From Dungeon Defenders 2 Wiki
(Redirected from Medallions)
Overview
- Marks and Orbs both scale the same way like Medallions.
- Marks and Orbs no longer drop.
Orbs were removed from the drop pool during the Ancient's Prelude patch (Update 1.2) and Marks were removed during Protean Shift Expansion (3.0).
- Medallions, Marks, and Orbs are best to use on DPS and buffing defenses because it has more defense power than a totem as it prioritizes Defense Power as the primary stat.
- Totems are best to use on Blockades because it has more defense health than Medallions, Marks, and Orbs because Health is the primary stat.
- Primary and Secondary stats can not be rerolled to another type.
- When relics reaches the godly rarity level, 1 random Tertiary stat will appear that can be Crit Chance, Crit Damage, Defense Range, or Defense Resistance.
Stat Ranges
Medallions, Marks, and Orbs
All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
Stat |
Campaign |
Chaos 1 |
Chaos 2 |
Chaos 3 |
Chaos 4 |
Chaos 5 |
Chaos 6 |
Chaos 7 |
Chaos 8 |
Chaos 9 |
Chaos 10
|
Defense Power |
2,276-2,540 |
3,738-4,171 |
6,800-7,589 |
11,295-12,605 |
17,221-19,219 |
24,720-27,587 |
33,437-37,316 |
46,238-51,601 |
62,402-69,640 |
78,610-87,729 |
99,026-110,513
|
Defense Health |
633-712 |
1,039-1,168 |
1,889-2,125 |
3,138-3,530 |
4,784-5,382 |
6,867-7,725 |
9,288-10,449 |
12,844-14,450 |
17,334-19,501 |
21,836-24,566 |
27,508-30,946
|
Tertiary - Crit Chance |
0.3%-0.3% |
0.4%-0.5% |
0.6%-0.7% |
1.1%-1.2% |
1.6%-1.8% |
2.3%-2.5% |
3.1%-3.4% |
4.2%-4.7% |
5.6%-6.2% |
7.1%-7.9% |
9%-10%
|
Tertiary - Crit Damage |
0.8%-0.8% |
1.1%-1.4% |
1.9%-2.2% |
3.3%-3.5% |
4.9%-5.5% |
6.8%-7.6% |
9.3%-10.1% |
12.6%-14.2% |
16.9%-18.8% |
21.3%-23.8% |
27%-30%
|
Tertiary - Defense Range |
13-14 |
20-23 |
37-42 |
61-68 |
94-104 |
134-150 |
181-202 |
251-279 |
338-377 |
426-475 |
536-598
|
Tertiary - Defense Resist |
0.3%-0.3% |
0.4%-0.5% |
0.6%-0.7% |
1.1%-1.2% |
1.6%-1.8% |
2.3%-2.5% |
3.1%-3.4% |
4.2%-4.7% |
5.6%-6.2% |
7.1%-7.9% |
9%-10%
|
Totems
All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
Stat |
Campaign |
Chaos 1 |
Chaos 2 |
Chaos 3 |
Chaos 4 |
Chaos 5 |
Chaos 6 |
Chaos 7 |
Chaos 8 |
Chaos 9 |
Chaos 10
|
Defense Health |
1,518~1,694 |
2,492~2,781 |
4,534~5,060 |
7,530~8,403 |
11,481~12,813 |
16,480~18,392 |
22,292~24,877 |
30,825~34,401 |
41,601~46,427 |
52,407~58,486 |
66,018~73,676
|
Defense Power |
949~1,067 |
1,558~1,752 |
2,834~3,188 |
4,706~5,295 |
7,176~8,073 |
10,300~11,588 |
13,932~15,674 |
19,266~21,674 |
26,001~29,251 |
32,754~36,849 |
41,261~46,419
|
Tertiary - Crit Chance |
0.3%-0.3% |
0.4%-0.5% |
0.6%-0.7% |
1.1%-1.2% |
1.6%-1.8% |
2.3%-2.5% |
3.1%-3.4% |
4.2%-4.7% |
5.6%-6.2% |
7.1%-7.9% |
9%-10%
|
Tertiary - Crit Damage |
0.8%-0.8% |
1.1%-1.4% |
1.9%-2.2% |
3.3%-3.5% |
4.9%-5.5% |
6.8%-7.6% |
9.3%-10.1% |
12.6%-14.2% |
16.9%-18.8% |
21.3%-23.8% |
27%-30%
|
Tertiary - Defense Range |
13-14 |
20-23 |
37-42 |
61-68 |
94-104 |
134-150 |
181-202 |
251-279 |
338-377 |
426-475 |
536-598
|
Tertiary - Defense Resist |
0.3%-0.3% |
0.4%-0.5% |
0.6%-0.7% |
1.1%-1.2% |
1.6%-1.8% |
2.3%-2.5% |
3.1%-3.4% |
4.2%-4.7% |
5.6%-6.2% |
7.1%-7.9% |
9%-10%
|
Quality
Item Quality is represented by rarities shown below listed from the worst to the best.
|
- worn No Shard or Mod Slots.
|
- sturdy No Shard or Mod Slots.
|
- powerful One Shard and Mod Slot.
|
- epic Two Shard and Mod Slots.
|
- mythical Three Shard Slots and Two Mod Slots.
|
- legendary Three Shard and Mod Slots.
|
- godly Three Shard and Mod Slots and one Tertiary Stat.
|
Types of Relics
Worn Set
Sturdy Set
Powerful Set
Epic Set
Mythical Set
Legendary Set
Worn Set
Sturdy Set
Powerful Set
Epic Set
Mythical Set
Legendary Set
Set 1
Set 2
Set 3
Set 4
Set 5
Set 6
Set 1
Set 2
Set 3
Set 4
Set 5
Set 6
Gallery
Relic art from Zack Smith
Relic art from Jesús Díaz
|