Weapons

Revision as of 19:34, 24 March 2022 by Gagadoliano (talk | contribs) (Types of Weapons)

Revision as of 19:34, 24 March 2022 by Gagadoliano (talk | contribs) (Types of Weapons)

The various weapons of Dungeon Defenders II

NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY.


Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.

Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or M.O.D.S.). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.

There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.

Contents

Weapon Uses

Alongside the primary stat of 20px Hero Damage, the secondary stat could either be 20px Hero Health or 20px Ability Power. While a weapon's primary uses is in its Hero Damage stat which allows gear loadouts that focuses on hero DPS, there are also gear loadouts that only uses it's secondary stats such as Ability Power, disregarding the need for Hero Damage as the loadouts only focuses on the heroes' abilities.

It's certainly possible to have loadouts that focus on utilizing both primary and secondary stat. By which Hero Health and Hero Damage is a loadout most utilized.

Types of Weapons

Magic Staff

Magic Staffs can be equipped by the Apprentice or Adept. They have a Hero Damage that is 160%Quick Edit of their Hero Power.

  • Primary Attack: A Ranged Magical Projectile Attack as Hero Damage. Applies the Mark Effect.Quick Edit
  • Secondary Attack: A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 150% of regular Hero Damage.Quick Edit

Swords

Swords can be equipped by the Squire or Countess, alongside a shield, or by the Dryad by themselves, or by the Barbarian, alongside with an axe or another sword. They have a Hero Damage that is 140%Quick Edit of their Hero Power.

  • Primary Attack: A Melee Physical Slash Attack as Hero Damage.Quick Edit

Shields

Shields can be equipped by the Squire or Countess, as an offhand item. Unlike normal weapons, Shields have a Primary Stat of Hero Health.

  • Secondary Attack: A Shield Block Action which reduces incoming damage by 35%.Quick Edit

Bows

Bows may be equipped by the Huntress. They have a Hero Damage that is 180%Quick Edit of their Hero Power.

  • Primary Attack: A Ranged Physical Projectile Attack as Hero Damage.Quick Edit
  • Secondary Attack: A charged ranged physical projectile attack that applies knockback. Deals between 440% - 1750% of regular Hero Damage.Quick Edit

Polearms

Polearms can be equipped by the Monk or Initiate. They have a Hero Damage that is 140%Quick Edit of their Hero Power.

  • Primary Attack: A Melee Physical Slash Attack as Hero Damage.Quick Edit
  • Secondary Attack: A Ranged Magical Projectile Attack dealing 100-149% of regular Hero Damage.Quick Edit

Tomes

Tomes can be equipped by the Abyss Lord. They have a Hero Damage that is 135% of their Hero Power.

  • Primary Attack: A Close Range Magical Drain Attack as Hero Damage.
  • Secondary Attack: A Range Charged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 500% of regular Hero Ability Power.

Canisters

Canisters can be equipped by the Series EV2.

  • Primary Attack: A Variable attack dependent on the Canister equipped.
  • Secondary Attack: A Variable charged attack dependent on the Canister equipped.

Guns

Guns can be equipped by the Gun Witch.

  • Primary Attack: A Variable attack dependent on the Gun equipped.
  • Secondary Attack: A Sniper attack.

Lava Arms

Lava Arms can be equipped by the Lavamancer.

  • Primary Attack: A Melee physical/fire attack.
  • Secondary Attack: A Charged dash.

Daggers

Daggers can be equipped by the Mystic by themselves, or by the Mercenary, alongside another dagger.

  • Primary Attack: A Melee physical attack.
  • Secondary Attack: A Variable ranged attack dependent on the Dagger equipped. (Mercenary can't use dagger's secondary attacks, instead they leap forward)

Axes

Axes can be equipped by the Barbarian,Squire or Countess alongside with another axe or with a sword.

  • Primary Attack: A Melee physical attack.
  • Secondary Attack: A Forward leap.

Weapon Details

Properties

Weapons have a number of stats that effect how they work.

  • Attack Speed
  • Number of projectiles
  • Stance/Shot Type

Standard Melee Properties

Melee weapons have different attack swings and its swing rate.

  • Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
  • Medium - Moderate damage and rate per swing.
  • Heavy - Deals heavy damage per swing but in a slower rate.

Standard Ranged Properties

Magic Staffs and Bows

Shot Type Speed Number of Projectiles Description
Single
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
1 projectiles Fires a single projectile per shot.
Triple
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
3 Projectiles Fires three projectiles spread in a horizontal line per shot.
Penta
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
5 projectiles Fires five projectiles spread in a horizontal line per shot.
Burst Shot
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
4 projectiles Fires four projectiles in a single line per shot.
Scatter Shot
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
10 Projectiles Fire ten projectiles in a short-ranged spread burst per shot.

Guns

Shot Type Speed Number of Projectiles Description Weapon
Hammer
  • I - 1/s
  • II - 1.1/s
  • III - 1.3/s
1 projectile Fires snipe projectiles (A primary attack version of snipe).
  • Besom Rifle
Rail Round
  • I - 1.3/s
  • II - 1.4/s
  • III - 1.7/s
1 projectile A faster version of the Hammer shot type.
  • Bristle Broom
Controlled Burst
  • I - 1.3/s
  • II - 1.7/s
  • III - 2.5/s
1 projectile Single projectile shot per click.

Rapid projectile shots when continuously fired.

  • Wheeled Whisk-er
  • Multi-Lens Brush Rifle
Double Tap
  • I - 1.3/s
  • II - 1.5/s
  • III - 2/s
3 projectiles Fires 3 projectiles in a shotgun burst rate.
  • Blunderbuss Duster
  • Sweeper Cannon

Canisters

Shot Type Speed Number of Projectiles Description Weapon
Staff Canister
  • I -
  • II -
Example Example Example
Sword Canister
  • I -
  • II -
Example Example Example
Bow Canister
  • I -
  • II -
Example Example Example
Polearm Canister
  • I -
  • II -
Example Example Example
Tome Canister
  • I -
  • II -
Example Example Example
Meg'Manus Projector Example Example Example Example
Tinker's Mirvatronic Burster Example Example Example Example
McDooger's Rapid Shooter Example Example Example Example
Gibler's 45th Gridlocker Example Example Example Example Example
Tinkerer's Protonic Diffuser Example Example Example Example Example

Quality

Items Quality is represented by colors shown below from the worst to the best.

  • 18px Worn
  • Sturdy Icon.png Sturdy
  • Powerful Icon.png Powerful
  • Epic Icon.png Epic
  • Mythical Icon.png Mythical
  • Legendary Icon.png Legendary

Passives

Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary). http://wiki.dungeondefenders2.com/wiki/Passives

Bonus Elemental Effects

Weapons can have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.