Items

Revision as of 12:24, 18 April 2015 by Lanie (talk | contribs) (Equipment Types: Changed Content Links)

Revision as of 12:24, 18 April 2015 by Lanie (talk | contribs) (Equipment Types: Changed Content Links)

Contents

Equipment Types

Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.

Weapons

Weapons are hero-specific gear.

Primary Stat: Hero Power (Damage)

Armor

Armor has four different types, each having their own equipment slot.

Primary Stat: Hero Physical/Magical Resist

Relics

Relics come in three different forms, but only one can be used at a time. Each Relic has its own Primary Stat. The 3 forms of a relic are Totems(Defense Health), Medallions(Defense Power), and Rings(Ability Power) Primary Stat: Various (Depending on Relic Type)

Levels

Each item has a few numbers which demonstrate what level it is at. These values, along with prefix quality, determines the value of its stats and its sell value.

Rarity

Each item has a rarity which is denoted by color and in the name of the item.

There are 6 Tiers of rarity:

Worn - Grey items Sturdy - White items Powerful - Green items Epic - Blue items Mythical - Magenta/Purple/Pink items Legendary - Orange items

Item Power

The raw potential result of the specific item (IP). Higher Level and Rarity items will have higher Item Power Levels.

Required Level

Determines the effective Level of the item. When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.

Upgrade Level

An Item is dropped at upgrade level 1 with a potential cap of upgrade levels determined by the power level and rarity of the item. Items may be upgraded in the Tavern and gain an upgrade point for each level upgraded.

Prefixes

An Item's Prefix defines its stats, based on its type and quality, split into two key words.

Passives

An Item's Passive offers one or two special stats, mentioned at the end of the item.