Difference between revisions of "Template:Shards/AllHeroes"

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(Created non-hero-specific Shards list, will add Descriptions soon)
 
(Added descriptions, and empty column for shard images Palo wanted to add.)
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''List of '''non-hero-specific''' [[:Category:Items|Item]] [[Shards]]'':
 
''List of '''non-hero-specific''' [[:Category:Items|Item]] [[Shards]]'':
 
{| class="wikitable sortable" style="width:80%; text-align:center;"
 
{| class="wikitable sortable" style="width:80%; text-align:center;"
! rowspan="2" style="width:12%; text-align:center;" | Name  
+
! rowspan="2" colspan="2" style="width:12%; text-align:center;" | Name  
 
! rowspan="2" style="width:50%; text-align:center;" | Effect (gilded value in brackets)
 
! rowspan="2" style="width:50%; text-align:center;" | Effect (gilded value in brackets)
 
! colspan="2" style="width:12%; text-align:center;" | Item
 
! colspan="2" style="width:12%; text-align:center;" | Item
Line 8: Line 8:
 
|-
 
|-
  
| {{Defense Shard|Defensive Critical Damage}} || Desc. || {{IcoRelic}} || {{ShardPack00}}
+
| ||{{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by '''4-20% (24%)'''. || {{IcoRelic}} || {{ShardPack00}}
 
|-
 
|-
| {{Defense Shard|Fortification}} || Desc. || {{IcoRelic}} || {{ShardPack00}}
+
| ||{{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by '''2-34% (41%)'''. || {{IcoRelic}} || {{ShardPack00}}
 
|-
 
|-
| {{Hero Shard|Construction}} || Desc. || {{IcoGloves}} || {{ShardPack00}}
+
| ||{{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by '''25-75% (95%)'''. || {{IcoGloves}} || {{ShardPack00}}
 
|-
 
|-
| {{Hero Shard|Drenching Strikes}} || Desc. || {{IcoWeapon}} || {{ShardPack00}}
+
| ||{{Hero Shard|Drenching Strikes}} || Your primary attacks have a '''2-30% (38%)''' chance on hit to [[Elements|drench]] enemies for '''3-7''' seconds. || {{IcoWeapon}} || {{ShardPack00}}
 
|-
 
|-
| {{Hero Shard|Retribution}} || Desc. || {{IcoBoots}} || {{ShardPack00}}
+
| ||{{Hero Shard|Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armor as damage to your attacker. || {{IcoBoots}} || {{ShardPack00}}
 
|-
 
|-
| {{Hero Shard|Speed Boost}} || Desc. || {{IcoBoots}} || {{ShardPack00}}
+
| ||{{Hero Shard|Speed Boost}} || Increases your movement speed by '''100-500 (700)'''. || {{IcoBoots}} || {{ShardPack00}}
 
|-
 
|-
| {{Hero Shard|Worm Scarf}} || Desc. || {{IcoHelmet}} || {{ShardPack00}}
+
| ||{{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by '''3-15% (19%)'''. || {{IcoHelmet}} || {{ShardPack00}}
 
|-
 
|-
| {{Defense Shard|Destruction}} || Desc. || {{IcoRelic}} || {{ShardPack01}}
+
| ||{{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by '''2-34% (42%)'''. || {{IcoRelic}} || {{ShardPack01}}
 
|-
 
|-
| {{Hero Shard|Annoyance}} || Desc. || {{IcoChest}} || {{ShardPack01}}
+
| ||{{Hero Shard|Annoyance}} || Taunts nearby enemies for '''1-4 (5)''' seconds every 8 seconds. || {{IcoChest}} || {{ShardPack01}}
 
|-
 
|-
| {{Hero Shard|Bulwark}} || Desc. || {{IcoChest}} || {{ShardPack01}}
+
| ||{{Hero Shard|Bulwark}} || Increases armor by '''3-39% (52%)'''. || {{IcoChest}} || {{ShardPack01}}
 
|-
 
|-
| {{Hero Shard|Critical Strike}} || Desc. || {{IcoGloves}} || {{ShardPack01}}
+
| ||{{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by '''3-10% (14%)'''. || {{IcoGloves}} || {{ShardPack01}}
 
|-
 
|-
| {{Hero Shard|Haunting}} || Desc. || {{IcoWeapon}} || {{ShardPack01}}
+
| ||{{Hero Shard|Haunting}} || Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing '''10-250% (298%)''' of your Ability Power as damage. The effect has a cooldown of 5 seconds. || {{IcoWeapon}} || {{ShardPack01}}
 
