Weapons

Revision as of 12:53, 2 July 2023 by Paloverde zfogshooterz (talk | contribs) (Types of Weapons)

Revision as of 12:53, 2 July 2023 by Paloverde zfogshooterz (talk | contribs) (Types of Weapons)

The various weapons of Dungeon Defenders II


Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.

Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or mods). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.

There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.


Types of Weapons

Equippable for:

Mystic icon trans.png Mercenary icon trans.png
Mystic & Mercenary


Equippable for:

Apprentice icon trans.png Adept icon trans.png
Apprentice & Adept


Equippable for:

Squire icon trans.png Chibi barb copy.png Dryad icon trans.png Countess icon trans.png
Squire, Barbarian, Dryad, & Countess


Equippable for:

Squire icon trans.png Chibi barb copy.png Countess icon trans.png
Squire, Barbarian, & Countess

Equippable for:

Monk icon trans.png Initiate icon trans.png
Monk & Initiate


Equippable for:

SeriesEV2 icon trans.png Engineer Icon.png
Series EV2 & Engineer


Equippable for:

Lavamancer icon trans.png
Lavamancer


Equippable for:

Gunwitch icon trans.png
Gunwitch

Equippable for:

Huntress icon trans.png
Huntress


Equippable for:

AbyssLord icon trans.png
Abyss Lord


Equippable for:

Squire icon trans.png Countess icon trans.png
Squire & Countess


Weapon Details

Properties

Weapons have a number of stats that effect how they work.
Certain weapon types such as Polearms and Daggers can have properties of a melee and ranged weapon.
Shields do not have any of the following properties.

Weapon Shot Speed.png

Standard Ranged Properties

Weapon Shot Type Example.png

Ranged weapons have shot types and speeds depending on the weapon.

Weapon Projectile Count.png
  • Attack Speed - How fast the weapon can shoot per second.
  • Shot Type - Determines the type of projectile and pattern.
  • Number of Projectiles - The number of projectiles the weapon shoots per shot.


Weapon Swing Speed.png

Standard Melee Properties

Light Weapon Weight.png

Melee weapons have different attack swings and its swing rate per hero.

Medium Weapon Weight.png
  • Attack Speed - Bonus swing speed ranging from +0% to +20%.
Heavy Weapon Weight.png
  • Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
  • Medium - Moderate damage and rate per swing.
  • Heavy - Deals heavy damage per swing but in a slower rate.



Weapon Stat Types

Weapons can be equipped with every Hero, and has 1 Primary stat, Hero Damage and 2 random Secondary stat that can be Hero Health or Ability Power.

Stat Ranges

Note: Shield stats don't apply to the following:

All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
Weapon Campaign Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8 Chaos 9 Chaos 10
Hero Damage 1,138~1,270 1,869~2,086 3,400~3,795 5,648~6,303 8,611~9,610 12,360~13,794 16,719~18,658 23,119~25,801 31,201~34,820 39,305~43,865 49,513~55,257
HH/AP 759~854 1,246~1,402 2,267~2,550 3,765~4,263 5,741~6,458 8,240~9,270 11,146~12,539 15,413~17,339 20,801~23,401 26,204~29,479 33,009~37,135



Quality

Items Quality is represented by colors shown below from the worst to the best.

  • Worn Icon.png Worn No Shard and Mod Slot
  • Sturdy Icon.png Sturdy No Shard and Mod Slot
  • Powerful Icon.png Powerful One Shard and Mod Slot
  • Epic Icon.png Epic Two Shard and Two Mod Slots
  • Mythical Icon.png Mythical Three Shard and Two Mod Slots
  • Legendary Icon.png Legendary Three Shard and Mod Slots


Contents

Bonus Elemental Effects

Weapons can have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.


Acquired from using Water Chip.

Acquired from using Storn Chip.

Acquired from using Poison Chip.

Acquired from using Earth Chip.

Acquired from using Fire Chip.

Acquired from using Oil Chip.

Acquired from using Ice Chip.