Overview
Rings are Chaos 9 and Chaos 10 exclusives within Prime Incursions or from the Exquisite Chest from Survival.
Each ring is special, as they come with an exclusive mod.
Rings also provide Heroes with a Primary stat that is Hero Health and a random Secondary stat which can be Hero Damage, Armor, or Ability Power.
When rings reaches the godly rarity level, 1 random Tertiary stat will appear that will contain the same pool as the secondary stats, the tertiary stat will not roll the exact same stat type as the secondary.
Stat Ranges
Rings
All Stats Assume Max Upgrades
(Minimum-Maximum stat rolls)
Stat |
Chaos 9 |
Chaos 10
|
---|
Hero Health |
12,251-13,673 |
15,433-17,221
|
HD/AP/Armor |
6,245~7,026 |
7,867~8,850
|
Tertiary - HD/AP/Armor |
2,226~2,486 |
2,805~3,132
|
Types of Rings
Ring of Fire
Blessing of Fire: Your basic attacks have a 30% chance to deal an additional 19%~30% damage as fire damage and chance to burn the target for 60% of your Hero Damage stat as magical fire damage each second for 5 seconds.
Acquired from: Chaos 9/10 Embermount Volcano Expeditions
Ring of Wind
Blessing of Wind: Your basic attacks have a 10% chance to spawn a tornado that deals 62%~100% Hero damage as storm damage and knocks them up for 3 seconds. Additionally grants a 5% to dodge attacks, taking no damage.
Acquired from: Chaos 9/10 Incursions within Prime I Region
Ring of Time
Blessing of Time: Reduce the cooldown of your abilities by 13%~20% and increases your ability power by 10%.
Acquired from: Chaos 9/10 Incursions within Prime II Region
Ring of Poison
Blessing of Poison: Your basic attacks have a 30% chance to deal an additional 24%~30% Poison damage and reduce their resistance by 10% for 3 seconds.
Acquired from: Chaos 9/10 Incursions within Prime III Region
Ring of Water
Blessing of Water: Your basic attacks have a 30% chance to deal an additional 24%~30% as water damage and drench enemies. Maximum ability resource is also increased by 50.
Acquired from: Chaos 9/10 Incursions within Prime IV Region
Ring of Regen
Blessing of Regeneration: Restores 2.7%~4.5% of Max Health every 5 seconds and increases your Hero Health by 20%.
Acquired from: Chaos 9/10 Incursions within Prime V Region
Ring of Earth
Blessing of Earth: Your basic attacks have a 20% chance to root a target into place dealing 76%~100% Hero Damage as earth damage every second for 3 seconds, and damage taken is reduced by 20%.
Acquired from: Chaos 9/10 Incursions within Prime VI Region
Ring of Piercing
Blessing of Piercing: Hero projectiles pierce shields and do 45.5%~100% of their damage.
Acquired from: Chaos 9/10 Incursions within Prime VII Region
Ring of Life
Blessing of Life: Upon death return to 55.5%~100% Health and deal 26.44%~50% more damage for 15 seconds. Once every 60 seconds.
Acquired from: Survival Chests
Ring of Ice
Blessing of Ice: Slain enemies explode dealing 147,748~200,000 frost damage and freezing all enemies hit.
Acquired from: Survival Chests
Upgrade Cost
Rings were made to sink gold out of the economy and to give a little bit of extra power, hence why the they have lots of upgrade levels.
Benefits to upgrading a ring is that the tier and upgrade level do not downgrade when doing an Ancient Power reset.
Ring level 0-50 Cost
Tier |
Gold |
Defender Medals
|
---|
Chaos 9 |
50,000,000 |
10,000
|
Chaos 10 |
62,500,000 |
12,500
|
Gallery
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Rings introduced in the Endless Survival update.
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