|-
 
|-
| {{Defense Shard|Defensive Critical Strike}} || Desc. || {{IcoRelic}} || {{ShardPack02}}
+
| ||{{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional '''2-15% (19%)'''. || {{IcoRelic}} || {{ShardPack02}}
 
|-
 
|-
| {{Defense Shard|Panic Fire}} || Desc. || {{IcoRelic}} || {{ShardPack02}}
+
| ||{{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Attack Rate by 50% for '''1-4 (5)''' seconds. Does not work with Auras and Traps. || {{IcoRelic}} || {{ShardPack02}}
 
|-
 
|-
| {{Defense Shard|Press Your Luck}} || Desc. || {{IcoRelic}} || {{ShardPack02}}
+
| ||{{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Critical Hit Chance by 30% for '''1-4 (9)''' seconds. Does not work with Auras and Traps. || {{IcoRelic}} || {{ShardPack02}}
 
|-
 
|-
| {{Hero Shard|Quake}} || Desc. || {{IcoBoots}} || {{ShardPack02}}
+
| ||{{Hero Shard|Quake}} || You have a '''10-50% (58%)''' chance when landing to deal '''50-250% (290%)''' of your Ability Power as [[Elements|earth]] damage to nearby enemies. || {{IcoBoots}} || {{ShardPack02}}
 
|-
 
|-
| {{Defense Shard|Deadly Strikes}} || Desc. || {{IcoRelic}} || {{ShardPack03}}
+
| ||{{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by '''3-39% (52%)'''. || {{IcoRelic}} || {{ShardPack03}}
 
|-
 
|-
| {{Defense Shard|Shielding Guard}} || Desc. || {{IcoRelic}} || {{ShardPack03}}
+
| ||{{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a '''5-25% (29%)''' chance to gain a shield for '''50-250% (290%)''' of it's Defense Health for 5 seconds. Does not work with Auras or Traps. || {{IcoRelic}} || {{ShardPack03}}
 
|-
 
|-
| {{Hero Shard|Jackpot}} || Desc. || {{IcoChest}} || {{ShardPack03}}
+
| ||{{Hero Shard|Jackpot}} || You have a '''2-10% (14%)''' chance when picking up gold to quadruple the amount. || {{IcoChest}} || {{ShardPack03}}
 
|-
 
|-
| {{Hero Shard|Overwhelm}} || Desc. || {{IcoWeapon}} || {{ShardPack03}}
+
| ||{{Hero Shard|Overwhelm}} || Your attacks have a '''7-15% (19%)''' chance to stun one enemy for '''1-3''' seconds. Can only affect one enemy at a time. || {{IcoWeapon}} || {{ShardPack03}}
 
|-
 
|-
| {{Defense Shard|Defense Rate}} || Desc. || {{IcoRelic}} || {{ShardPack04}}
+
| ||{{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by '''9-33% (41%)'''. || {{IcoRelic}} || {{ShardPack04}}
 
|-
 
|-
| {{Hero Shard|Beacon Of The Storm}} || Desc. || {{IcoGloves}} || {{ShardPack04}}
+
| ||{{Hero Shard|Beacon Of The Storm}} || Once per second your primary attack spawns a lightning ball that deals '''10-50% (58%)''' of your Hero Damage as [[Elements|storm]] damage. Bounces up to 3 times. || {{IcoGloves}} || {{ShardPack04}}
 
|-
 
|-
| {{Hero Shard|Electric Retribution}} || Desc. || {{IcoHelmet}} || {{ShardPack04}}
+
| ||{{Hero Shard|Electric Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armour as [[Elements|storm]] damage to your attacker. || {{IcoHelmet}} || {{ShardPack04}}
 
|-
 
|-
| {{Defense Shard|Explosive Guard}} || Desc. || {{IcoRelic}} || {{ShardPack05}}
+
| ||{{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500% (580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. || {{IcoRelic}} || {{ShardPack05}}
 
|-
 
|-
| {{Defense Shard|Vampiric Empowerment}} || Desc. || {{IcoRelic}} || {{ShardPack05}}
+
| ||{{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by '''4-60% (76%)''' of its Defense Health. || {{IcoRelic}} || {{ShardPack05}}
 
