From Dungeon Defenders 2 Wiki
Overview
- From blaze balloons to poison pufferfish, Defenders have long since harnessed the elements to combat Etheria’s enemies—so much so that the corrupt magi of the Old One’s Army have taken a keen interest in the craft themselves! They’ve bound Etheria’s primal forces to stone, attuned their foot soldiers en masse, and set their sights on the Gates of Dragonfall. Brace yourself, Defender, for an all-out Elemental Rumble!
- Elemental Rumble enters Dungeon Defenders 2 as a new gamemode that seeks to challenge Defenders’ elemental expertise and adaptability. Five maps will be available to play in Elemental Rumble at any given time, and these maps will rotate every week as the Old One’s war parties march across the kingdom. Successfully defend Eternia Crystals from earthen orcs, water-attuned warboars, and goblins that might actually just be on fire for a chance to discover ancient armor, new pets, and more!
- The ‘Easy’ difficulty of Elemental Rumble can be unlocked by completing an expedition in Chaos VII or greater. ‘Medium’ and ‘Hard’ difficulties can be unlocked by completing an expedition in Chaos X.
Difficulty Tiers
Rumble Tier: Easy
|
- Chaos: VII
- Enemies:

- Rewards:
    Elemental Candies:
  Elemental Essence: 10, Elemental Armor Sets
|
Rumble Tier: Medium
|
- Chaos: X
- Enemies:

- Rewards:
    Elemental Candies:
  Elemental Essence: 25, Elemental Armor Sets
|
Rumble Tier: Hard
|
- Chaos: X
- Enemies:

- Rewards:
    Elemental Candies:
  Elemental Essence: 50, Elemental Armor Sets
|
Elemental Enemies
Element |
Empowered |
Elites |
Commanders
|
Earth |
Are immune to petrify, take 200% damage from fire, 50% from earth, physical, and magical damage types, and only 25% damage from storm sources. |
Release an EMP blast every 5s, stunning all towers and traps in range. |
Orc - Create earthquakes, dealing damage in a radius. Mage - Grants all enemies damage reduction.
|
Storm |
Are immune to electrocute, take 200% damage from earth, 50% from storm, physical, and magical damage types, and only 25% damage from water sources. |
Take 50% less damage from projectiles. |
Orc - Creates EMP waves capable of stunning towers and traps. Mage - Stuns all towers and players in range.
|
Water |
Slams the ground causing frost spikes to erupt from the earth, slowing the attack rate of defenses and traps. |
Heal for 5% of their total health every second. |
Orc - Slams the ground causing frost spikes to erupt from the earth, slowing the attack rate of defenses and traps. Mage - Heals enemies surrounding enemies and grants them a movement speed boost.
|
Fire |
Are immune to ignite, take 200% damage from water, 50% from fire, physical, and magical damage types, and only 25% damage from earth sources. |
Possess a 50% increased movement speed and apply a burn on-hit. |
Orc - Slams the ground and leaves a trail of fire that burns all heroes and towers. Mage - Burns all towers and heroes in range.
|
Rewards
Gear/Armor
|
Element |
2/4 Set Bonus |
4/4 Set Bonus
|
Earth |
Armor pieces grants 10,000 hero health. |
Armor pieces grants +50% tenacity, and the following ability; After taking damage, gain 50% damage reduction temporarily, and enemies that attack you become rooted. This ability can only activate once every 10s.
|
Storm |
Armor pieces grants 5,000 hero damage and 5,000 ability power. |
Armor pieces grants the following ability; Whenever the hero deals damage, a lightning bolt strikes their target, dealing 500% hero damage and ability power as magic damage to all enemies in range and stunning them for 3s. This ability can only activate once every 10s.
|
Water |
Armor pieces grants 10,000 ability power. |
Armor pieces are equipped, abilities will have a chance to activate ‘Tidal Flow’. While in ‘Tidal Flow’, gain 25% more ability power and regenerate an additional 25 mana per second for 5s.
|
Fire |
Armor pieces grants 10,000 hero damage. |
Armor pieces grants the following abilities; Damaging an enemy enrages you, increasing your hero damage by 25% and movement speed by 25% for 5s. You also release a heatwave, dealing 250% hero damage as fire damage 3 times per second to nearby targets.
|
Standard Pets
|
Element |
Standard/Golden
|
Earth |
|
- Elemental Earth Cat -
Legendary
- Chance to acquire from Elemental Rumble Victory Chest, Normal and Hard difficulty
- Special Ability: Earth Spike
|
|
Storm |
|
- Elemental Storm Cat -
Legendary
- Chance to acquire from Elemental Rumble Victory Chest, Normal and Hard difficulty
- Special Ability: High Voltage
|
|
Water |
|
- Elemental Water Cat -
Legendary
- Chance to acquire from Elemental Rumble Victory Chest, Normal and Hard difficulty
- Special Ability: Water Gun
|
|
Fire |
|
- Elemental Fire Cat -
Legendary
- Chance to acquire from Elemental Rumble Victory Chest, Normal and Hard difficulty
- Special Ability: Volcanic Shrapnel
|
|
Golden Pets
|
Element |
Standard/Golden
|
Earth |
|
- Golden Elemental Earth Cat -
Legendary
- Chance to acquire from Elemental Rumble Victory Chest, Normal and Hard difficulty
- Special Ability: Earth Spike
|
|
Storm |
|
- Golden Elemental Storm Cat -
Legendary
- Chance to acquire from Elemental Rumble Victory Chest, Normal and Hard difficulty
- Special Ability: High Voltage
|
|
Water |
|
- Golden Elemental Water Cat -
Legendary
- Chance to acquire from Elemental Rumble Victory Chest, Normal and Hard difficulty
- Special Ability: Water Gun
|
|
Fire |
|
- Golden Elemental Fire Cat -
Legendary
- Chance to acquire from Elemental Rumble Victory Chest, Normal and Hard difficulty
- Special Ability: Volcanic Shrapnel
|
|
Elemental Candy
|
Element |
Effect
|
Earth |
Killing an enemy has a 65% chance to summon an earthquake, dealing 150% of your hero damage as earth damage to nearby enemies.
|
Storm |
Randomly create an EMP blast that deals 150% of your hero damage as electric damage and stuns enemies.
|
Water |
Attacking an enemy has a 55% chance to spawn a geyser under them, dealing magical water damage and knocking them up.
|
Fire |
Randomly shoot out a volcanic, homing projectile to nearby enemies, dealing 2500% of your ability power as fire damage.
|
Elemental Candy effects do not stack. Consuming an Elemental Candy while a buff is already active will replace the current buff regardless of the Elemental Candy buff type or remaining buff duration.
|
Elemental Stones
|
Element |
Description |
Acquisition
|
Earth |
A Earth Lord Set upgrade material. |
Elemental Rumble: Earth Week
|
Storm |
A Storm Lord Set upgrade material. |
Elemental Rumble: Storm Week
|
Water |
A Water Lord Set upgrade material. |
Elemental Rumble: Water Week
|
Fire |
A Fire Lord Set upgrade material. |
Elemental Rumble: Fire Week
|
Elemental Essence
|
Total Essence |
Rewards
|
20 |
500,000 gold.
|
40 |
1 defender pack.
|
60 |
500 defender medals.
|
80 |
5 elemental stones of the week’s designated element.
|
100 |
1 piece of ancient armor of the week’s designated element.
|
Easy Completion |
10
|
Medium Completion |
25
|
Hard Completion |
50
|