Mods
M.O.D.S (Magical Offensive Defensive Subroutines), or simply "Mods" are passives on equipment most of which can be moved to the same Slot Type, eg. Helmet to Helmet, Weapon to any Weapon, but not Helmet to Boots. Mods can be found throughout the game, with more available in higher difficulties.
Quality
Mods come in a ten-tiered quality system also known as the "Qualibean".
Differences between the first nine are mainly marginal. However, the difference from the Ninth to Tenth Tier quality is quite significant as the latter tier will allow the mod to reach the maximum stat value when it's in Chaos VIII tier.
Contents
Armor Mods
Mods for the 4 Gear Slots (Helmet, Chest, Gloves, and Boots), which have the Chip suffix. Their effects are additive between each Slot.
Relic Mods
Mods for defenses only. Most can be identified by the Servo suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Additively (As long as the Enemies meet each Enemy Types).
Name & Effects | Drops On | Valid Hero(s) |
---|---|---|
Burning Bolts
+x extra Fire damage over y seconds when hit by Ballista and attunes the tower to Fire. |
Campaign+ (As Squire) | |
Drain Aura
Boost Aura damages enemies for x (per second). |
Campaign+ (As Monk) | |
Embermount Flames
+x second ignite duration when hit by Fissure of Embermount. |
Campaign+ (As Lavamancer) | |
Lingering Helfire
+x extra Fire damage over y seconds when hit by Skeletal Ramster and attunes the tower to Fire. |
Campaign+ (As Abyss Lord | |
Fireblossom Blessing
+x extra Fire damage over y seconds when hit by Harpy's Perch and attunes the tower to Fire. |
Campaign+ (As Dryad} | |
Proactive Traps
+x Defense Power per detonation of Explosive Trap. Up to 100 times. |
Campaign+ (As Huntress) | |
Shatterquake
+x Area Earth damage for y seconds when hit by Earthshatter Tower. |
Campaign+ (As Apprentice) | |
Stunning Revelations
+x Magic Damage and y% chance to stun enemies for 2 seconds when hit by Weapon Manufacturer. |
Campaign+ (As Series EV2) | |
Fiery Fangs
+x extra Fire damage over y seconds when hit by Sand Viper and attunes the tower to Fire. |
Campaign+ (As Mystic) |
Weapon Mods
Mods for the Weapon Slot Type, which have the Chip suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Additively (As long as the Enemies meets the Enemy Types).
Name & Effects | Item | Drops On | Valid Hero(s) |
---|---|---|---|
Aerial Strike Chip
+x% Arc Lightning Damage to Knocked Up enemies. |
Standard Legendary Magic Staffs | Onslaught Floor 35+ | |
Buffer Chip
x Heat per second while standing in Buff Beam nodes. |
Standard Legendary Canisters | Onslaught Floor 35+ | |
Echoing Command Chip
+x seconds to Direct Command duration on Skeletel Orcs, Ramsters, and Archers. |
Standard Legendary Tomes | Onslaught Floor 35+ | |
Exploding Lashes Chip
+x Damage Poison Explosion on enemies killed by Lash Out. |
Standard Legendary Daggers | Onslaught Floor 35+ | |
Exploding Volley Chip
+x area damage to enemies hit by Arcane Volley and Arc Lightning. |
Standard Legendary Magic Staff | Onslaught Floor 35+ | |
Frosty Shard Chip
+x Hero Damage for 5? seconds on Ice Needle kills. |
Standard Legendary Guns | Onslaught Floor 35+ | |
Oil Spill Chip
Oil Flask leaves an oil area for x seconds. |
Standard Legendary Bows | Onslaught Floor 35+ | |
Prickly Shield Chip
+x% Thorns damage on Shield Blocking. Thorns increases on Armor. |
Standard Legendary Swords | Onslaught Floor 35+ | |
Shroomite Chip
Enemies slain by Poison Mushrooms spawn additional mushrooms that deal x damage per second. |
Standard Legendary Swords | Onslaught Floor 35+ | |
Thundering Storm Chip
+x second stun on Chi Stomp. |
Standard Legendary Polearms | Onslaught Floor 35+ | |
Tidal Wave Chip
Heroic Wave deals x damage to nearby enemies. |
Standard Legendary Polearms | Onslaught Floor 35+ | |
Toe Roaster Chip
+x Fire damage to enemies while Submerged. |
Standard Legendary Lava Arm | Onslaught Floor 35+ | |
Earthen Power Chip
+X Molten Power per second while submerged. |
Prestigious Energy Claw | Ancient Pwr Reset or every 10 Onslaught floors. | |
Mana Command Chip
+x Mana from kills by Direct Command empowered defenses. |
Prestigious Energy Tablet | Ancient Pwr Reset or every 10 Onslaught floors. | |
Marknado Chip
Tornado marks enemies. |
Prestigious Power Staff | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Meltdown Chip
up to x% Proton Charge Damage while Overheating. |
Prestigious Energy Canister | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Piercing Ice Chip
Ice Needle pierces shields for x% damage and up to x enemies. |
Prestigious Energy Rifle | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Searing Flames Chip
+x Fire damage per second on enemies affected by Piercing Shot. |