|-
 
|-
| {{Hero Shard|Anti Air}} || Desc. || {{IcoWeapon}} || {{ShardPack05}}
+
| ||{{Hero Shard|Anti Air}} || Deals '''4-40% (52%)''' additional damage to flying enemies. || {{IcoWeapon}} || {{ShardPack05}}
 
|-
 
|-
| {{Hero Shard|Burning Strikes}} || Desc. || {{IcoWeapon}} || {{ShardPack05}}
+
| ||{{Hero Shard|Burning Strikes}} || '''2-20%''' chance on hit to burn target for '''20-180% (212%)''' of your Hero Damage stat as magical [[Elements|fire]] damage each second for '''1-5''' seconds.. || {{IcoWeapon}} || {{ShardPack05}}
 
|-
 
|-
| {{Defense Shard|Health Pylon}} || Desc. || {{IcoRelic}} || {{ShardPack06}}
+
| ||{{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby Towers to '''102-130% (136%_'''. Does not buff the Tower that equips this shard. || {{IcoRelic}} || {{ShardPack06}}
 
|-
 
|-
| {{Defense Shard|Sharpened Spikes}} || Desc. || {{IcoRelic}} || {{ShardPack06}}
+
| ||{{Defense Shard|Sharpened Spikes}} || Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds. || {{IcoRelic}} || {{ShardPack06}}
 
|-
 
|-
| {{Hero Shard|Brain Of Confusion}} || Desc. || {{IcoHelmet}} || {{ShardPack06}}
+
| ||{{Hero Shard|Brain Of Confusion}} || When you take damage you have a '''3-15% (19%)''' chance to [[Status Effects|confuse]] nearby enemies for 3 seconds. This effect has a 15 second cooldown. || {{IcoHelmet}} || {{ShardPack06}}
 
|-
 
|-
| {{Hero Shard|Flaming Retribution}} || Desc. || {{IcoGloves}} || {{ShardPack06}}
+
| ||{{Hero Shard|Flaming Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armor as [[Elements|fire]] damage to your attacker. || {{IcoGloves}} || {{ShardPack06}}
 
|-
 
|-
| {{Defense Shard|Power Pylon}} || Desc. || {{IcoRelic}} || {{ShardPack07}}
+
| ||{{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to '''102-120% (124%)'''. Does not buff the Tower that equips this Shard. || {{IcoRelic}} || {{ShardPack07}}
 
|-
 
|-
| {{Hero Shard|Life Leech}} || Desc. || {{IcoWeapon}} || {{ShardPack07}}
+
| ||{{Hero Shard|Life Leech}} || Your primary attacks heal you for '''0.2-1% (1.2%)''' of your max health. || {{IcoWeapon}} || {{ShardPack07}}
 
|-
 
|-
| {{Hero Shard|Mage Gambit}} || Desc. || {{IcoChest}} || {{ShardPack07}}
+
| ||{{Hero Shard|Mage Gambit}} || Increases your Ability Power by '''10-50% (58%)''', but increase damage taken from enemies by '''60-20% (12%)'''. || {{IcoChest}} || {{ShardPack07}}
 
|-
 
|-
| {{Hero Shard|Power Gambit}} || Desc. || {{IcoWeapon}} || {{ShardPack07}}
+
| ||{{Hero Shard|Power Gambit}} || Increases your Hero Damage by '''10-50% (58%)''', but increase damage taken from enemies by '''60-20% (12%)'''. || {{IcoWeapon}} || {{ShardPack07}}
 
|-
 
|-
| {{Hero Shard|Ravenhost}} || Desc. || {{IcoWeapon}} || {{ShardPack07}}
+
| ||{{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing '''10-210% (250%)''' of your Ability Power as damage. Bounces 5 times. || {{IcoWeapon}} || {{ShardPack07}}
 
