Maps

Revision as of 17:01, 14 December 2018 by Mr. Snek (talk | contribs) (added pictures, fixed a spelling mistake)

Revision as of 17:01, 14 December 2018 by Mr. Snek (talk | contribs) (added pictures, fixed a spelling mistake)

Dungeon Defenders II is set in the fictional world of Etheria. You'll start in The Private Tavern or in The Heroes Marketplace, the outdoor HUB. This is where you'll spend any time not in battle to sell, buy, manage, trade, tinker and test any gear you've found in combat. Etheria is broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defend.

Contents

Campaign

Adventures

Expeditions

Incursion

Objectives

There are two types of Objectives for Heroes to be concerned with. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the next wave.

Main Objective Mechanics

  • Main Objectives can be identified by the spinning red trimmed yellow shield above them.
  • Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.Red Shield Icon.png
  • Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.
  • The players lose if the Main Objective is destroyed.
  • Main Objectives are fixed for each map and wont change.
  • Main Objectives have the highest target priority for the Aggression of nearby Enemies.

Sub Objective Mechanics

  • Sub Objectives can be identified by the spinning Grey shield above them.
  • Sub Objectives are marked on the mini-map with a Grey Shield Icon.Grey Shield Icon.png
  • Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
  • The Wave after a Sub Objective is destroyed will spawn Enemies from an additional spawn point.
  • Having a Sub Objective get destroyed does not end the map.
  • Billboards for these additional spawn points do not appear until the connected Sub Objective is destroyed.
  • Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
  • Sub Objectives have the highest target priority for the Aggression of nearby Enemies
  • Keeping Sub Objectives alive til the end of the map will yield bonus experience.

End Game Map Summaries

Map Type Waves Monster Totals Boss Totals Special Loot
Griblok's Horde Incursion 5 1627 4
Power Surge Incursion 5 858 10
Malthius Incursion 5 1561 4
Kobold Bling King Incursion 5 (Unlimited Waves) 10
Wyvern Enthusiasts Incursion 5 1629 3
Forest Poachers Incursion 5 1585 4
Chrome Enemies Incursion 5 1391 3
Unholy Catacombs Incursion 7 2149 9
Bastille Master Incursion 5 1564 10
The Demon's Lair Incursion 3 (Unlimited Waves) 1
Altar of the Athame Incursion 3 (Unlimited Waves) 0
Nimbus Reach 660-700 IP 7 2114 10
Little Horn 660-700 IP 7 1794 10
GreyStone Plaza 660-700 IP 7 1492 10
The Throne Room 660-700 IP 7 2099 10
Liferoot Forest 620-650 IP 7 1538 13
Assault at Throne Room 660-700 IP 7 2408 10
Harbinger 660-700 IP 4 (Unlimited Waves) 1
Dead Road 660-700 IP 7 2306 10
Temple of the Necrotic 660-700 IP 7 2850 10
Buried Bastille 660-700 IP 7 2149 10
Dragonfall Sewers 620-650 IP 7  ? 10
Unholy Catacombs 610-625 IP 7  ?  ?
Wyvern Den 660-700 IP 5 (Unlimited Last Wave) 11