Prestigious Energy Bow | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Seismic Launch Chip
+x Earth damage to Seismic Slam and knocks enemies up. |
Prestigious Energy Sword | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Snake Zealot Chip
Can place +X Serpent Coils. |
Prestigious Energy Dagger | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Stance Dancer Chip
+x Hero damage for 5 seconds each time you switch stances. Stacks up to 3 times. |
Prestigious Energy Axe | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Stomp Strike Chip
Chi Stomp deals greater damage the higher it's activated. |
Prestigious Energy Polearm | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Stunning Wave Chip
Heroes Wave stuns enemies for 2-? seconds. |
Prestigious Energy Polearm | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Spectral Chip
+x Celestial Power. |
Prestigious Energy Sword | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Banjaxed
Primary attacks have a x% chance to Drench, Chill, Oil, or Poison enemies (x Damage every second), for x seconds. |
Seaworthy Weapons |
The High Seas Region | All |
Favorable Winds
x% of your active Movement Speed is added to your Hero Damage. Player grows faster by x for each Primary attack kill (max 10 times); resets when stationary. | |||
Grave Infection
Enemies killed have a x% chance of spawning a pirate skeleton that lasts for Y seconds. It poisons surrounding enemies dealing Z damage over 10 seconds. | |||
Grog-a-tov
Primary Weapon ranged attacks have a x% chance of spawning a bottle projectile. On contact it explodes dealing x Fire Area damage, and confuses enemies for 3 seconds. | |||
Hurricane
While moving above 1700 speed, your Primary attacks deal x Storm damage. | |||
Knot Stopping
While moving above 1700 speed, you will drench and deal x Water damage every two seconds. | |||
Shackled
Dark Assassins have a x% chance to be chained when striking the hero for the first time, dealing Y damage and stunning them for 3 seconds. | |||
To Arms
Switching to this Hero will spawn a Pirate Flag that lasts ? seconds (once per Combat Phase). It increases the Defense Power of nearby defenses by X%, their Attack Rate by Y%, and heals them by Z% for each second. | |||
Turn the Tides
Hero deals X% of the Health recovered over the past 5 seconds as Area damage. | |||
Walk the Plank
Primary Weapon melee attacks have a X% chance to spawn a plank that will fling enemies upward. They deal Y Water Area damage and Drench enemies when crashing back to the ground. | |||
Torch Bearer
+X Fire damage to enemies in an area around the player. |
Frostbrand Winterstrike | Drakenfrost Keep - 1st Weekly Loot Rotation | All |
Frozen Path
Projectile attacks that hit the ground leave up to three projectiles of frost that reduce enemy movement speed by x%. Each patch lasts 5 seconds. |
Winter's Blight Glaive of Winters The Ice Age | Drakenfrost Keep - 2nd Weekly Loot Rotation | All |
Frostfire Remnants
Slain enemies explode for around x dmg as Frost and Fire damage, and leave behind a trail of Frostfire on the ground that deals Y dmg per tick for 5 seconds. Explosion damage scale with enemy type. |
Deathfrost Tome Absolute Zero Crushed Ice | Drakenfrost Keep - 3rd Weekly Loot Rotation | All |
Drakenlord's Soul
Gain the aura of the Drakenlord. Aura slows enemies around you by 30%. If the enemies stay within the aura for 5 seconds, they will become frozen and take X Earth Damage after an additional 5 seconds. |
Frostbrand Frost Edge Frostbane | Drakenfrost Keep - 4th Weekly Loot Rotation | All |
Curse of the Rattlesnake
X% chance on hit to poison a target for Y% of your Hero Damage stat as magical poison damage each second for Z seconds. When the poison expires it stuns the target for 2 seconds. |
Outlaws Sniper Corrupted Raven's Claw Corrupted Iron Reaper Corrupted Night's Wish Corrupted Wailing Glaive Bowling Pin Turkey Leg Stabber | The Wild West Region | All |
Desert's Shadow
Once every 5 seconds, your primary attack spawns a shadow entity that bounces between nearby enemies dealing X% of your ability power as damage. | |||
Midas Touch
On hit, enemies move at X% of their original speed and burn for Y% of your Hero Damage stat a second for Z seconds. | |||
Radiant Heat
X% Chance on taking damage to spawn a flame shield that lasts for Y seconds reflecting back Z% of the damage before resistance as Fire Damage back to the target. | |||
Runaway Mine Cart
Primary attacks have a X% chance to spawn a minecart dealing Y% of your Hero Damage stat and knocking enemies back. | |||
Goat Launcher
Once every 2 seconds, your attacks spawn a flying goat that explodes on impact dealing X% of your Hero Damage as Fire damage to all nearby enemies. |
Outlaws Sniper Bowling Pin Turkey Leg Stabber | Wild Westival | All |