|-
 
|-
| {{Defense Shard|Water Elemental}} || Desc. || {{IcoRelic}} || {{ShardPack08}}
+
| ||{{Defense Shard|Water Elemental}} || The affected tower has has '''5-25% (29%)''' chance on hit to [[Elements|drench]] enemies for 3 seconds. || {{IcoRelic}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Lightning Touch}} || Desc. || {{IcoWeapon}} || {{ShardPack08}}
+
| ||{{Hero Shard|Lightning Touch}} || Your primary attacks have a 30% chance to deal an additional '''5-29% (37%)''' damage as [[Elements|storm]] damage. || {{IcoWeapon}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Pumpkinator}} || Desc. || {{IcoWeapon}} || {{ShardPack08}}
+
| ||{{Hero Shard|Pumpkinator}} || Primary attacks [[Status Effects|Pumpkin]] enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-33% (39%)''' for 5 sec. || {{IcoWeapon}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Radiant Power}} || Desc. || {{IcoWeapon}} || {{ShardPack08}}
+
| ||{{Hero Shard|Radiant Power}} || Increase the Defense Power of nearby defenses by '''5-10% (14%)'''. || {{IcoWeapon}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Regeneration}} || Desc. || {{IcoBoots}} || {{ShardPack08}}
+
| ||{{Hero Shard|Regeneration}} || Restores '''0.25->1.25% (1.65%)''' of your Max Health every 5s. || {{IcoBoots}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Serpent God's Fury}} || Desc. || {{IcoWeapon}} || {{ShardPack08}}
+
| ||{{Hero Shard|Serpent God's Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by '''0.1-1 (1.2)''' seconds. The effect has a cooldown of 1 second. || {{IcoWeapon}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Sundering Blow}} || Desc. || {{IcoWeapon}} || {{ShardPack08}}
+
| ||{{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances by '''5-20% (24%)''', increasing damage dealt to them. || {{IcoWeapon}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Taser Suit}} || Desc. || {{IcoChest}} || {{ShardPack08}}
+
| ||{{Hero Shard|Taser Suit}} || When you take damage you have a '''1-16% (20%)''' chance to electrocute enemies in a small area around you, [[Status Effects|stunning]] them for 3 seconds. || {{IcoChest}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Wave Of The Storm}} || Desc. || {{IcoBoots}} || {{ShardPack08}}
+
| ||{{Hero Shard|Wave Of The Storm}} || You have a '''4-40%''' chance when landing on the ground to deal '''10-210% (250%)''' of your Ability Power as [[Elements|storm]] damage to nearby enemies. || {{IcoBoots}} || {{ShardPack08}}
 
|-
 
|-
| {{Defense Shard|Auto-Repair System}} || Desc. || {{IcoRelic}} || {{ShardPack09}}
+
| ||{{Defense Shard|Auto-Repair System}} || Restores '''0.5-4% (5%)''' of the affected tower’s Max Health every 5s. Only active during Combat Phase. || {{IcoRelic}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Critical Empowerment}} || Desc. || {{IcoGloves}} || {{ShardPack09}}
+
| ||{{Hero Shard|Critical Empowerment}} || Increases your Hero Crit Damage by '''5-16% (20%)'''. || {{IcoGloves}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Radiant Empowerment}} || Desc. || {{IcoWeapon}} || {{ShardPack09}}
+
| ||{{Hero Shard|Radiant Empowerment}} || Increases the damage of nearby heroes by '''5-10% (14%)'''. || {{IcoWeapon}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Run and Gun}} || Desc. || {{IcoBoots}} || {{ShardPack09}}
+
| ||{{Hero Shard|Run and Gun}} || Your primary attacks have a '''10-32% (41%)''' chance on hit to increase your movement speed by 600 for 3s. || {{IcoBoots}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Tamer's Gambit}} || Desc. || {{IcoWeapon}} || {{ShardPack09}}
+
| ||{{Hero Shard|Tamer's Gambit}} || Pets deal '''20-250% (296%)''' more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''. || {{IcoWeapon}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Tank Gambit}} || Desc. || {{IcoChest}} || {{ShardPack09}}
+
| ||{{Hero Shard|Tank Gambit}} || Take '''6-26% (30%)''' less damage, but deal '''45-25% (21%)''' less damage. || {{IcoChest}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Venomous Strikes}} || Desc. || {{IcoWeapon}} || {{ShardPack09}}
+
| ||{{Hero Shard|Venomous Strikes}} || '''2-20%''' chance on hit to [[Elements|poison]] a target for '''20-180% (212%)''' of your Hero Damage stat as magical poison damage each second for 1-5s.. || {{IcoWeapon}} || {{ShardPack09}}
 
|-
 
|-
| {{Defense Shard|All For One}} || Desc. || {{IcoRelic}} || {{ShardPack10}}
+
| ||{{Defense Shard|All For One}} || Increases Defense Health, Power, Range, and Attack Rate of the affected tower by '''2-34% (42%)''' if only one is built. || {{IcoRelic}} || {{ShardPack10}}
 
