
Usable Weapons: Swords, Axes, Shields
Lore: Noble and brave, the Squire is always the first to enter a fight and the last standing. Charging headfirst into any situation, the Squire relies upon stubborn brute strength (and perhaps a little luck) to overwhelm his enemies. The Squire's simple defenses embody his brash and bold nature by crushing, poking, skewering, and slicing, incoming enemies.
Hero Damage Scalar: 0.35
Hero Health Scalar: 1.2
Base Damage Reduction: 20%

Stat Build Attributes

The following Attributes apply to Heroes:

  • Hero Power: Increases damage done with any attack.
  • Hero Health: Increases max Health.
  • Hero Crit: The critical damage caused by hero's
  • Ability Power: Increases the damage/effects done by the hero's Abilities.

Power

Also known as "Hero Damage", this stat affects the resulting damage from all attacks, mostly Primary Attacks and Secondary Attacks, but also having a minor effect on certain Abilities. This stat is mostly governed by the current Weapon, and weapons with an additional Elemental Bonus will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).

Health

Also known as "HP", or "Life", this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of Heal Self and Regeneration effects of Passives & Serenity Aura remains uncertain.

Speed

There is no Stat for increasing the Hero's Attack Rate. All attacks from specific Weapons share the exact same attack speed.

Movement Speed

How fast as your Hero can move about the world. This stat is can only be modified by Skill Spheres or Passive Stats on Boots

Special

Resistance

Critical Rate

The % chance of hitting a critical. Damage is increased based on critical damage.