Weapons

Revision as of 11:55, 29 May 2023 by Intasa (talk | contribs) (quick mobile edit for now)

Revision as of 11:55, 29 May 2023 by Intasa (talk | contribs) (quick mobile edit for now)

The various weapons of Dungeon Defenders II

NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY.


Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.

Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or M.O.D.S.). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.

There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.

Contents

Weapon Uses

Alongside the primary stat of 20px Hero Damage, the secondary stat could either be 20px Hero Health or 20px Ability Power. While a weapon's primary uses is in its Hero Damage stat which allows gear loadouts that focuses on hero DPS, there are also gear loadouts that only uses it's secondary stats such as Ability Power, disregarding the need for Hero Damage as the loadouts only focuses on the heroes' abilities.

It's certainly possible to have loadouts that focus on utilizing both primary and secondary stat. By which Hero Health and Hero Damage is a loadout most utilized.

Types of Weapons

Equippable for:

Mystic icon trans.png Mercenary icon trans.png
Mystic & Mercenary


Equippable for:

Apprentice icon trans.png Adept icon trans.png
Apprentice & Adept


Equippable for:

Squire icon trans.png Chibi barb copy.png Dryad icon trans.png Countess icon trans.png
Squire, Barbarian, Dryad, & Countess


Equippable for:

Squire icon trans.png Chibi barb copy.png Countess icon trans.png
Squire, Barbarian, & Countess

Equippable for:

Monk icon trans.png Initiate icon trans.png
Monk & Initiate


Equippable for:

SeriesEV2 icon trans.png Engineer Icon.png
Series EV2 & Engineer


Equippable for:

Lavamancer icon trans.png
Lavamancer


Equippable for:

Gunwitch icon trans.png
Gunwitch

Equippable for:

Huntress icon trans.png
Huntress


Equippable for:

AbyssLord icon trans.png
Abyss Lord


Equippable for:

Squire icon trans.png Countess icon trans.png
Squire & Countess


Weapon Details

Properties

Weapons have a number of stats that effect how they work.

  • Attack Speed
  • Number of projectiles
  • Stance/Shot Type

Standard Melee Properties

Melee weapons have different attack swings and its swing rate.

  • Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
  • Medium - Moderate damage and rate per swing.
  • Heavy - Deals heavy damage per swing but in a slower rate.

Standard Ranged Properties

Magic Staffs and Bows

Shot Type Speed Number of Projectiles Description
Single
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
1 projectiles Fires a single projectile per shot.
Triple
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
3 Projectiles Fires three projectiles spread in a horizontal line per shot.
Penta
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
5 projectiles Fires five projectiles spread in a horizontal line per shot.
Burst Shot
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
4 projectiles Fires four projectiles in a single line per shot.
Scatter Shot
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
10 Projectiles Fire ten projectiles in a short-ranged spread burst per shot.

Guns

Shot Type Speed Number of Projectiles Description Weapon
Hammer
  • I - 1/s
  • II - 1.1/s
  • III - 1.3/s
1 projectile Fires snipe projectiles (A primary attack version of snipe).
  • Besom Rifle
Rail Round
  • I - 1.3/s
  • II - 1.4/s
  • III - 1.7/s
1 projectile A faster version of the Hammer shot type.
  • Bristle Broom
Controlled Burst
  • I - 1.3/s
  • II - 1.7/s
  • III - 2.5/s
1 projectile Single projectile shot per click.

Rapid projectile shots when continuously fired.

  • Wheeled Whisk-er
  • Multi-Lens Brush Rifle
Double Tap
  • I - 1.3/s
  • II - 1.5/s
  • III - 2/s
3 projectiles Fires 3 projectiles in a shotgun burst rate.
  • Blunderbuss Duster
  • Sweeper Cannon

Canisters

Shot Type Speed Number of Projectiles Description Weapon
Staff Canister
  • I -
  • II -
Example Example Example
Sword Canister
  • I -
  • II -
Example Example Example
Bow Canister
  • I -
  • II -
Example Example Example
Polearm Canister
  • I -
  • II -
Example Example Example
Tome Canister
  • I -
  • II -
Example Example Example
Meg'Manus Projector Example Example Example Example
Tinker's Mirvatronic Burster Example Example Example Example
McDooger's Rapid Shooter Example Example Example Example
Gibler's 45th Gridlocker Example Example Example Example Example
Tinkerer's Protonic Diffuser Example Example Example Example Example

Quality

Items Quality is represented by colors shown below from the worst to the best.

  • Worn Icon.png Worn
  • Sturdy Icon.png Sturdy
  • Powerful Icon.png Powerful
  • Epic Icon.png Epic
  • Mythical Icon.png Mythical
  • Legendary Icon.png Legendary

Passives

Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary). http://wiki.dungeondefenders2.com/wiki/Passives

Bonus Elemental Effects

Weapons can have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.