|-
 
|-
| {{Hero Shard|Coup de Grace}} || Desc. || {{IcoChest}} || {{ShardPack10}}
+
| ||{{Hero Shard|Coup de Grace}} || Increases your Hero Crit Damage by '''10-43.33% (50%)''', but reduce your Crit Chance by 6%. || {{IcoChest}} || {{ShardPack10}}
 
|-
 
|-
| {{Defense Shard|Power Transfer}} || Desc. || {{IcoRelic}} || {{ShardPack10}}
+
| ||{{Defense Shard|Power Transfer}} || Increases the Defense Critical Chance by '''2-30% (38%)''' and reduces Defense Health by 30%. || {{IcoRelic}} || {{ShardPack10}}
 
|-
 
|-
| {{Hero Shard|Radiant Rate}} || Desc. || {{IcoWeapon}} || {{ShardPack10}}
+
| ||{{Hero Shard|Radiant Rate}} || Increases the Attack Rate of nearby defenses by '''4-16% (20%)'''. || {{IcoWeapon}} || {{ShardPack10}}
 
|-
 
|-
| {{Defense Shard|Range Pylon}} || Desc. || {{IcoRelic}} || {{ShardPack10}}
+
| ||{{Defense Shard|Range Pylon}} || Increases the Defense Range of nearby defenses to '''102-120% (124%)'''. Does not buff the Tower that equips this Shard. || {{IcoRelic}} || {{ShardPack10}}
 
|-
 
|-
| {{Hero Shard|Double Time}} || Desc. || {{IcoGloves}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Double Time}} || Reduces build time for Defenses during Combat Phase by '''10-50% (58%)'''. || {{IcoGloves}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Icy Strikes}} || Desc. || {{IcoWeapon}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Icy Strikes}} || Your primary attacks [[Elements|chill]] enemies for 7 seconds making them move at '''90-52% (40%)''' movement speed. || {{IcoWeapon}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Long Shot}} || Desc. || {{IcoGloves}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Long Shot}} || Increases damage the further you are from your target, up to '''5-23.75% (30%)''' more damage. || {{IcoGloves}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Resolute Armor}} || Desc. || {{IcoChest}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Resolute Armor}} || Limits potential damage taken from any one hit to '''95-90% (87.5%)''' of your maximum Health. || {{IcoChest}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Stand Your Ground}} || Desc. || {{IcoWeapon}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Stand Your Ground}} || While standing still, Hero Damage and Ability Power are increased by '''10-25% (30%)''', and you take '''8-20% (24%)''' less damage. || {{IcoWeapon}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Tranquil Haste}} || Desc. || {{IcoBoots}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Tranquil Haste}} || Increases your movement speed by '''200-600 (800)'''. Not active during Combat Phase. || {{IcoBoots}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Weakness Targeting}} || Desc. || {{IcoWeapon}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Weakness Targeting}} || Increases damage by '''2.5-7.5% (10%)''' for every [[Status Effects|status effect]] on the enemy, with a maximum increase of 30%. || {{IcoWeapon}} || {{ShardPackSurv}}
 
|-
 
|-
 
|}
 
|}
 
{{Datafield|Shards/Hypershards|swap}}
 
{{Datafield|Shards/Hypershards|swap}}

Revision as of 12:42, 12 July 2024

List of non-hero-specific Item Shards:

