Maps
Revision as of 17:49, 21 May 2015 by Kai Heilos (talk | contribs)
Revision as of 17:49, 21 May 2015 by Kai Heilos (talk | contribs)
Dungeon Defenders II is set in the fictional world of Etheria. Etheria is broken down into regions, and in each region, there are playable maps to explore. Each map is an arena with set enemy spawners and objectives to defend.
Contents
Regions
There are currently two playable regions:
- Dragonfall
- Gambler's Pass
- Open Maps
- The Gates of Dragonfall (max lvl 3)
- Dragonfall Bazaar (max lvl 5)
- Siphon Site D (max lvl 8)
- Dragonfall Sewers (max lvl 10)
- Forgotten Ruins (max lvl 12)
- Nimbus Reach (max lvl 14)
- Little-Horn Valley (max lvl 16)
- Greystone Plaza (max lvl 18)
- The Ramparts (max lvl 19)
- The Throne Room (max lvl 20)
- Open Maps
- Open Maps
- Open Maps
Lobby
Before beginning a match, Heroes get to rest in the Tavern.
Regions
The various matches against the Old Ones takes place in the area surrounding Dragonfall Castle.
Objectives
There are two types of Objectives for Heroes to be concerned with. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the next wave.
Main Objective Mechanics
- Main Objectives can be identified by the spinning red trimmed yellow shield above them.
- Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.
- Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.
- The players lose if the Main Objective is destroyed.
- Main Objectives are fixed for each map and wont change.
- Main Objectives have the highest target priority for the Aggression of nearby Enemies.
Sub Objective Mechanics
- Sub Objectives can be identified by the spinning Grey shield above them.
- Sub Objectives are marked on the mini-map with a Grey Shield Icon.
- Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
- The Wave after a Sub Objective is destroyed will spawn Enemies from an additional spawn point.
- Having a Sub Objective get destroyed does not end the map.
- Billboards for these additional spawn points do not appear until the connected Sub Objective is destroyed.
- Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
- Sub Objectives have the highest target priority for the Aggression of nearby Enemies