Name Effect (gilded value in brackets) Item
GearSlot Shard Pack
Defensive Critical Damage Increases the Defense Crit Damage of the affected tower by 4-20% (24%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Fortification Increases Defense Health of the affected tower by 2-34% (41%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Construction Increases repair and upgrade speed during Combat Phase by 25-75% (95%). Gloves Icon.png Campaign Standard Shard Pack Icon.png
Drenching Strikes Your primary attacks have a 2-30% (38%) chance on hit to drench enemies for 3-7 seconds. Weapon Icon.png Campaign Standard Shard Pack Icon.png
Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as damage to your attacker. Boots Icon.png Campaign Standard Shard Pack Icon.png
Speed Boost Increases your movement speed by 100-500 (700). Boots Icon.png Campaign Standard Shard Pack Icon.png
Worm Scarf Reduces the damage you take from enemies by 3-15% (19%). Helmet Icon.png Campaign Standard Shard Pack Icon.png
Destruction Increases Defense Power of the affected tower by 2-34% (42%). Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Annoyance Taunts nearby enemies for 1-4 (5) seconds every 8 seconds. Chest Icon.png Chaos 1 Shard Pack Icon.png
Bulwark Increases armor by 3-39% (52%). Chest Icon.png Chaos 1 Shard Pack Icon.png
Critical Strike Increases your Hero Crit Chance by 3-10% (14%). Gloves Icon.png Chaos 1 Shard Pack Icon.png
Haunting Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% (298%) of your Ability Power as damage. The effect has a cooldown of 5 seconds. Weapon Icon.png Chaos 1 Shard Pack Icon.png
Defensive Critical Strike Increases the Defense Crit Chance of the affected tower by an additional 2-15% (19%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Panic Fire When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Press Your Luck When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (9) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Quake You have a 10-50% (58%) chance when landing to deal 50-250% (290%) of your Ability Power as earth damage to nearby enemies. Boots Icon.png Chaos 2 Shard Pack Icon.png
Deadly Strikes Increases the Defense Range of the affected tower by 3-39% (52%). Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Shielding Guard When the affected tower takes damage, it has a 5-25% (29%) chance to gain a shield for 50-250% (290%) of it's Defense Health for 5 seconds. Does not work with Auras or Traps. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Jackpot You have a 2-10% (14%) chance when picking up gold to quadruple the amount. Chest Icon.png Chaos 3 Shard Pack Icon.png
Overwhelm Your attacks have a 7-15% (19%) chance to stun one enemy for 1-3 seconds. Can only affect one enemy at a time. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Defense Rate Increases the Attack Rate of the affected tower by 9-33% (41%). Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Beacon Of The Storm Once per second your primary attack spawns a lightning ball that deals 10-50% (58%) of your Hero Damage as storm damage. Bounces up to 3 times. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Electric Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armour as storm damage to your attacker. Helmet Icon.png Chaos 4 Shard Pack Icon.png
Explosive Guard When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% (580%) of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Vampiric Empowerment Increases the Defense Power of the affected tower by 4-60% (76%) of its Defense Health. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Anti Air Deals 4-40% (52%) additional damage to flying enemies. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Burning Strikes 2-20% chance on hit to burn target for 20-180% (212%) of your Hero Damage stat as magical fire damage each second for 1-5 seconds.. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Health Pylon Increases the Defense Health of nearby Towers to 102-130% (136%_. Does not buff the Tower that equips this shard. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Sharpened Spikes Blockade has a 2-30% (38%) chance to stun enemies hit for 1-3 seconds. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Brain Of Confusion When you take damage you have a 3-15% (19%) chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. Helmet Icon.png Chaos 6 Shard Pack Icon.png
Flaming Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as fire damage to your attacker. Gloves Icon.png Chaos 6 Shard Pack Icon.png
Power Pylon Increases the Defense Power of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Life Leech Your primary attacks heal you for 0.2-1% (1.2%) of your max health. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Mage Gambit Increases your Ability Power by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Chest Icon.png Chaos 7 Shard Pack Icon.png
Power Gambit Increases your Hero Damage by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Weapon Icon.png Chaos 7 Shard Pack Icon.png
Ravenhost Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% (250%) of your Ability Power as damage. Bounces 5 times. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Water Elemental The affected tower has has 5-25% (29%) chance on hit to drench enemies for 3 seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Lightning Touch Your primary attacks have a 30% chance to deal an additional 5-29% (37%) damage as storm damage. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Pumpkinator Primary attacks Pumpkin enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-33% (39%) for 5 sec. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Radiant Power Increase the Defense Power of nearby defenses by 5-10% (14%). Weapon Icon.png Chaos 8 Shard Pack Icon.png
Regeneration Restores 0.25->1.25% (1.65%) of your Max Health every 5s. Boots Icon.png Chaos 8 Shard Pack Icon.png
Serpent God's Fury When you crit with a primary attack, reduce the cooldown of all your abilities by 0.1-1 (1.2) seconds. The effect has a cooldown of 1 second. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Sundering Blow Your primary Attacks reduce enemy's resistances by 5-20% (24%), increasing damage dealt to them. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Taser Suit When you take damage you have a 1-16% (20%) chance to electrocute enemies in a small area around you, stunning them for 3 seconds. Chest Icon.png Chaos 8 Shard Pack Icon.png
Wave Of The Storm You have a 4-40% chance when landing on the ground to deal 10-210% (250%) of your Ability Power as storm damage to nearby enemies. Boots Icon.png Chaos 8 Shard Pack Icon.png
Auto-Repair System Restores 0.5-4% (5%) of the affected tower’s Max Health every 5s. Only active during Combat Phase. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Critical Empowerment Increases your Hero Crit Damage by 5-16% (20%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Radiant Empowerment Increases the damage of nearby heroes by 5-10% (14%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Run and Gun Your primary attacks have a 10-32% (41%) chance on hit to increase your movement speed by 600 for 3s. Boots Icon.png Chaos 9 Shard Pack Icon.png
Tamer's Gambit Pets deal 20-250% (296%) more damage, but Hero Damage and Ability Power are reduced by 70-30% (22%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Tank Gambit Take 6-26% (30%) less damage, but deal 45-25% (21%) less damage. Chest Icon.png Chaos 9 Shard Pack Icon.png
Venomous Strikes 2-20% chance on hit to poison a target for 20-180% (212%) of your Hero Damage stat as magical poison damage each second for 1-5s.. Weapon Icon.png Chaos 9 Shard Pack Icon.png
All For One Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2-34% (42%) if only one is built. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Coup de Grace Increases your Hero Crit Damage by 10-43.33% (50%), but reduce your Crit Chance by 6%. Chest Icon.png Chaos 10 Shard Pack Icon.png
Power Transfer Increases the Defense Critical Chance by 2-30% (38%) and reduces Defense Health by 30%. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Radiant Rate Increases the Attack Rate of nearby defenses by 4-16% (20%). Weapon Icon.png Chaos 10 Shard Pack Icon.png
Range Pylon Increases the Defense Range of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Double Time Reduces build time for Defenses during Combat Phase by 10-50% (58%). Gloves Icon.png Survival Tier Icon.png
Icy Strikes Your primary attacks chill enemies for 7 seconds making them move at 90-52% (40%) movement speed. Weapon Icon.png Survival Tier Icon.png
Long Shot Increases damage the further you are from your target, up to 5-23.75% (30%) more damage. Gloves Icon.png Survival Tier Icon.png
Resolute Armor Limits potential damage taken from any one hit to 95-90% (87.5%) of your maximum Health. Chest Icon.png Survival Tier Icon.png
Stand Your Ground While standing still, Hero Damage and Ability Power are increased by 10-25% (30%), and you take 8-20% (24%) less damage. Weapon Icon.png Survival Tier Icon.png
Tranquil Haste Increases your movement speed by 200-600 (800). Not active during Combat Phase. Boots Icon.png Survival Tier Icon.png
Weakness Targeting Increases damage by 2.5-7.5% (10%) for every status effect on the enemy, with a maximum increase of 30%. Weapon Icon.png Survival Tier Icon.png

Advanced EditList of All Hyper-Shards Items :

The Hyper Shard Icon.png

With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.

As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).

Name Effect Upgr. levels Slot Aquisition
Mastery Stars C8+ Prime Incursions
Hyper Shard Icon 2.png Mass Destruction Increases the Defense Power of the affected tower by 2-70% . 34 Medallion and Totem Outline.png 50 Stars Complete all Regions in either Chaos 8, 9, or 10.
Hyper Shard Icon 5.png Vicious Strikes Increases the Defense Range of the affected tower by 175-2275 units. 12 Medallion and Totem Outline.png 155 Stars Prime VI
Hyper Shard Icon 3.png Radiant Critical Power Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. 5 Boots Icon.png 260 Stars Prime IV
Hyper Shard Icon 1.png Explosive Shielding Guard When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. 20 Medallion and Totem Outline.png 365 Stars Prime II
Hyper Shard Icon 4.png Thunderstruck Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. 12 Weapon Icon.png 470 Stars Prime III
Hyper Shard Icon 2.png Destructive Pylon Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. 18 Medallion and Totem Outline.png 575 Stars Prime I
Hyper Shard Icon 1.png Automation Each time your defense attacks, it heals for 0.2-2% of its max health. Cooldown of 0.7 seconds. 20 Medallion and Totem Outline.png 680 Stars Prime V
Hyper Shard Icon 6.png Juggernaut Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. 16 Medallion and Totem Outline.png 785 Stars Prime VII
Hyper Shard Icon 3.png Genie King's Blessing Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. 5 Boots Icon.png 880 Stars Complete all Prime Regions in Chaos 9.
Hyper Shard Icon 3.png Tandem Strike After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. 20 Weapon Icon.png 975 Stars Complete all Prime Regions in Chaos 10.